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// Copyright (c) 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// A base class for the toy client, which connects to a specified port and sends
// QUIC request to that endpoint.
#ifndef QUICHE_QUIC_TOOLS_QUIC_CLIENT_BASE_H_
#define QUICHE_QUIC_TOOLS_QUIC_CLIENT_BASE_H_
#include <memory>
#include <string>
#include "absl/base/attributes.h"
#include "absl/strings/string_view.h"
#include "net/third_party/quiche/src/quic/core/crypto/crypto_handshake.h"
#include "net/third_party/quiche/src/quic/core/http/quic_client_push_promise_index.h"
#include "net/third_party/quiche/src/quic/core/http/quic_spdy_client_session.h"
#include "net/third_party/quiche/src/quic/core/http/quic_spdy_client_stream.h"
#include "net/third_party/quiche/src/quic/core/quic_config.h"
#include "net/third_party/quiche/src/quic/platform/api/quic_socket_address.h"
namespace quic {
class ProofVerifier;
class QuicServerId;
class SessionCache;
// QuicClientBase handles establishing a connection to the passed in
// server id, including ensuring that it supports the passed in versions
// and config.
// Subclasses derived from this class are responsible for creating the
// actual QuicSession instance, as well as defining functions that
// create and run the underlying network transport.
class QuicClientBase {
public:
// An interface to various network events that the QuicClient will need to
// interact with.
class NetworkHelper {
public:
virtual ~NetworkHelper();
// Runs one iteration of the event loop.
virtual void RunEventLoop() = 0;
// Used during initialization: creates the UDP socket FD, sets socket
// options, and binds the socket to our address.
virtual bool CreateUDPSocketAndBind(QuicSocketAddress server_address,
QuicIpAddress bind_to_address,
int bind_to_port) = 0;
// Unregister and close all open UDP sockets.
virtual void CleanUpAllUDPSockets() = 0;
// If the client has at least one UDP socket, return address of the latest
// created one. Otherwise, return an empty socket address.
virtual QuicSocketAddress GetLatestClientAddress() const = 0;
// Creates a packet writer to be used for the next connection.
virtual QuicPacketWriter* CreateQuicPacketWriter() = 0;
};
QuicClientBase(const QuicServerId& server_id,
const ParsedQuicVersionVector& supported_versions,
const QuicConfig& config,
QuicConnectionHelperInterface* helper,
QuicAlarmFactory* alarm_factory,
std::unique_ptr<NetworkHelper> network_helper,
std::unique_ptr<ProofVerifier> proof_verifier,
std::unique_ptr<SessionCache> session_cache);
QuicClientBase(const QuicClientBase&) = delete;
QuicClientBase& operator=(const QuicClientBase&) = delete;
virtual ~QuicClientBase();
// Initializes the client to create a connection. Should be called exactly
// once before calling StartConnect or Connect. Returns true if the
// initialization succeeds, false otherwise.
virtual bool Initialize();
// "Connect" to the QUIC server, including performing synchronous crypto
// handshake.
bool Connect();
// Start the crypto handshake. This can be done in place of the synchronous
// Connect(), but callers are responsible for making sure the crypto handshake
// completes.
void StartConnect();
// Calls session()->Initialize(). Subclasses may override this if any extra
// initialization needs to be done. Subclasses should expect that session()
// is non-null and valid.
virtual void InitializeSession();
// Disconnects from the QUIC server.
void Disconnect();
// Returns true if the crypto handshake has yet to establish encryption.
// Returns false if encryption is active (even if the server hasn't confirmed
// the handshake) or if the connection has been closed.
bool EncryptionBeingEstablished();
// Wait for events until the stream with the given ID is closed.
void WaitForStreamToClose(QuicStreamId id);
// Wait for 1-RTT keys become available.
// Returns true once 1-RTT keys are available, false otherwise.
ABSL_MUST_USE_RESULT bool WaitForOneRttKeysAvailable();
// Wait for handshake state proceeds to HANDSHAKE_CONFIRMED.
// In QUIC crypto, this does the same as WaitForOneRttKeysAvailable, while in
// TLS, this waits for HANDSHAKE_DONE frame is received.
ABSL_MUST_USE_RESULT bool WaitForHandshakeConfirmed();
// Wait up to 50ms, and handle any events which occur.
// Returns true if there are any outstanding requests.
bool WaitForEvents();
// Migrate to a new socket (new_host) during an active connection.
bool MigrateSocket(const QuicIpAddress& new_host);
// Migrate to a new socket (new_host, port) during an active connection.
bool MigrateSocketWithSpecifiedPort(const QuicIpAddress& new_host, int port);
// Validate the new socket and migrate to it if the validation succeeds.
