| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "net/third_party/quiche/src/quic/core/congestion_control/pacing_sender.h" |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "net/third_party/quiche/src/quic/core/quic_packets.h" |
| #include "net/third_party/quiche/src/quic/platform/api/quic_flag_utils.h" |
| #include "net/third_party/quiche/src/quic/platform/api/quic_flags.h" |
| #include "net/third_party/quiche/src/quic/platform/api/quic_logging.h" |
| #include "net/third_party/quiche/src/quic/platform/api/quic_test.h" |
| #include "net/third_party/quiche/src/quic/test_tools/mock_clock.h" |
| #include "net/third_party/quiche/src/quic/test_tools/quic_test_utils.h" |
| |
| using testing::_; |
| using testing::AtMost; |
| using testing::IsEmpty; |
| using testing::Return; |
| using testing::StrictMock; |
| |
| namespace quic { |
| namespace test { |
| |
| const QuicByteCount kBytesInFlight = 1024; |
| const int kInitialBurstPackets = 10; |
| |
| class TestPacingSender : public PacingSender { |
| public: |
| using PacingSender::lumpy_tokens; |
| using PacingSender::PacingSender; |
| |
| QuicTime ideal_next_packet_send_time() const { |
| return GetNextReleaseTime().release_time; |
| } |
| }; |
| |
| class PacingSenderTest : public QuicTest { |
| protected: |
| PacingSenderTest() |
| : zero_time_(QuicTime::Delta::Zero()), |
| infinite_time_(QuicTime::Delta::Infinite()), |
| packet_number_(1), |
| mock_sender_(new StrictMock<MockSendAlgorithm>()), |
| pacing_sender_(new TestPacingSender) { |
| pacing_sender_->set_sender(mock_sender_.get()); |
| // Pick arbitrary time. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(9)); |
| } |
| |
| ~PacingSenderTest() override {} |
| |
| void InitPacingRate(QuicPacketCount burst_size, QuicBandwidth bandwidth) { |
| mock_sender_ = std::make_unique<StrictMock<MockSendAlgorithm>>(); |
| pacing_sender_ = std::make_unique<TestPacingSender>(); |
| pacing_sender_->set_sender(mock_sender_.get()); |
| EXPECT_CALL(*mock_sender_, PacingRate(_)).WillRepeatedly(Return(bandwidth)); |
| EXPECT_CALL(*mock_sender_, BandwidthEstimate()) |
| .WillRepeatedly(Return(bandwidth)); |
| if (burst_size == 0) { |
| EXPECT_CALL(*mock_sender_, OnCongestionEvent(_, _, _, _, _)); |
| LostPacketVector lost_packets; |
| lost_packets.push_back( |
| LostPacket(QuicPacketNumber(1), kMaxOutgoingPacketSize)); |
| AckedPacketVector empty; |
| pacing_sender_->OnCongestionEvent(true, 1234, clock_.Now(), empty, |
| lost_packets); |
| } else if (burst_size != kInitialBurstPackets) { |
| QUIC_LOG(FATAL) << "Unsupported burst_size " << burst_size |
| << " specificied, only 0 and " << kInitialBurstPackets |
| << " are supported."; |
| } |
| } |
| |
| void CheckPacketIsSentImmediately(HasRetransmittableData retransmittable_data, |
| QuicByteCount bytes_in_flight, |
| bool in_recovery, |
| bool cwnd_limited, |
| QuicPacketCount cwnd) { |
| // In order for the packet to be sendable, the underlying sender must |
| // permit it to be sent immediately. |
| for (int i = 0; i < 2; ++i) { |
| EXPECT_CALL(*mock_sender_, CanSend(bytes_in_flight)) |
| .WillOnce(Return(true)); |
| // Verify that the packet can be sent immediately. |
| EXPECT_EQ(zero_time_, |
| pacing_sender_->TimeUntilSend(clock_.Now(), bytes_in_flight)); |
| } |
| |
| // Actually send the packet. |
