| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "net/third_party/quiche/src/quic/test_tools/simulator/alarm_factory.h" |
| |
| #include "net/third_party/quiche/src/quic/core/quic_alarm.h" |
| #include "net/third_party/quiche/src/quic/platform/api/quic_str_cat.h" |
| |
| namespace quic { |
| namespace simulator { |
| |
| // Alarm is an implementation of QuicAlarm which can schedule alarms in the |
| // simulation timeline. |
| class Alarm : public QuicAlarm { |
| public: |
| Alarm(Simulator* simulator, |
| std::string name, |
| QuicArenaScopedPtr<QuicAlarm::Delegate> delegate) |
| : QuicAlarm(std::move(delegate)), adapter_(simulator, name, this) {} |
| ~Alarm() override {} |
| |
| void SetImpl() override { |
| DCHECK(deadline().IsInitialized()); |
| adapter_.Set(deadline()); |
| } |
| |
| void CancelImpl() override { adapter_.Cancel(); } |
| |
| private: |
| // An adapter class triggering a QuicAlarm using a simulation time system. |
| // An adapter is required here because neither Actor nor QuicAlarm are pure |
| // interfaces. |
| class Adapter : public Actor { |
| public: |
| Adapter(Simulator* simulator, std::string name, Alarm* parent) |
| : Actor(simulator, name), parent_(parent) {} |
| ~Adapter() override {} |
| |
| void Set(QuicTime time) { Schedule(std::max(time, clock_->Now())); } |
| void Cancel() { Unschedule(); } |
| |
| void Act() override { |
| DCHECK(clock_->Now() >= parent_->deadline()); |
| parent_->Fire(); |
| } |
| |
| private: |
| Alarm* parent_; |
| }; |
| Adapter adapter_; |
| }; |
| |
| AlarmFactory::AlarmFactory(Simulator* simulator, std::string name) |
| : simulator_(simulator), name_(std::move(name)), counter_(0) {} |
| |
| AlarmFactory::~AlarmFactory() {} |
| |
| std::string AlarmFactory::GetNewAlarmName() { |
| ++counter_; |
| return QuicStringPrintf("%s (alarm %i)", name_.c_str(), counter_); |
| } |
| |
| QuicAlarm* AlarmFactory::CreateAlarm(QuicAlarm::Delegate* delegate) { |
| return new Alarm(simulator_, GetNewAlarmName(), |
| QuicArenaScopedPtr<QuicAlarm::Delegate>(delegate)); |
| } |
| |
| QuicArenaScopedPtr<QuicAlarm> AlarmFactory::CreateAlarm( |
| QuicArenaScopedPtr<QuicAlarm::Delegate> delegate, |
| QuicConnectionArena* arena) { |
| if (arena != nullptr) { |
| return arena->New<Alarm>(simulator_, GetNewAlarmName(), |
| std::move(delegate)); |
| } |
| return QuicArenaScopedPtr<QuicAlarm>( |
| new Alarm(simulator_, GetNewAlarmName(), std::move(delegate))); |
| } |
| |
| } // namespace simulator |
| } // namespace quic |