| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef QUICHE_QUIC_TEST_TOOLS_SIMULATOR_SIMULATOR_H_ | |
| #define QUICHE_QUIC_TEST_TOOLS_SIMULATOR_SIMULATOR_H_ | |
| #include <map> | |
| #include "quic/core/quic_connection.h" | |
| #include "quic/core/quic_simple_buffer_allocator.h" | |
| #include "quic/platform/api/quic_bug_tracker.h" | |
| #include "quic/platform/api/quic_containers.h" | |
| #include "quic/test_tools/simulator/actor.h" | |
| #include "quic/test_tools/simulator/alarm_factory.h" | |
| namespace quic { | |
| namespace simulator { | |
| // Simulator is responsible for scheduling actors in the simulation and | |
| // providing basic utility interfaces (clock, alarms, RNG and others). | |
| class Simulator : public QuicConnectionHelperInterface { | |
| public: | |
| Simulator(); | |
| explicit Simulator(QuicRandom* random_generator); | |
| Simulator(const Simulator&) = delete; | |
| Simulator& operator=(const Simulator&) = delete; | |
| ~Simulator() override; | |
| // Schedule the specified actor. This method will ensure that |actor| is | |
| // called at |new_time| at latest. If Schedule() is called multiple times | |
| // before the Actor is called, Act() is called exactly once, at the earliest | |
| // time requested, and the Actor has to reschedule itself manually for the | |
| // subsequent times if they are still necessary. | |
| void Schedule(Actor* actor, QuicTime new_time); | |
| // Remove the specified actor from the schedule. | |
| void Unschedule(Actor* actor); | |
| // Begin QuicConnectionHelperInterface implementation. | |
| const QuicClock* GetClock() const override; | |
| QuicRandom* GetRandomGenerator() override; | |
| QuicBufferAllocator* GetStreamSendBufferAllocator() override; | |
| // End QuicConnectionHelperInterface implementation. | |
| QuicAlarmFactory* GetAlarmFactory(); | |
| inline void set_random_generator(QuicRandom* random) { | |
| random_generator_ = random; | |
| } | |
| inline bool enable_random_delays() const { return enable_random_delays_; } | |
| // Run the simulation until either no actors are scheduled or | |
| // |termination_predicate| returns true. Returns true if terminated due to | |
| // predicate, and false otherwise. | |
| template <class TerminationPredicate> | |
| bool RunUntil(TerminationPredicate termination_predicate); | |
| // Same as RunUntil, except this function also accepts a |deadline|, and will | |
| // return false if the deadline is exceeded. | |
| template <class TerminationPredicate> | |
| bool RunUntilOrTimeout(TerminationPredicate termination_predicate, | |
| QuicTime::Delta deadline); | |
| // Runs the simulation for exactly the specified |time_span|. | |
| void RunFor(QuicTime::Delta time_span); | |
| private: | |
| friend class Actor; | |
| class Clock : public QuicClock { | |
| public: | |
| // Do not start at zero as certain code can treat zero as an invalid | |
| // timestamp. | |
| const QuicTime kStartTime = | |
| QuicTime::Zero() + QuicTime::Delta::FromMicroseconds(1); | |
| Clock(); | |
| QuicTime ApproximateNow() const override; | |
| QuicTime Now() const override; | |
| QuicWallTime WallNow() const override; | |
| QuicTime now_; | |
| }; | |
| // The delegate used for RunFor(). | |
| class RunForDelegate : public QuicAlarm::Delegate { | |
| public: | |
| explicit RunForDelegate(bool* run_for_should_stop); | |
| void OnAlarm() override; | |
| private: | |
| // Pointer to |run_for_should_stop_| in the parent simulator. | |
| bool* run_for_should_stop_; | |
| }; | |
| // Register an actor with the simulator. Invoked by Actor constructor. | |
| void AddActor(Actor* actor); | |
| // Unregister an actor with the simulator. Invoked by Actor destructor. | |
| void RemoveActor(Actor* actor); | |
| // Finds the next scheduled actor, advances time to the schedule time and | |
| // notifies the actor. | |
| void HandleNextScheduledActor(); | |
| Clock clock_; | |
| QuicRandom* random_generator_; | |
| SimpleBufferAllocator buffer_allocator_; | |
| AlarmFactory alarm_factory_; | |
| // Alarm for RunFor() method. | |
| std::unique_ptr<QuicAlarm> run_for_alarm_; | |
| // Flag used to stop simulations ran via RunFor(). | |
| bool run_for_should_stop_; | |
| // Indicates whether the simulator should add random delays on the links in | |
| // order to avoid synchronization issues. | |
| bool enable_random_delays_; | |
| // Schedule of when the actors will be executed via an Act() call. The | |
| // schedule is subject to the following invariants: | |
| // - An actor cannot be scheduled for a later time than it's currently in the | |
| // schedule. | |
| // - An actor is removed from schedule either immediately before Act() is | |
| // called or by explicitly calling Unschedule(). | |
| // - Each Actor appears in the map at most once. | |
| std::multimap<QuicTime, Actor*> schedule_; | |
| // For each actor, maintain the time it is scheduled at. The value for | |
| // unscheduled actors is QuicTime::Infinite(). | |
| QuicHashMap<Actor*, QuicTime> scheduled_times_; | |
| QuicHashSet<std::string> actor_names_; | |
| }; | |
| template <class TerminationPredicate> | |
| bool Simulator::RunUntil(TerminationPredicate termination_predicate) { | |
| bool predicate_value = false; | |
| while (true) { | |
| predicate_value = termination_predicate(); | |
| if (predicate_value || schedule_.empty()) { | |
| break; | |
| } | |
| HandleNextScheduledActor(); | |
| } | |
| return predicate_value; | |
| } | |
| template <class TerminationPredicate> | |
| bool Simulator::RunUntilOrTimeout(TerminationPredicate termination_predicate, | |
| QuicTime::Delta timeout) { | |
| QuicTime end_time = clock_.Now() + timeout; | |
| bool return_value = RunUntil([end_time, &termination_predicate, this]() { | |
| return termination_predicate() || clock_.Now() >= end_time; | |
| }); | |
| if (clock_.Now() >= end_time) { | |
| return false; | |
| } | |
| return return_value; | |
| } | |
| } // namespace simulator | |
| } // namespace quic | |
| #endif // QUICHE_QUIC_TEST_TOOLS_SIMULATOR_SIMULATOR_H_ |