| if (bytes_in_flight == 0) { |
| EXPECT_CALL(*mock_sender_, InRecovery()).WillOnce(Return(in_recovery)); |
| } |
| EXPECT_CALL(*mock_sender_, |
| OnPacketSent(clock_.Now(), bytes_in_flight, packet_number_, |
| kMaxOutgoingPacketSize, retransmittable_data)); |
| EXPECT_CALL(*mock_sender_, GetCongestionWindow()) |
| .Times(AtMost(1)) |
| .WillRepeatedly(Return(cwnd * kDefaultTCPMSS)); |
| EXPECT_CALL(*mock_sender_, |
| CanSend(bytes_in_flight + kMaxOutgoingPacketSize)) |
| .Times(AtMost(1)) |
| .WillRepeatedly(Return(!cwnd_limited)); |
| pacing_sender_->OnPacketSent(clock_.Now(), bytes_in_flight, |
| packet_number_++, kMaxOutgoingPacketSize, |
| retransmittable_data); |
| } |
| |
| void CheckPacketIsSentImmediately() { |
| CheckPacketIsSentImmediately(HAS_RETRANSMITTABLE_DATA, kBytesInFlight, |
| false, false, 10); |
| } |
| |
| void CheckPacketIsDelayed(QuicTime::Delta delay) { |
| // In order for the packet to be sendable, the underlying sender must |
| // permit it to be sent immediately. |
| for (int i = 0; i < 2; ++i) { |
| EXPECT_CALL(*mock_sender_, CanSend(kBytesInFlight)) |
| .WillOnce(Return(true)); |
| // Verify that the packet is delayed. |
| EXPECT_EQ(delay.ToMicroseconds(), |
| pacing_sender_->TimeUntilSend(clock_.Now(), kBytesInFlight) |
| .ToMicroseconds()); |
| } |
| } |
| |
| void UpdateRtt() { |
| EXPECT_CALL(*mock_sender_, |
| OnCongestionEvent(true, kBytesInFlight, _, _, _)); |
| AckedPacketVector empty_acked; |
| LostPacketVector empty_lost; |
| pacing_sender_->OnCongestionEvent(true, kBytesInFlight, clock_.Now(), |
| empty_acked, empty_lost); |
| } |
| |
| void OnApplicationLimited() { pacing_sender_->OnApplicationLimited(); } |
| |
| const QuicTime::Delta zero_time_; |
| const QuicTime::Delta infinite_time_; |
| MockClock clock_; |
| QuicPacketNumber packet_number_; |
| std::unique_ptr<StrictMock<MockSendAlgorithm>> mock_sender_; |
| std::unique_ptr<TestPacingSender> pacing_sender_; |
| }; |
| |
| TEST_F(PacingSenderTest, NoSend) { |
| for (int i = 0; i < 2; ++i) { |
| EXPECT_CALL(*mock_sender_, CanSend(kBytesInFlight)).WillOnce(Return(false)); |
| EXPECT_EQ(infinite_time_, |
| pacing_sender_->TimeUntilSend(clock_.Now(), kBytesInFlight)); |
| } |
| } |
| |
| TEST_F(PacingSenderTest, SendNow) { |
| for (int i = 0; i < 2; ++i) { |
| EXPECT_CALL(*mock_sender_, CanSend(kBytesInFlight)).WillOnce(Return(true)); |
| EXPECT_EQ(zero_time_, |
| pacing_sender_->TimeUntilSend(clock_.Now(), kBytesInFlight)); |
| } |
| } |
| |
| TEST_F(PacingSenderTest, VariousSending) { |
| // Configure pacing rate of 1 packet per 1 ms, no initial burst. |
| InitPacingRate( |
| 0, QuicBandwidth::FromBytesAndTimeDelta( |
| kMaxOutgoingPacketSize, QuicTime::Delta::FromMilliseconds(1))); |
| |
| // Now update the RTT and verify that packets are actually paced. |
| UpdateRtt(); |
| |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| |
| // The first packet was a "make up", then we sent two packets "into the |
| // future", so the delay should be 2. |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| |
| // Wake up on time. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(2)); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| |
| // Wake up late. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(4)); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| |