// Otherwise stay on the current socket. Return true if the validation has
// started.
bool ValidateAndMigrateSocket(const QuicIpAddress& new_host);
// Open a new socket to change to a new ephemeral port.
bool ChangeEphemeralPort();
QuicSession* session();
const QuicSession* session() const;
bool connected() const;
virtual bool goaway_received() const;
const QuicServerId& server_id() const { return server_id_; }
// This should only be set before the initial Connect()
void set_server_id(const QuicServerId& server_id) { server_id_ = server_id; }
void SetUserAgentID(const std::string& user_agent_id) {
crypto_config_.set_user_agent_id(user_agent_id);
}
const ParsedQuicVersionVector& supported_versions() const {
return supported_versions_;
}
void SetSupportedVersions(const ParsedQuicVersionVector& versions) {
supported_versions_ = versions;
}
QuicConfig* config() { return &config_; }
QuicCryptoClientConfig* crypto_config() { return &crypto_config_; }
// Change the initial maximum packet size of the connection. Has to be called
// before Connect()/StartConnect() in order to have any effect.
void set_initial_max_packet_length(QuicByteCount initial_max_packet_length) {
initial_max_packet_length_ = initial_max_packet_length;
}
// The number of client hellos sent.
int GetNumSentClientHellos();
// Returns true if early data (0-RTT data) was sent and the server accepted
// it.
virtual bool EarlyDataAccepted() = 0;
// Returns true if the handshake was delayed one round trip by the server
// because the server wanted proof the client controls its source address
// before progressing further. In Google QUIC, this would be due to an
// inchoate REJ in the QUIC Crypto handshake; in IETF QUIC this would be due
// to a Retry packet.
// TODO(nharper): Consider a better name for this method.
virtual bool ReceivedInchoateReject() = 0;
// Gather the stats for the last session and update the stats for the overall
// connection.
void UpdateStats();
// The number of server config updates received.
int GetNumReceivedServerConfigUpdates();
// Returns any errors that occurred at the connection-level.
QuicErrorCode connection_error() const;
void set_connection_error(QuicErrorCode connection_error) {
connection_error_ = connection_error;
}
bool connected_or_attempting_connect() const {
return connected_or_attempting_connect_;
}
void set_connected_or_attempting_connect(
bool connected_or_attempting_connect) {
connected_or_attempting_connect_ = connected_or_attempting_connect;
}
QuicPacketWriter* writer() { return writer_.get(); }
void set_writer(QuicPacketWriter* writer) {
if (writer_.get() != writer) {
writer_.reset(writer);
}
}
void reset_writer() { writer_.reset(); }
ProofVerifier* proof_verifier() const;
void set_bind_to_address(QuicIpAddress address) {
bind_to_address_ = address;
}
QuicIpAddress bind_to_address() const { return bind_to_address_; }
void set_local_port(int local_port) { local_port_ = local_port; }
int local_port() const { return local_port_; }
const QuicSocketAddress& server_address() const { return server_address_; }
void set_server_address(const QuicSocketAddress& server_address) {
server_address_ = server_address;
}
QuicConnectionHelperInterface* helper() { return helper_.get(); }
NetworkHelper* network_helper();
const NetworkHelper* network_helper() const;
bool initialized() const { return initialized_; }
void SetPreSharedKey(absl::string_view key) {
crypto_config_.set_pre_shared_key(key);
}
void set_connection_debug_visitor(
QuicConnectionDebugVisitor* connection_debug_visitor) {
connection_debug_visitor_ = connection_debug_visitor;
}
void set_server_connection_id_length(uint8_t server_connection_id_length) {
server_connection_id_length_ = server_connection_id_length;
}
void set_client_connection_id_length(uint8_t client_connection_id_length) {
client_connection_id_length_ = client_connection_id_length;
}
bool HasPendingPathValidation();
void ValidateNewNetwork(const QuicIpAddress& host);
void AddValidatedPath(std::unique_ptr<QuicPathValidationContext> context) {
validated_paths_.push_back(std::move(context));
}
const std::vector<std::unique_ptr<QuicPathValidationContext>>&
validated_paths() const {
return validated_paths_;
}
protected:
// TODO(rch): Move GetNumSentClientHellosFromSession and
// GetNumReceivedServerConfigUpdatesFromSession into a new/better
// QuicSpdyClientSession class. The current inherits dependencies from
// Spdy. When that happens this class and all its subclasses should
// work with QuicSpdyClientSession instead of QuicSession.
