QUICHE team | a6ef0a6 | 2019-03-07 20:34:33 -0500 | [diff] [blame] | 1 | // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #ifndef QUICHE_QUIC_TEST_TOOLS_SERVER_THREAD_H_ |
| 6 | #define QUICHE_QUIC_TEST_TOOLS_SERVER_THREAD_H_ |
| 7 | |
| 8 | #include <memory> |
| 9 | |
| 10 | #include "net/third_party/quiche/src/quic/core/quic_config.h" |
| 11 | #include "net/third_party/quiche/src/quic/platform/api/quic_containers.h" |
| 12 | #include "net/third_party/quiche/src/quic/platform/api/quic_mutex.h" |
| 13 | #include "net/third_party/quiche/src/quic/platform/api/quic_socket_address.h" |
| 14 | #include "net/third_party/quiche/src/quic/platform/api/quic_thread.h" |
| 15 | #include "net/third_party/quiche/src/quic/tools/quic_server.h" |
| 16 | |
| 17 | namespace quic { |
| 18 | namespace test { |
| 19 | |
| 20 | // Simple wrapper class to run QuicServer in a dedicated thread. |
| 21 | class ServerThread : public QuicThread { |
| 22 | public: |
| 23 | ServerThread(QuicServer* server, const QuicSocketAddress& address); |
| 24 | ServerThread(const ServerThread&) = delete; |
| 25 | ServerThread& operator=(const ServerThread&) = delete; |
| 26 | |
| 27 | ~ServerThread() override; |
| 28 | |
| 29 | // Prepares the server, but does not start accepting connections. Useful for |
| 30 | // injecting mocks. |
| 31 | void Initialize(); |
| 32 | |
| 33 | // Runs the event loop. Will initialize if necessary. |
| 34 | void Run() override; |
| 35 | |
| 36 | // Schedules the given action for execution in the event loop. |
| 37 | void Schedule(std::function<void()> action); |
| 38 | |
| 39 | // Waits for the handshake to be confirmed for the first session created. |
| 40 | void WaitForCryptoHandshakeConfirmed(); |
| 41 | |
| 42 | // Pauses execution of the server until Resume() is called. May only be |
| 43 | // called once. |
| 44 | void Pause(); |
| 45 | |
| 46 | // Resumes execution of the server after Pause() has been called. May only |
| 47 | // be called once. |
| 48 | void Resume(); |
| 49 | |
| 50 | // Stops the server from executing and shuts it down, destroying all |
| 51 | // server objects. |
| 52 | void Quit(); |
| 53 | |
| 54 | // Returns the underlying server. Care must be taken to avoid data races |
| 55 | // when accessing the server. It is always safe to access the server |
| 56 | // after calling Pause() and before calling Resume(). |
| 57 | QuicServer* server() { return server_.get(); } |
| 58 | |
| 59 | // Returns the port that the server is listening on. |
| 60 | int GetPort(); |
| 61 | |
| 62 | private: |
| 63 | void MaybeNotifyOfHandshakeConfirmation(); |
| 64 | void ExecuteScheduledActions(); |
| 65 | |
| 66 | QuicNotification |
| 67 | confirmed_; // Notified when the first handshake is confirmed. |
| 68 | QuicNotification pause_; // Notified when the server should pause. |
| 69 | QuicNotification paused_; // Notitied when the server has paused |
| 70 | QuicNotification resume_; // Notified when the server should resume. |
| 71 | QuicNotification quit_; // Notified when the server should quit. |
| 72 | |
| 73 | std::unique_ptr<QuicServer> server_; |
| 74 | QuicSocketAddress address_; |
| 75 | mutable QuicMutex port_lock_; |
rch | 52cb79f | 2019-08-30 13:35:57 -0700 | [diff] [blame] | 76 | int port_ QUIC_GUARDED_BY(port_lock_); |
QUICHE team | a6ef0a6 | 2019-03-07 20:34:33 -0500 | [diff] [blame] | 77 | |
| 78 | bool initialized_; |
| 79 | |
| 80 | QuicMutex scheduled_actions_lock_; |
| 81 | QuicDeque<std::function<void()>> scheduled_actions_ |
rch | 52cb79f | 2019-08-30 13:35:57 -0700 | [diff] [blame] | 82 | QUIC_GUARDED_BY(scheduled_actions_lock_); |
QUICHE team | a6ef0a6 | 2019-03-07 20:34:33 -0500 | [diff] [blame] | 83 | }; |
| 84 | |
| 85 | } // namespace test |
| 86 | } // namespace quic |
| 87 | |
| 88 | #endif // QUICHE_QUIC_TEST_TOOLS_SERVER_THREAD_H_ |