| // Wake up really late. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(8)); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| |
| // Wake up really late again, but application pause partway through. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(8)); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| OnApplicationLimited(); |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(100)); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| // Wake up early, but after enough time has passed to permit a send. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(1)); |
| CheckPacketIsSentImmediately(); |
| } |
| |
| TEST_F(PacingSenderTest, InitialBurst) { |
| // Configure pacing rate of 1 packet per 1 ms. |
| InitPacingRate( |
| 10, QuicBandwidth::FromBytesAndTimeDelta( |
| kMaxOutgoingPacketSize, QuicTime::Delta::FromMilliseconds(1))); |
| |
| // Update the RTT and verify that the first 10 packets aren't paced. |
| UpdateRtt(); |
| |
| // Send 10 packets, and verify that they are not paced. |
| for (int i = 0; i < kInitialBurstPackets; ++i) { |
| CheckPacketIsSentImmediately(); |
| } |
| |
| // The first packet was a "make up", then we sent two packets "into the |
| // future", so the delay should be 2ms. |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(5)); |
| CheckPacketIsSentImmediately(); |
| |
| // Next time TimeUntilSend is called with no bytes in flight, pacing should |
| // allow a packet to be sent, and when it's sent, the tokens are refilled. |
| CheckPacketIsSentImmediately(HAS_RETRANSMITTABLE_DATA, 0, false, false, 10); |
| for (int i = 0; i < kInitialBurstPackets - 1; ++i) { |
| CheckPacketIsSentImmediately(); |
| } |
| |
| // The first packet was a "make up", then we sent two packets "into the |
| // future", so the delay should be 2ms. |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| } |
| |
| TEST_F(PacingSenderTest, InitialBurstNoRttMeasurement) { |
| // Configure pacing rate of 1 packet per 1 ms. |
| InitPacingRate( |
| 10, QuicBandwidth::FromBytesAndTimeDelta( |
| kMaxOutgoingPacketSize, QuicTime::Delta::FromMilliseconds(1))); |
| |
| // Send 10 packets, and verify that they are not paced. |
| for (int i = 0; i < kInitialBurstPackets; ++i) { |
| CheckPacketIsSentImmediately(); |
| } |
| |
| // The first packet was a "make up", then we sent two packets "into the |
| // future", so the delay should be 2ms. |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(5)); |
| CheckPacketIsSentImmediately(); |
| |
| // Next time TimeUntilSend is called with no bytes in flight, the tokens |
| // should be refilled and there should be no delay. |
| CheckPacketIsSentImmediately(HAS_RETRANSMITTABLE_DATA, 0, false, false, 10); |
| // Send 10 packets, and verify that they are not paced. |
| for (int i = 0; i < kInitialBurstPackets - 1; ++i) { |
| CheckPacketIsSentImmediately(); |
| } |
| |
| // The first packet was a "make up", then we sent two packets "into the |
| // future", so the delay should be 2ms. |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| } |
| |
| TEST_F(PacingSenderTest, FastSending) { |
| // Ensure the pacing sender paces, even when the inter-packet spacing(0.5ms) |
| // is less than the pacing granularity(1ms). |