// That will obviate the need for the pure virtual functions below.
// Extract the number of sent client hellos from the session.
virtual int GetNumSentClientHellosFromSession() = 0;
// The number of server config updates received.
virtual int GetNumReceivedServerConfigUpdatesFromSession() = 0;
// If this client supports buffering data, resend it.
virtual void ResendSavedData() = 0;
// If this client supports buffering data, clear it.
virtual void ClearDataToResend() = 0;
// Takes ownership of |connection|. If you override this function,
// you probably want to call ResetSession() in your destructor.
// TODO(rch): Change the connection parameter to take in a
// std::unique_ptr<QuicConnection> instead.
virtual std::unique_ptr<QuicSession> CreateQuicClientSession(
const ParsedQuicVersionVector& supported_versions,
QuicConnection* connection) = 0;
// Generates the next ConnectionId for |server_id_|. By default, if the
// cached server config contains a server-designated ID, that ID will be
// returned. Otherwise, the next random ID will be returned.
QuicConnectionId GetNextConnectionId();
// Generates a new, random connection ID (as opposed to a server-designated
// connection ID).
virtual QuicConnectionId GenerateNewConnectionId();
// Returns the client connection ID to use.
virtual QuicConnectionId GetClientConnectionId();
QuicAlarmFactory* alarm_factory() { return alarm_factory_.get(); }
// Subclasses may need to explicitly clear the session on destruction
// if they create it with objects that will be destroyed before this is.
// You probably want to call this if you override CreateQuicSpdyClientSession.
void ResetSession() { session_.reset(); }
// Returns true if the corresponding of this client has active requests.
virtual bool HasActiveRequests() = 0;
private:
// Returns true and set |version| if client can reconnect with a different
// version.
bool CanReconnectWithDifferentVersion(ParsedQuicVersion* version) const;
std::unique_ptr<QuicPacketWriter> CreateWriterForNewNetwork(
const QuicIpAddress& new_host,
int port);
// |server_id_| is a tuple (hostname, port, is_https) of the server.
QuicServerId server_id_;
// Tracks if the client is initialized to connect.
bool initialized_;
// Address of the server.
QuicSocketAddress server_address_;
// If initialized, the address to bind to.
QuicIpAddress bind_to_address_;
// Local port to bind to. Initialize to 0.
int local_port_;
// config_ and crypto_config_ contain configuration and cached state about
// servers.
QuicConfig config_;
QuicCryptoClientConfig crypto_config_;
// Helper to be used by created connections. Must outlive |session_|.
std::unique_ptr<QuicConnectionHelperInterface> helper_;
// Alarm factory to be used by created connections. Must outlive |session_|.
std::unique_ptr<QuicAlarmFactory> alarm_factory_;
// Writer used to actually send packets to the wire. Must outlive |session_|.
std::unique_ptr<QuicPacketWriter> writer_;
// Session which manages streams.
std::unique_ptr<QuicSession> session_;
// This vector contains QUIC versions which we currently support.
// This should be ordered such that the highest supported version is the first
// element, with subsequent elements in descending order (versions can be
// skipped as necessary). We will always pick supported_versions_[0] as the
// initial version to use.
ParsedQuicVersionVector supported_versions_;
// The initial value of maximum packet size of the connection. If set to
// zero, the default is used.
QuicByteCount initial_max_packet_length_;
// The number of hellos sent during the current/latest connection.
int num_sent_client_hellos_;
// Used to store any errors that occurred with the overall connection (as
// opposed to that associated with the last session object).
QuicErrorCode connection_error_;
// True when the client is attempting to connect. Set to false between a call
// to Disconnect() and the subsequent call to StartConnect(). When
// connected_or_attempting_connect_ is false, the session object corresponds
// to the previous client-level connection.
bool connected_or_attempting_connect_;
// The network helper used to create sockets and manage the event loop.
// Not owned by this class.
std::unique_ptr<NetworkHelper> network_helper_;
// The debug visitor set on the connection right after it is constructed.
// Not owned, must be valid for the lifetime of the QuicClientBase instance.
QuicConnectionDebugVisitor* connection_debug_visitor_;
// GenerateNewConnectionId creates a random connection ID of this length.
// Defaults to 8.
uint8_t server_connection_id_length_;
// GetClientConnectionId creates a random connection ID of this length.
// Defaults to 0.
uint8_t client_connection_id_length_;
// Stores validated paths.
std::vector<std::unique_ptr<QuicPathValidationContext>> validated_paths_;
};
} // namespace quic
#endif // QUICHE_QUIC_TOOLS_QUIC_CLIENT_BASE_H_