Project import generated by Copybara.

PiperOrigin-RevId: 237361882
Change-Id: I109a68f44db867b20f8c6a7732b0ce657133e52a
diff --git a/quic/test_tools/simulator/simulator.cc b/quic/test_tools/simulator/simulator.cc
new file mode 100644
index 0000000..fdb59db
--- /dev/null
+++ b/quic/test_tools/simulator/simulator.cc
@@ -0,0 +1,167 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "net/third_party/quiche/src/quic/test_tools/simulator/simulator.h"
+
+#include "net/third_party/quiche/src/quic/core/crypto/quic_random.h"
+#include "net/third_party/quiche/src/quic/platform/api/quic_logging.h"
+
+namespace quic {
+namespace simulator {
+
+Simulator::Simulator()
+    : random_generator_(nullptr),
+      alarm_factory_(this, "Default Alarm Manager"),
+      run_for_should_stop_(false),
+      enable_random_delays_(false) {
+  run_for_alarm_.reset(
+      alarm_factory_.CreateAlarm(new RunForDelegate(&run_for_should_stop_)));
+}
+
+Simulator::~Simulator() {
+  // Ensure that Actor under run_for_alarm_ is removed before Simulator data
+  // structures are destructed.
+  run_for_alarm_.reset();
+}
+
+Simulator::Clock::Clock() : now_(kStartTime) {}
+
+QuicTime Simulator::Clock::ApproximateNow() const {
+  return now_;
+}
+
+QuicTime Simulator::Clock::Now() const {
+  return now_;
+}
+
+QuicWallTime Simulator::Clock::WallNow() const {
+  return QuicWallTime::FromUNIXMicroseconds(
+      (now_ - QuicTime::Zero()).ToMicroseconds());
+}
+
+void Simulator::AddActor(Actor* actor) {
+  auto emplace_times_result =
+      scheduled_times_.insert(std::make_pair(actor, QuicTime::Infinite()));
+  auto emplace_names_result = actor_names_.insert(actor->name());
+
+  // Ensure that the object was actually placed into the map.
+  DCHECK(emplace_times_result.second);
+  DCHECK(emplace_names_result.second);
+}
+
+void Simulator::RemoveActor(Actor* actor) {
+  auto scheduled_time_it = scheduled_times_.find(actor);
+  auto actor_names_it = actor_names_.find(actor->name());
+  DCHECK(scheduled_time_it != scheduled_times_.end());
+  DCHECK(actor_names_it != actor_names_.end());
+
+  QuicTime scheduled_time = scheduled_time_it->second;
+  if (scheduled_time != QuicTime::Infinite()) {
+    Unschedule(actor);
+  }
+
+  scheduled_times_.erase(scheduled_time_it);
+  actor_names_.erase(actor_names_it);
+}
+
+void Simulator::Schedule(Actor* actor, QuicTime new_time) {
+  auto scheduled_time_it = scheduled_times_.find(actor);
+  DCHECK(scheduled_time_it != scheduled_times_.end());
+  QuicTime scheduled_time = scheduled_time_it->second;
+
+  if (scheduled_time <= new_time) {
+    return;
+  }
+
+  if (scheduled_time != QuicTime::Infinite()) {
+    Unschedule(actor);
+  }
+
+  scheduled_time_it->second = new_time;
+  schedule_.insert(std::make_pair(new_time, actor));
+}
+
+void Simulator::Unschedule(Actor* actor) {
+  auto scheduled_time_it = scheduled_times_.find(actor);
+  DCHECK(scheduled_time_it != scheduled_times_.end());
+  QuicTime scheduled_time = scheduled_time_it->second;
+
+  DCHECK(scheduled_time != QuicTime::Infinite());
+  auto range = schedule_.equal_range(scheduled_time);
+  for (auto it = range.first; it != range.second; ++it) {
+    if (it->second == actor) {
+      schedule_.erase(it);
+      scheduled_time_it->second = QuicTime::Infinite();
+      return;
+    }
+  }
+  DCHECK(false);
+}
+
+const QuicClock* Simulator::GetClock() const {
+  return &clock_;
+}
+
+QuicRandom* Simulator::GetRandomGenerator() {
+  if (random_generator_ == nullptr) {
+    random_generator_ = QuicRandom::GetInstance();
+  }
+
+  return random_generator_;
+}
+
+QuicBufferAllocator* Simulator::GetStreamSendBufferAllocator() {
+  return &buffer_allocator_;
+}
+
+QuicAlarmFactory* Simulator::GetAlarmFactory() {
+  return &alarm_factory_;
+}
+
+Simulator::RunForDelegate::RunForDelegate(bool* run_for_should_stop)
+    : run_for_should_stop_(run_for_should_stop) {}
+
+void Simulator::RunForDelegate::OnAlarm() {
+  *run_for_should_stop_ = true;
+}
+
+void Simulator::RunFor(QuicTime::Delta time_span) {
+  DCHECK(!run_for_alarm_->IsSet());
+
+  // RunFor() ensures that the simulation stops at the exact time specified by
+  // scheduling an alarm at that point and using that alarm to abort the
+  // simulation.  An alarm is necessary because otherwise it is possible that
+  // nothing is scheduled at |end_time|, so the simulation will either go
+  // further than requested or stop before reaching |end_time|.
+  const QuicTime end_time = clock_.Now() + time_span;
+  run_for_alarm_->Set(end_time);
+  run_for_should_stop_ = false;
+  bool simulation_result = RunUntil([this]() { return run_for_should_stop_; });
+
+  DCHECK(simulation_result);
+  DCHECK(clock_.Now() == end_time);
+}
+
+void Simulator::HandleNextScheduledActor() {
+  const auto current_event_it = schedule_.begin();
+  QuicTime event_time = current_event_it->first;
+  Actor* actor = current_event_it->second;
+  QUIC_DVLOG(3) << "At t = " << event_time.ToDebuggingValue() << ", calling "
+                << actor->name();
+
+  Unschedule(actor);
+
+  if (clock_.Now() > event_time) {
+    QUIC_BUG << "Error: event registered by [" << actor->name()
+             << "] requires travelling back in time.  Current time: "
+             << clock_.Now().ToDebuggingValue()
+             << ", scheduled time: " << event_time.ToDebuggingValue();
+  }
+  clock_.now_ = event_time;
+
+  actor->Act();
+}
+
+}  // namespace simulator
+}  // namespace quic