| InitPacingRate(10, QuicBandwidth::FromBytesAndTimeDelta( |
| 2 * kMaxOutgoingPacketSize, |
| QuicTime::Delta::FromMilliseconds(1))); |
| // Update the RTT and verify that the first 10 packets aren't paced. |
| UpdateRtt(); |
| |
| // Send 10 packets, and verify that they are not paced. |
| for (int i = 0; i < kInitialBurstPackets; ++i) { |
| CheckPacketIsSentImmediately(); |
| } |
| |
| CheckPacketIsSentImmediately(); // Make up |
| CheckPacketIsSentImmediately(); // Lumpy token |
| CheckPacketIsSentImmediately(); // "In the future" but within granularity. |
| CheckPacketIsSentImmediately(); // Lumpy token |
| CheckPacketIsDelayed(QuicTime::Delta::FromMicroseconds(2000)); |
| |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(5)); |
| CheckPacketIsSentImmediately(); |
| |
| // Next time TimeUntilSend is called with no bytes in flight, the tokens |
| // should be refilled and there should be no delay. |
| CheckPacketIsSentImmediately(HAS_RETRANSMITTABLE_DATA, 0, false, false, 10); |
| for (int i = 0; i < kInitialBurstPackets - 1; ++i) { |
| CheckPacketIsSentImmediately(); |
| } |
| |
| // The first packet was a "make up", then we sent two packets "into the |
| // future", so the delay should be 1.5ms. |
| CheckPacketIsSentImmediately(); // Make up |
| CheckPacketIsSentImmediately(); // Lumpy token |
| CheckPacketIsSentImmediately(); // "In the future" but within granularity. |
| CheckPacketIsSentImmediately(); // Lumpy token |
| CheckPacketIsDelayed(QuicTime::Delta::FromMicroseconds(2000)); |
| } |
| |
| TEST_F(PacingSenderTest, NoBurstEnteringRecovery) { |
| // Configure pacing rate of 1 packet per 1 ms with no burst tokens. |
| InitPacingRate( |
| 0, QuicBandwidth::FromBytesAndTimeDelta( |
| kMaxOutgoingPacketSize, QuicTime::Delta::FromMilliseconds(1))); |
| // Sending a packet will set burst tokens. |
| CheckPacketIsSentImmediately(); |
| |
| // Losing a packet will set clear burst tokens. |
| LostPacketVector lost_packets; |
| lost_packets.push_back( |
| LostPacket(QuicPacketNumber(1), kMaxOutgoingPacketSize)); |
| AckedPacketVector empty_acked; |
| EXPECT_CALL(*mock_sender_, |
| OnCongestionEvent(true, kMaxOutgoingPacketSize, _, IsEmpty(), _)); |
| pacing_sender_->OnCongestionEvent(true, kMaxOutgoingPacketSize, clock_.Now(), |
| empty_acked, lost_packets); |
| // One packet is sent immediately, because of 1ms pacing granularity. |
| CheckPacketIsSentImmediately(); |
| // Ensure packets are immediately paced. |
| EXPECT_CALL(*mock_sender_, CanSend(kDefaultTCPMSS)).WillOnce(Return(true)); |
| // Verify the next packet is paced and delayed 2ms due to granularity. |
| EXPECT_EQ(QuicTime::Delta::FromMilliseconds(2), |
| pacing_sender_->TimeUntilSend(clock_.Now(), kDefaultTCPMSS)); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| } |
| |
| TEST_F(PacingSenderTest, NoBurstInRecovery) { |
| // Configure pacing rate of 1 packet per 1 ms with no burst tokens. |
| InitPacingRate( |
| 0, QuicBandwidth::FromBytesAndTimeDelta( |
| kMaxOutgoingPacketSize, QuicTime::Delta::FromMilliseconds(1))); |
| |
| UpdateRtt(); |
| |
| // Ensure only one packet is sent immediately and the rest are paced. |
| CheckPacketIsSentImmediately(HAS_RETRANSMITTABLE_DATA, 0, true, false, 10); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| } |
| |
| TEST_F(PacingSenderTest, CwndLimited) { |
