| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #include "net/third_party/quiche/src/quic/test_tools/simulator/simulator.h" | 
 |  | 
 | #include "net/third_party/quiche/src/quic/core/crypto/quic_random.h" | 
 | #include "net/third_party/quiche/src/quic/platform/api/quic_logging.h" | 
 |  | 
 | namespace quic { | 
 | namespace simulator { | 
 |  | 
 | Simulator::Simulator() : Simulator(nullptr) {} | 
 |  | 
 | Simulator::Simulator(QuicRandom* random_generator) | 
 |     : random_generator_(random_generator), | 
 |       alarm_factory_(this, "Default Alarm Manager"), | 
 |       run_for_should_stop_(false), | 
 |       enable_random_delays_(false) { | 
 |   run_for_alarm_.reset( | 
 |       alarm_factory_.CreateAlarm(new RunForDelegate(&run_for_should_stop_))); | 
 | } | 
 |  | 
 | Simulator::~Simulator() { | 
 |   // Ensure that Actor under run_for_alarm_ is removed before Simulator data | 
 |   // structures are destructed. | 
 |   run_for_alarm_.reset(); | 
 | } | 
 |  | 
 | Simulator::Clock::Clock() : now_(kStartTime) {} | 
 |  | 
 | QuicTime Simulator::Clock::ApproximateNow() const { | 
 |   return now_; | 
 | } | 
 |  | 
 | QuicTime Simulator::Clock::Now() const { | 
 |   return now_; | 
 | } | 
 |  | 
 | QuicWallTime Simulator::Clock::WallNow() const { | 
 |   return QuicWallTime::FromUNIXMicroseconds( | 
 |       (now_ - QuicTime::Zero()).ToMicroseconds()); | 
 | } | 
 |  | 
 | void Simulator::AddActor(Actor* actor) { | 
 |   auto emplace_times_result = | 
 |       scheduled_times_.insert(std::make_pair(actor, QuicTime::Infinite())); | 
 |   auto emplace_names_result = actor_names_.insert(actor->name()); | 
 |  | 
 |   // Ensure that the object was actually placed into the map. | 
 |   DCHECK(emplace_times_result.second); | 
 |   DCHECK(emplace_names_result.second); | 
 | } | 
 |  | 
 | void Simulator::RemoveActor(Actor* actor) { | 
 |   auto scheduled_time_it = scheduled_times_.find(actor); | 
 |   auto actor_names_it = actor_names_.find(actor->name()); | 
 |   DCHECK(scheduled_time_it != scheduled_times_.end()); | 
 |   DCHECK(actor_names_it != actor_names_.end()); | 
 |  | 
 |   QuicTime scheduled_time = scheduled_time_it->second; | 
 |   if (scheduled_time != QuicTime::Infinite()) { | 
 |     Unschedule(actor); | 
 |   } | 
 |  | 
 |   scheduled_times_.erase(scheduled_time_it); | 
 |   actor_names_.erase(actor_names_it); | 
 | } | 
 |  | 
 | void Simulator::Schedule(Actor* actor, QuicTime new_time) { | 
 |   auto scheduled_time_it = scheduled_times_.find(actor); | 
 |   DCHECK(scheduled_time_it != scheduled_times_.end()); | 
 |   QuicTime scheduled_time = scheduled_time_it->second; | 
 |  | 
 |   if (scheduled_time <= new_time) { | 
 |     return; | 
 |   } | 
 |  | 
 |   if (scheduled_time != QuicTime::Infinite()) { | 
 |     Unschedule(actor); | 
 |   } | 
 |  | 
 |   scheduled_time_it->second = new_time; | 
 |   schedule_.insert(std::make_pair(new_time, actor)); | 
 | } | 
 |  | 
 | void Simulator::Unschedule(Actor* actor) { | 
 |   auto scheduled_time_it = scheduled_times_.find(actor); | 
 |   DCHECK(scheduled_time_it != scheduled_times_.end()); | 
 |   QuicTime scheduled_time = scheduled_time_it->second; | 
 |  | 
 |   DCHECK(scheduled_time != QuicTime::Infinite()); | 
 |   auto range = schedule_.equal_range(scheduled_time); | 
 |   for (auto it = range.first; it != range.second; ++it) { | 
 |     if (it->second == actor) { | 
 |       schedule_.erase(it); | 
 |       scheduled_time_it->second = QuicTime::Infinite(); | 
 |       return; | 
 |     } | 
 |   } | 
 |   DCHECK(false); | 
 | } | 
 |  | 
 | const QuicClock* Simulator::GetClock() const { | 
 |   return &clock_; | 
 | } | 
 |  | 
 | QuicRandom* Simulator::GetRandomGenerator() { | 
 |   if (random_generator_ == nullptr) { | 
 |     random_generator_ = QuicRandom::GetInstance(); | 
 |   } | 
 |  | 
 |   return random_generator_; | 
 | } | 
 |  | 
 | QuicBufferAllocator* Simulator::GetStreamSendBufferAllocator() { | 
 |   return &buffer_allocator_; | 
 | } | 
 |  | 
 | QuicAlarmFactory* Simulator::GetAlarmFactory() { | 
 |   return &alarm_factory_; | 
 | } | 
 |  | 
 | Simulator::RunForDelegate::RunForDelegate(bool* run_for_should_stop) | 
 |     : run_for_should_stop_(run_for_should_stop) {} | 
 |  | 
 | void Simulator::RunForDelegate::OnAlarm() { | 
 |   *run_for_should_stop_ = true; | 
 | } | 
 |  | 
 | void Simulator::RunFor(QuicTime::Delta time_span) { | 
 |   DCHECK(!run_for_alarm_->IsSet()); | 
 |  | 
 |   // RunFor() ensures that the simulation stops at the exact time specified by | 
 |   // scheduling an alarm at that point and using that alarm to abort the | 
 |   // simulation.  An alarm is necessary because otherwise it is possible that | 
 |   // nothing is scheduled at |end_time|, so the simulation will either go | 
 |   // further than requested or stop before reaching |end_time|. | 
 |   const QuicTime end_time = clock_.Now() + time_span; | 
 |   run_for_alarm_->Set(end_time); | 
 |   run_for_should_stop_ = false; | 
 |   bool simulation_result = RunUntil([this]() { return run_for_should_stop_; }); | 
 |  | 
 |   DCHECK(simulation_result); | 
 |   DCHECK(clock_.Now() == end_time); | 
 | } | 
 |  | 
 | void Simulator::HandleNextScheduledActor() { | 
 |   const auto current_event_it = schedule_.begin(); | 
 |   QuicTime event_time = current_event_it->first; | 
 |   Actor* actor = current_event_it->second; | 
 |   QUIC_DVLOG(3) << "At t = " << event_time.ToDebuggingValue() << ", calling " | 
 |                 << actor->name(); | 
 |  | 
 |   Unschedule(actor); | 
 |  | 
 |   if (clock_.Now() > event_time) { | 
 |     QUIC_BUG << "Error: event registered by [" << actor->name() | 
 |              << "] requires travelling back in time.  Current time: " | 
 |              << clock_.Now().ToDebuggingValue() | 
 |              << ", scheduled time: " << event_time.ToDebuggingValue(); | 
 |   } | 
 |   clock_.now_ = event_time; | 
 |  | 
 |   actor->Act(); | 
 | } | 
 |  | 
 | }  // namespace simulator | 
 | }  // namespace quic |