| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef QUICHE_QUIC_TEST_TOOLS_SERVER_THREAD_H_ |
| #define QUICHE_QUIC_TEST_TOOLS_SERVER_THREAD_H_ |
| |
| #include <memory> |
| |
| #include "net/third_party/quiche/src/quic/core/quic_config.h" |
| #include "net/third_party/quiche/src/quic/platform/api/quic_containers.h" |
| #include "net/third_party/quiche/src/quic/platform/api/quic_mutex.h" |
| #include "net/third_party/quiche/src/quic/platform/api/quic_socket_address.h" |
| #include "net/third_party/quiche/src/quic/platform/api/quic_thread.h" |
| #include "net/third_party/quiche/src/quic/tools/quic_server.h" |
| |
| namespace quic { |
| namespace test { |
| |
| // Simple wrapper class to run QuicServer in a dedicated thread. |
| class ServerThread : public QuicThread { |
| public: |
| ServerThread(QuicServer* server, const QuicSocketAddress& address); |
| ServerThread(const ServerThread&) = delete; |
| ServerThread& operator=(const ServerThread&) = delete; |
| |
| ~ServerThread() override; |
| |
| // Prepares the server, but does not start accepting connections. Useful for |
| // injecting mocks. |
| void Initialize(); |
| |
| // Runs the event loop. Will initialize if necessary. |
| void Run() override; |
| |
| // Schedules the given action for execution in the event loop. |
| void Schedule(std::function<void()> action); |
| |
| // Waits for the handshake to be confirmed for the first session created. |
| void WaitForCryptoHandshakeConfirmed(); |
| |
| // Pauses execution of the server until Resume() is called. May only be |
| // called once. |
| void Pause(); |
| |
| // Resumes execution of the server after Pause() has been called. May only |
| // be called once. |
| void Resume(); |
| |
| // Stops the server from executing and shuts it down, destroying all |
| // server objects. |
| void Quit(); |
| |
| // Returns the underlying server. Care must be taken to avoid data races |
| // when accessing the server. It is always safe to access the server |
| // after calling Pause() and before calling Resume(). |
| QuicServer* server() { return server_.get(); } |
| |
| // Returns the port that the server is listening on. |
| int GetPort(); |
| |
| private: |
| void MaybeNotifyOfHandshakeConfirmation(); |
| void ExecuteScheduledActions(); |
| |
| QuicNotification |
| confirmed_; // Notified when the first handshake is confirmed. |
| QuicNotification pause_; // Notified when the server should pause. |
| QuicNotification paused_; // Notitied when the server has paused |
| QuicNotification resume_; // Notified when the server should resume. |
| QuicNotification quit_; // Notified when the server should quit. |
| |
| std::unique_ptr<QuicServer> server_; |
| QuicSocketAddress address_; |
| mutable QuicMutex port_lock_; |
| int port_ GUARDED_BY(port_lock_); |
| |
| bool initialized_; |
| |
| QuicMutex scheduled_actions_lock_; |
| QuicDeque<std::function<void()>> scheduled_actions_ |
| GUARDED_BY(scheduled_actions_lock_); |
| }; |
| |
| } // namespace test |
| } // namespace quic |
| |
| #endif // QUICHE_QUIC_TEST_TOOLS_SERVER_THREAD_H_ |