| // Configure pacing rate of 1 packet per 1 ms, no initial burst. |
| InitPacingRate( |
| 0, QuicBandwidth::FromBytesAndTimeDelta( |
| kMaxOutgoingPacketSize, QuicTime::Delta::FromMilliseconds(1))); |
| |
| UpdateRtt(); |
| |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| // Packet 3 will be delayed 2ms. |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| |
| // Wake up on time. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(2)); |
| // After sending packet 3, cwnd is limited. |
| CheckPacketIsSentImmediately(HAS_RETRANSMITTABLE_DATA, kBytesInFlight, false, |
| true, 10); |
| |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(100)); |
| // Verify pacing sender stops making up for lost time after sending packet 3. |
| // Packet 6 will be delayed 2ms. |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| } |
| |
| TEST_F(PacingSenderTest, LumpyPacingWithInitialBurstToken) { |
| // Set lumpy size to be 3, and cwnd faction to 0.5 |
| SetQuicFlag(FLAGS_quic_lumpy_pacing_size, 3); |
| SetQuicFlag(FLAGS_quic_lumpy_pacing_cwnd_fraction, 0.5f); |
| // Configure pacing rate of 1 packet per 1 ms. |
| InitPacingRate( |
| 10, QuicBandwidth::FromBytesAndTimeDelta( |
| kMaxOutgoingPacketSize, QuicTime::Delta::FromMilliseconds(1))); |
| UpdateRtt(); |
| |
| // Send 10 packets, and verify that they are not paced. |
| for (int i = 0; i < kInitialBurstPackets; ++i) { |
| CheckPacketIsSentImmediately(); |
| } |
| |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| // Packet 14 will be delayed 3ms. |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(3)); |
| |
| // Wake up on time. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(3)); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| // Packet 17 will be delayed 3ms. |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(3)); |
| |
| // Application throttles sending. |
| OnApplicationLimited(); |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(100)); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| CheckPacketIsSentImmediately(); |
| // Packet 20 will be delayed 3ms. |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(3)); |
| |
| // Wake up on time. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(3)); |
| CheckPacketIsSentImmediately(); |
| // After sending packet 21, cwnd is limited. |
| CheckPacketIsSentImmediately(HAS_RETRANSMITTABLE_DATA, kBytesInFlight, false, |
| true, 10); |
| |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(100)); |
| // Suppose cwnd size is 5, so that lumpy size becomes 2. |
| CheckPacketIsSentImmediately(HAS_RETRANSMITTABLE_DATA, kBytesInFlight, false, |
| false, 5); |
| CheckPacketIsSentImmediately(); |
| // Packet 24 will be delayed 2ms. |
| CheckPacketIsDelayed(QuicTime::Delta::FromMilliseconds(2)); |
| } |
| |
| TEST_F(PacingSenderTest, NoLumpyPacingForLowBandwidthFlows) { |
| // Set lumpy size to be 3, and cwnd faction to 0.5 |
| SetQuicFlag(FLAGS_quic_lumpy_pacing_size, 3); |
| SetQuicFlag(FLAGS_quic_lumpy_pacing_cwnd_fraction, 0.5f); |
| |
| // Configure pacing rate of 1 packet per 100 ms. |
| QuicTime::Delta inter_packet_delay = QuicTime::Delta::FromMilliseconds(100); |
| InitPacingRate(kInitialBurstPackets, |
| QuicBandwidth::FromBytesAndTimeDelta(kMaxOutgoingPacketSize, |
| inter_packet_delay)); |
