| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef QUICHE_QUIC_TEST_TOOLS_SIMULATOR_ACTOR_H_ |
| #define QUICHE_QUIC_TEST_TOOLS_SIMULATOR_ACTOR_H_ |
| |
| #include <string> |
| |
| #include "net/third_party/quiche/src/quic/core/quic_clock.h" |
| #include "net/third_party/quiche/src/quic/core/quic_time.h" |
| |
| namespace quic { |
| namespace simulator { |
| |
| class Simulator; |
| |
| // Actor is the base class for all participants of the simulation which can |
| // schedule events to be triggered at the specified time. Every actor has a |
| // name assigned to it, which can be used for debugging and addressing purposes. |
| // |
| // The Actor object is scheduled as follows: |
| // 1. Every Actor object appears at most once in the event queue, for one |
| // specific time. |
| // 2. Actor is scheduled by calling Schedule() method. |
| // 3. If Schedule() method is called with multiple different times specified, |
| // Act() method will be called at the earliest time specified. |
| // 4. Before Act() is called, the Actor is removed from the event queue. Act() |
| // will not be called again unless Schedule() is called. |
| class Actor { |
| public: |
| Actor(Simulator* simulator, std::string name); |
| virtual ~Actor(); |
| |
| // Trigger all the events the actor can potentially handle at this point. |
| // Before Act() is called, the actor is removed from the event queue, and has |
| // to schedule the next call manually. |
| virtual void Act() = 0; |
| |
| inline std::string name() const { return name_; } |
| inline Simulator* simulator() const { return simulator_; } |
| |
| protected: |
| // Calls Schedule() on the associated simulator. |
| void Schedule(QuicTime next_tick); |
| |
| // Calls Unschedule() on the associated simulator. |
| void Unschedule(); |
| |
| Simulator* simulator_; |
| const QuicClock* clock_; |
| std::string name_; |
| |
| private: |
| // Since the Actor object registers itself with a simulator using a pointer to |
| // itself, do not allow it to be moved. |
| Actor(Actor&&) = delete; |
| Actor(const Actor&) = delete; |
| Actor& operator=(const Actor&) = delete; |
| Actor& operator=(Actor&&) = delete; |
| }; |
| |
| } // namespace simulator |
| } // namespace quic |
| |
| #endif // QUICHE_QUIC_TEST_TOOLS_SIMULATOR_ACTOR_H_ |