blob: fdb59dbc7bbbf15a8655206e4d8795fde8d06545 [file] [log] [blame]
QUICHE teama6ef0a62019-03-07 20:34:33 -05001// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "net/third_party/quiche/src/quic/test_tools/simulator/simulator.h"
6
7#include "net/third_party/quiche/src/quic/core/crypto/quic_random.h"
8#include "net/third_party/quiche/src/quic/platform/api/quic_logging.h"
9
10namespace quic {
11namespace simulator {
12
13Simulator::Simulator()
14 : random_generator_(nullptr),
15 alarm_factory_(this, "Default Alarm Manager"),
16 run_for_should_stop_(false),
17 enable_random_delays_(false) {
18 run_for_alarm_.reset(
19 alarm_factory_.CreateAlarm(new RunForDelegate(&run_for_should_stop_)));
20}
21
22Simulator::~Simulator() {
23 // Ensure that Actor under run_for_alarm_ is removed before Simulator data
24 // structures are destructed.
25 run_for_alarm_.reset();
26}
27
28Simulator::Clock::Clock() : now_(kStartTime) {}
29
30QuicTime Simulator::Clock::ApproximateNow() const {
31 return now_;
32}
33
34QuicTime Simulator::Clock::Now() const {
35 return now_;
36}
37
38QuicWallTime Simulator::Clock::WallNow() const {
39 return QuicWallTime::FromUNIXMicroseconds(
40 (now_ - QuicTime::Zero()).ToMicroseconds());
41}
42
43void Simulator::AddActor(Actor* actor) {
44 auto emplace_times_result =
45 scheduled_times_.insert(std::make_pair(actor, QuicTime::Infinite()));
46 auto emplace_names_result = actor_names_.insert(actor->name());
47
48 // Ensure that the object was actually placed into the map.
49 DCHECK(emplace_times_result.second);
50 DCHECK(emplace_names_result.second);
51}
52
53void Simulator::RemoveActor(Actor* actor) {
54 auto scheduled_time_it = scheduled_times_.find(actor);
55 auto actor_names_it = actor_names_.find(actor->name());
56 DCHECK(scheduled_time_it != scheduled_times_.end());
57 DCHECK(actor_names_it != actor_names_.end());
58
59 QuicTime scheduled_time = scheduled_time_it->second;
60 if (scheduled_time != QuicTime::Infinite()) {
61 Unschedule(actor);
62 }
63
64 scheduled_times_.erase(scheduled_time_it);
65 actor_names_.erase(actor_names_it);
66}
67
68void Simulator::Schedule(Actor* actor, QuicTime new_time) {
69 auto scheduled_time_it = scheduled_times_.find(actor);
70 DCHECK(scheduled_time_it != scheduled_times_.end());
71 QuicTime scheduled_time = scheduled_time_it->second;
72
73 if (scheduled_time <= new_time) {
74 return;
75 }
76
77 if (scheduled_time != QuicTime::Infinite()) {
78 Unschedule(actor);
79 }
80
81 scheduled_time_it->second = new_time;
82 schedule_.insert(std::make_pair(new_time, actor));
83}
84
85void Simulator::Unschedule(Actor* actor) {
86 auto scheduled_time_it = scheduled_times_.find(actor);
87 DCHECK(scheduled_time_it != scheduled_times_.end());
88 QuicTime scheduled_time = scheduled_time_it->second;
89
90 DCHECK(scheduled_time != QuicTime::Infinite());
91 auto range = schedule_.equal_range(scheduled_time);
92 for (auto it = range.first; it != range.second; ++it) {
93 if (it->second == actor) {
94 schedule_.erase(it);
95 scheduled_time_it->second = QuicTime::Infinite();
96 return;
97 }
98 }
99 DCHECK(false);
100}
101
102const QuicClock* Simulator::GetClock() const {
103 return &clock_;
104}
105
106QuicRandom* Simulator::GetRandomGenerator() {
107 if (random_generator_ == nullptr) {
108 random_generator_ = QuicRandom::GetInstance();
109 }
110
111 return random_generator_;
112}
113
114QuicBufferAllocator* Simulator::GetStreamSendBufferAllocator() {
115 return &buffer_allocator_;
116}
117
118QuicAlarmFactory* Simulator::GetAlarmFactory() {
119 return &alarm_factory_;
120}
121
122Simulator::RunForDelegate::RunForDelegate(bool* run_for_should_stop)
123 : run_for_should_stop_(run_for_should_stop) {}
124
125void Simulator::RunForDelegate::OnAlarm() {
126 *run_for_should_stop_ = true;
127}
128
129void Simulator::RunFor(QuicTime::Delta time_span) {
130 DCHECK(!run_for_alarm_->IsSet());
131
132 // RunFor() ensures that the simulation stops at the exact time specified by
133 // scheduling an alarm at that point and using that alarm to abort the
134 // simulation. An alarm is necessary because otherwise it is possible that
135 // nothing is scheduled at |end_time|, so the simulation will either go
136 // further than requested or stop before reaching |end_time|.
137 const QuicTime end_time = clock_.Now() + time_span;
138 run_for_alarm_->Set(end_time);
139 run_for_should_stop_ = false;
140 bool simulation_result = RunUntil([this]() { return run_for_should_stop_; });
141
142 DCHECK(simulation_result);
143 DCHECK(clock_.Now() == end_time);
144}
145
146void Simulator::HandleNextScheduledActor() {
147 const auto current_event_it = schedule_.begin();
148 QuicTime event_time = current_event_it->first;
149 Actor* actor = current_event_it->second;
150 QUIC_DVLOG(3) << "At t = " << event_time.ToDebuggingValue() << ", calling "
151 << actor->name();
152
153 Unschedule(actor);
154
155 if (clock_.Now() > event_time) {
156 QUIC_BUG << "Error: event registered by [" << actor->name()
157 << "] requires travelling back in time. Current time: "
158 << clock_.Now().ToDebuggingValue()
159 << ", scheduled time: " << event_time.ToDebuggingValue();
160 }
161 clock_.now_ = event_time;
162
163 actor->Act();
164}
165
166} // namespace simulator
167} // namespace quic