| // Copyright (c) 2020 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef QUICHE_QUIC_CORE_QUIC_PATH_VALIDATOR_H_ |
| #define QUICHE_QUIC_CORE_QUIC_PATH_VALIDATOR_H_ |
| |
| #include <ostream> |
| |
| #include "net/third_party/quiche/src/quic/core/crypto/quic_random.h" |
| #include "net/third_party/quiche/src/quic/core/quic_alarm.h" |
| #include "net/third_party/quiche/src/quic/core/quic_alarm_factory.h" |
| #include "net/third_party/quiche/src/quic/core/quic_arena_scoped_ptr.h" |
| #include "net/third_party/quiche/src/quic/core/quic_clock.h" |
| #include "net/third_party/quiche/src/quic/core/quic_one_block_arena.h" |
| #include "net/third_party/quiche/src/quic/core/quic_packet_writer.h" |
| #include "net/third_party/quiche/src/quic/core/quic_types.h" |
| #include "net/third_party/quiche/src/quic/platform/api/quic_socket_address.h" |
| #include "net/quic/platform/impl/quic_export_impl.h" |
| |
| namespace quic { |
| |
| namespace test { |
| class QuicPathValidatorPeer; |
| } |
| |
| class QuicConnection; |
| |
| // Interface to provide the information of the path to be validated. |
| class QUIC_EXPORT_PRIVATE QuicPathValidationContext { |
| public: |
| QuicPathValidationContext(const QuicSocketAddress& self_address, |
| const QuicSocketAddress& peer_address) |
| : self_address_(self_address), peer_address_(peer_address) {} |
| |
| virtual ~QuicPathValidationContext() = default; |
| |
| virtual QuicPacketWriter* WriterToUse() = 0; |
| |
| const QuicSocketAddress& self_address() const { return self_address_; } |
| const QuicSocketAddress& peer_address() const { return peer_address_; } |
| |
| private: |
| QUIC_EXPORT_PRIVATE friend std::ostream& operator<<( |
| std::ostream& os, |
| const QuicPathValidationContext& context); |
| |
| QuicSocketAddress self_address_; |
| QuicSocketAddress peer_address_; |
| }; |
| |
| // Used to validate a path by sending up to 3 PATH_CHALLENGE frames before |
| // declaring a path validation failure. |
| class QUIC_EXPORT_PRIVATE QuicPathValidator { |
| public: |
| static const uint16_t kMaxRetryTimes = 2; |
| |
| // Used to write PATH_CHALLENGE on the path to be validated and to get retry |
| // timeout. |
| class QUIC_EXPORT_PRIVATE SendDelegate { |
| public: |
| virtual ~SendDelegate() = default; |
| |
| // Send a PATH_CHALLENGE with |data_buffer| as the frame payload using given |
| // path information. Return false if the delegate doesn't want to continue |
| // the validation. |
| virtual bool SendPathChallenge(const QuicPathFrameBuffer& data_buffer, |
| const QuicSocketAddress& self_address, |
| const QuicSocketAddress& peer_address, |
| QuicPacketWriter* writer) = 0; |
| // Return the time to retry sending PATH_CHALLENGE again based on given peer |
| // address and writer. |
| virtual QuicTime GetRetryTimeout(const QuicSocketAddress& peer_address, |
| QuicPacketWriter* writer) const = 0; |
| }; |
| |
| // Handles the validation result. |
| class QUIC_EXPORT_PRIVATE ResultDelegate { |
| public: |
| virtual ~ResultDelegate() = default; |
| |
| virtual void OnPathValidationSuccess( |
| std::unique_ptr<QuicPathValidationContext> context) = 0; |
| |
| virtual void OnPathValidationFailure( |
| std::unique_ptr<QuicPathValidationContext> context) = 0; |
| }; |
| |
| QuicPathValidator(QuicAlarmFactory* alarm_factory, |
| QuicConnectionArena* arena, |
| SendDelegate* delegate, |
| QuicRandom* random); |
| |
| // Send PATH_CHALLENGE and start the retry timer. |
| void StartPathValidation(std::unique_ptr<QuicPathValidationContext> context, |
| std::unique_ptr<ResultDelegate> result_delegate); |
| |
| // Called when a PATH_RESPONSE frame has been received. Matches the received |
| // PATH_RESPONSE payload with the payloads previously sent in PATH_CHALLANGE |
| // frames and the self address on which it was sent. |
| void OnPathResponse(const QuicPathFrameBuffer& probing_data, |
| QuicSocketAddress self_address); |
| |
| // Cancel the retry timer and reset the path and result delegate. |
| void CancelPathValidation(); |
| |
| bool HasPendingPathValidation() const; |
| |
| // Send another PATH_CHALLENGE on the same path. After retrying |
| // |kMaxRetryTimes| times, fail the current path validation. |
| void OnRetryTimeout(); |
| |
| private: |
| friend class test::QuicPathValidatorPeer; |
| |
| // Return the payload to be used in the next PATH_CHALLENGE frame. |
| const QuicPathFrameBuffer& GeneratePathChallengePayload(); |
| |
| void SendPathChallengeAndSetAlarm(); |
| |
| void ResetPathValidation(); |
| |
| // Has at most 3 entries due to validation timeout. |
| QuicInlinedVector<QuicPathFrameBuffer, 3> probing_data_; |
| SendDelegate* send_delegate_; |
| QuicRandom* random_; |
| std::unique_ptr<QuicPathValidationContext> path_context_; |
| std::unique_ptr<ResultDelegate> result_delegate_; |
| QuicArenaScopedPtr<QuicAlarm> retry_timer_; |
| size_t retry_count_; |
| }; |
| |
| } // namespace quic |
| |
| #endif // QUICHE_QUIC_CORE_QUIC_PATH_VALIDATOR_H_ |