| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "quic/test_tools/simulator/simulator.h" |
| |
| #include "quic/core/crypto/quic_random.h" |
| #include "quic/platform/api/quic_logging.h" |
| |
| namespace quic { |
| namespace simulator { |
| |
| Simulator::Simulator() : Simulator(nullptr) {} |
| |
| Simulator::Simulator(QuicRandom* random_generator) |
| : random_generator_(random_generator), |
| alarm_factory_(this, "Default Alarm Manager"), |
| run_for_should_stop_(false), |
| enable_random_delays_(false) { |
| run_for_alarm_.reset( |
| alarm_factory_.CreateAlarm(new RunForDelegate(&run_for_should_stop_))); |
| } |
| |
| Simulator::~Simulator() { |
| // Ensure that Actor under run_for_alarm_ is removed before Simulator data |
| // structures are destructed. |
| run_for_alarm_.reset(); |
| } |
| |
| Simulator::Clock::Clock() : now_(kStartTime) {} |
| |
| QuicTime Simulator::Clock::ApproximateNow() const { |
| return now_; |
| } |
| |
| QuicTime Simulator::Clock::Now() const { |
| return now_; |
| } |
| |
| QuicWallTime Simulator::Clock::WallNow() const { |
| return QuicWallTime::FromUNIXMicroseconds( |
| (now_ - QuicTime::Zero()).ToMicroseconds()); |
| } |
| |
| void Simulator::AddActor(Actor* actor) { |
| auto emplace_times_result = |
| scheduled_times_.insert(std::make_pair(actor, QuicTime::Infinite())); |
| auto emplace_names_result = actor_names_.insert(actor->name()); |
| |
| // Ensure that the object was actually placed into the map. |
| DCHECK(emplace_times_result.second); |
| DCHECK(emplace_names_result.second); |
| } |
| |
| void Simulator::RemoveActor(Actor* actor) { |
| auto scheduled_time_it = scheduled_times_.find(actor); |
| auto actor_names_it = actor_names_.find(actor->name()); |
| DCHECK(scheduled_time_it != scheduled_times_.end()); |
| DCHECK(actor_names_it != actor_names_.end()); |
| |
| QuicTime scheduled_time = scheduled_time_it->second; |
| if (scheduled_time != QuicTime::Infinite()) { |
| Unschedule(actor); |
| } |
| |
| scheduled_times_.erase(scheduled_time_it); |
| actor_names_.erase(actor_names_it); |
| } |
| |
| void Simulator::Schedule(Actor* actor, QuicTime new_time) { |
| auto scheduled_time_it = scheduled_times_.find(actor); |
| DCHECK(scheduled_time_it != scheduled_times_.end()); |
| QuicTime scheduled_time = scheduled_time_it->second; |
| |
| if (scheduled_time <= new_time) { |
| return; |
| } |
| |
| if (scheduled_time != QuicTime::Infinite()) { |
| Unschedule(actor); |
| } |
| |
| scheduled_time_it->second = new_time; |
| schedule_.insert(std::make_pair(new_time, actor)); |
| } |
| |
| void Simulator::Unschedule(Actor* actor) { |
| auto scheduled_time_it = scheduled_times_.find(actor); |
| DCHECK(scheduled_time_it != scheduled_times_.end()); |
| QuicTime scheduled_time = scheduled_time_it->second; |
| |
| DCHECK(scheduled_time != QuicTime::Infinite()); |
| auto range = schedule_.equal_range(scheduled_time); |
| for (auto it = range.first; it != range.second; ++it) { |
| if (it->second == actor) { |
| schedule_.erase(it); |
| scheduled_time_it->second = QuicTime::Infinite(); |
| return; |
| } |
| } |
| DCHECK(false); |
| } |
| |
| const QuicClock* Simulator::GetClock() const { |
| return &clock_; |
| } |
| |
| QuicRandom* Simulator::GetRandomGenerator() { |
| if (random_generator_ == nullptr) { |
| random_generator_ = QuicRandom::GetInstance(); |
| } |
| |
| return random_generator_; |
| } |
| |
| QuicBufferAllocator* Simulator::GetStreamSendBufferAllocator() { |
| return &buffer_allocator_; |
| } |
| |
| QuicAlarmFactory* Simulator::GetAlarmFactory() { |
| return &alarm_factory_; |
| } |
| |
| Simulator::RunForDelegate::RunForDelegate(bool* run_for_should_stop) |
| : run_for_should_stop_(run_for_should_stop) {} |
| |
| void Simulator::RunForDelegate::OnAlarm() { |
| *run_for_should_stop_ = true; |
| } |
| |
| void Simulator::RunFor(QuicTime::Delta time_span) { |
| DCHECK(!run_for_alarm_->IsSet()); |
| |
| // RunFor() ensures that the simulation stops at the exact time specified by |
| // scheduling an alarm at that point and using that alarm to abort the |
| // simulation. An alarm is necessary because otherwise it is possible that |
| // nothing is scheduled at |end_time|, so the simulation will either go |
| // further than requested or stop before reaching |end_time|. |
| const QuicTime end_time = clock_.Now() + time_span; |
| run_for_alarm_->Set(end_time); |
| run_for_should_stop_ = false; |
| bool simulation_result = RunUntil([this]() { return run_for_should_stop_; }); |
| |
| DCHECK(simulation_result); |
| DCHECK(clock_.Now() == end_time); |
| } |
| |
| void Simulator::HandleNextScheduledActor() { |
| const auto current_event_it = schedule_.begin(); |
| QuicTime event_time = current_event_it->first; |
| Actor* actor = current_event_it->second; |
| QUIC_DVLOG(3) << "At t = " << event_time.ToDebuggingValue() << ", calling " |
| << actor->name(); |
| |
| Unschedule(actor); |
| |
| if (clock_.Now() > event_time) { |
| QUIC_BUG << "Error: event registered by [" << actor->name() |
| << "] requires travelling back in time. Current time: " |
| << clock_.Now().ToDebuggingValue() |
| << ", scheduled time: " << event_time.ToDebuggingValue(); |
| } |
| clock_.now_ = event_time; |
| |
| actor->Act(); |
| } |
| |
| } // namespace simulator |
| } // namespace quic |