|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef QUICHE_QUIC_TEST_TOOLS_SIMULATOR_SIMULATOR_H_ | 
|  | #define QUICHE_QUIC_TEST_TOOLS_SIMULATOR_SIMULATOR_H_ | 
|  |  | 
|  | #include <map> | 
|  |  | 
|  | #include "net/third_party/quiche/src/quic/core/quic_connection.h" | 
|  | #include "net/third_party/quiche/src/quic/core/quic_simple_buffer_allocator.h" | 
|  | #include "net/third_party/quiche/src/quic/platform/api/quic_bug_tracker.h" | 
|  | #include "net/third_party/quiche/src/quic/platform/api/quic_containers.h" | 
|  | #include "net/third_party/quiche/src/quic/test_tools/simulator/actor.h" | 
|  | #include "net/third_party/quiche/src/quic/test_tools/simulator/alarm_factory.h" | 
|  |  | 
|  | namespace quic { | 
|  | namespace simulator { | 
|  |  | 
|  | // Simulator is responsible for scheduling actors in the simulation and | 
|  | // providing basic utility interfaces (clock, alarms, RNG and others). | 
|  | class Simulator : public QuicConnectionHelperInterface { | 
|  | public: | 
|  | Simulator(); | 
|  | Simulator(const Simulator&) = delete; | 
|  | Simulator& operator=(const Simulator&) = delete; | 
|  | ~Simulator() override; | 
|  |  | 
|  | // Schedule the specified actor.  This method will ensure that |actor| is | 
|  | // called at |new_time| at latest.  If Schedule() is called multiple times | 
|  | // before the Actor is called, Act() is called exactly once, at the earliest | 
|  | // time requested, and the Actor has to reschedule itself manually for the | 
|  | // subsequent times if they are still necessary. | 
|  | void Schedule(Actor* actor, QuicTime new_time); | 
|  |  | 
|  | // Remove the specified actor from the schedule. | 
|  | void Unschedule(Actor* actor); | 
|  |  | 
|  | // Begin QuicConnectionHelperInterface implementation. | 
|  | const QuicClock* GetClock() const override; | 
|  | QuicRandom* GetRandomGenerator() override; | 
|  | QuicBufferAllocator* GetStreamSendBufferAllocator() override; | 
|  | // End QuicConnectionHelperInterface implementation. | 
|  |  | 
|  | QuicAlarmFactory* GetAlarmFactory(); | 
|  |  | 
|  | inline void set_random_generator(QuicRandom* random) { | 
|  | random_generator_ = random; | 
|  | } | 
|  |  | 
|  | inline bool enable_random_delays() const { return enable_random_delays_; } | 
|  |  | 
|  | // Run the simulation until either no actors are scheduled or | 
|  | // |termination_predicate| returns true.  Returns true if terminated due to | 
|  | // predicate, and false otherwise. | 
|  | template <class TerminationPredicate> | 
|  | bool RunUntil(TerminationPredicate termination_predicate); | 
|  |  | 
|  | // Same as RunUntil, except this function also accepts a |deadline|, and will | 
|  | // return false if the deadline is exceeded. | 
|  | template <class TerminationPredicate> | 
|  | bool RunUntilOrTimeout(TerminationPredicate termination_predicate, | 
|  | QuicTime::Delta deadline); | 
|  |  | 
|  | // Runs the simulation for exactly the specified |time_span|. | 
|  | void RunFor(QuicTime::Delta time_span); | 
|  |  | 
|  | private: | 
|  | friend class Actor; | 
|  |  | 
|  | class Clock : public QuicClock { | 
|  | public: | 
|  | // Do not start at zero as certain code can treat zero as an invalid | 
|  | // timestamp. | 
|  | const QuicTime kStartTime = | 
|  | QuicTime::Zero() + QuicTime::Delta::FromMicroseconds(1); | 