| UpdateRtt(); |
| |
| // Send kInitialBurstPackets packets, and verify that they are not paced. |
| for (int i = 0; i < kInitialBurstPackets; ++i) { |
| CheckPacketIsSentImmediately(); |
| } |
| |
| // The first packet after burst token exhausted is also sent immediately, |
| // because ideal_next_packet_send_time has not been set yet. |
| CheckPacketIsSentImmediately(); |
| |
| for (int i = 0; i < 200; ++i) { |
| CheckPacketIsDelayed(inter_packet_delay); |
| } |
| } |
| |
| TEST_F(PacingSenderTest, IdealNextPacketSendTimeWithLumpyPacing) { |
| // Set lumpy size to be 3, and cwnd faction to 0.5 |
| SetQuicFlag(FLAGS_quic_lumpy_pacing_size, 3); |
| SetQuicFlag(FLAGS_quic_lumpy_pacing_cwnd_fraction, 0.5f); |
| |
| // Configure pacing rate of 1 packet per millisecond. |
| QuicTime::Delta inter_packet_delay = QuicTime::Delta::FromMilliseconds(1); |
| InitPacingRate(kInitialBurstPackets, |
| QuicBandwidth::FromBytesAndTimeDelta(kMaxOutgoingPacketSize, |
| inter_packet_delay)); |
| |
| // Send kInitialBurstPackets packets, and verify that they are not paced. |
| for (int i = 0; i < kInitialBurstPackets; ++i) { |
| CheckPacketIsSentImmediately(); |
| } |
| |
| CheckPacketIsSentImmediately(); |
| EXPECT_EQ(pacing_sender_->ideal_next_packet_send_time(), |
| clock_.Now() + inter_packet_delay); |
| EXPECT_EQ(pacing_sender_->lumpy_tokens(), 2u); |
| |
| CheckPacketIsSentImmediately(); |
| EXPECT_EQ(pacing_sender_->ideal_next_packet_send_time(), |
| clock_.Now() + 2 * inter_packet_delay); |
| EXPECT_EQ(pacing_sender_->lumpy_tokens(), 1u); |
| |
| CheckPacketIsSentImmediately(); |
| EXPECT_EQ(pacing_sender_->ideal_next_packet_send_time(), |
| clock_.Now() + 3 * inter_packet_delay); |
| EXPECT_EQ(pacing_sender_->lumpy_tokens(), 0u); |
| |
| CheckPacketIsDelayed(3 * inter_packet_delay); |
| |
| // Wake up on time. |
| clock_.AdvanceTime(3 * inter_packet_delay); |
| CheckPacketIsSentImmediately(); |
| EXPECT_EQ(pacing_sender_->ideal_next_packet_send_time(), |
| clock_.Now() + inter_packet_delay); |
| EXPECT_EQ(pacing_sender_->lumpy_tokens(), 2u); |
| |
| CheckPacketIsSentImmediately(); |
| EXPECT_EQ(pacing_sender_->ideal_next_packet_send_time(), |
| clock_.Now() + 2 * inter_packet_delay); |
| EXPECT_EQ(pacing_sender_->lumpy_tokens(), 1u); |
| |
| CheckPacketIsSentImmediately(); |
| EXPECT_EQ(pacing_sender_->ideal_next_packet_send_time(), |
| clock_.Now() + 3 * inter_packet_delay); |
| EXPECT_EQ(pacing_sender_->lumpy_tokens(), 0u); |
| |
| CheckPacketIsDelayed(3 * inter_packet_delay); |
| |
| // Wake up late. |
| clock_.AdvanceTime(4.5 * inter_packet_delay); |
| CheckPacketIsSentImmediately(); |
| EXPECT_EQ(pacing_sender_->ideal_next_packet_send_time(), |
| clock_.Now() - 0.5 * inter_packet_delay); |
| EXPECT_EQ(pacing_sender_->lumpy_tokens(), 2u); |
| |
| CheckPacketIsSentImmediately(); |
| EXPECT_EQ(pacing_sender_->ideal_next_packet_send_time(), |
| clock_.Now() + 0.5 * inter_packet_delay); |
| EXPECT_EQ(pacing_sender_->lumpy_tokens(), 1u); |
| |
| CheckPacketIsSentImmediately(); |
| EXPECT_EQ(pacing_sender_->ideal_next_packet_send_time(), |
| clock_.Now() + 1.5 * inter_packet_delay); |
| EXPECT_EQ(pacing_sender_->lumpy_tokens(), 0u); |
| |
| CheckPacketIsDelayed(1.5 * inter_packet_delay); |
| } |
| |
| } // namespace test |
| } // namespace quic |