|  |  | 
|  | Clock(); | 
|  |  | 
|  | QuicTime ApproximateNow() const override; | 
|  | QuicTime Now() const override; | 
|  | QuicWallTime WallNow() const override; | 
|  |  | 
|  | QuicTime now_; | 
|  | }; | 
|  |  | 
|  | // The delegate used for RunFor(). | 
|  | class RunForDelegate : public QuicAlarm::Delegate { | 
|  | public: | 
|  | explicit RunForDelegate(bool* run_for_should_stop); | 
|  | void OnAlarm() override; | 
|  |  | 
|  | private: | 
|  | // Pointer to |run_for_should_stop_| in the parent simulator. | 
|  | bool* run_for_should_stop_; | 
|  | }; | 
|  |  | 
|  | // Register an actor with the simulator. Invoked by Actor constructor. | 
|  | void AddActor(Actor* actor); | 
|  |  | 
|  | // Unregister an actor with the simulator. Invoked by Actor destructor. | 
|  | void RemoveActor(Actor* actor); | 
|  |  | 
|  | // Finds the next scheduled actor, advances time to the schedule time and | 
|  | // notifies the actor. | 
|  | void HandleNextScheduledActor(); | 
|  |  | 
|  | Clock clock_; | 
|  | QuicRandom* random_generator_; | 
|  | SimpleBufferAllocator buffer_allocator_; | 
|  | AlarmFactory alarm_factory_; | 
|  |  | 
|  | // Alarm for RunFor() method. | 
|  | std::unique_ptr<QuicAlarm> run_for_alarm_; | 
|  | // Flag used to stop simulations ran via RunFor(). | 
|  | bool run_for_should_stop_; | 
|  |  | 
|  | // Indicates whether the simulator should add random delays on the links in | 
|  | // order to avoid synchronization issues. | 
|  | bool enable_random_delays_; | 
|  |  | 
|  | // Schedule of when the actors will be executed via an Act() call.  The | 
|  | // schedule is subject to the following invariants: | 
|  | // - An actor cannot be scheduled for a later time than it's currently in the | 
|  | //   schedule. | 
|  | // - An actor is removed from schedule either immediately before Act() is | 
|  | //   called or by explicitly calling Unschedule(). | 
|  | // - Each Actor appears in the map at most once. | 
|  | std::multimap<QuicTime, Actor*> schedule_; | 
|  | // For each actor, maintain the time it is scheduled at.  The value for | 
|  | // unscheduled actors is QuicTime::Infinite(). | 
|  | QuicUnorderedMap<Actor*, QuicTime> scheduled_times_; | 
|  | QuicUnorderedSet<std::string> actor_names_; | 
|  | }; | 
|  |  | 
|  | template <class TerminationPredicate> | 
|  | bool Simulator::RunUntil(TerminationPredicate termination_predicate) { | 
|  | bool predicate_value = false; | 
|  | while (true) { | 
|  | predicate_value = termination_predicate(); | 
|  | if (predicate_value || schedule_.empty()) { | 
|  | break; | 
|  | } | 
|  | HandleNextScheduledActor(); | 
|  | } | 
|  | return predicate_value; | 
|  | } | 
|  |  | 
|  | template <class TerminationPredicate> | 
|  | bool Simulator::RunUntilOrTimeout(TerminationPredicate termination_predicate, | 
|  | QuicTime::Delta timeout) { | 
|  | QuicTime end_time = clock_.Now() + timeout; | 
|  | bool return_value = RunUntil([end_time, &termination_predicate, this]() { | 
|  | return termination_predicate() || clock_.Now() >= end_time; | 
|  | }); | 
|  |  | 
|  | if (clock_.Now() >= end_time) { | 
|  | return false; | 
|  | } | 
|  | return return_value; | 
|  | } | 
|  |  | 
|  | }  // namespace simulator | 
|  | }  // namespace quic | 
|  |  | 
|  | #endif  // QUICHE_QUIC_TEST_TOOLS_SIMULATOR_SIMULATOR_H_ |