blob: ee637e57f4c26474f5535afc2e15332a703e1a3c [file] [log] [blame]
// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/third_party/quiche/src/quic/quartc/quartc_factory.h"
#include "net/third_party/quiche/src/quic/core/crypto/quic_random.h"
#include "net/third_party/quiche/src/quic/platform/api/quic_ptr_util.h"
#include "net/third_party/quiche/src/quic/platform/api/quic_socket_address.h"
#include "net/third_party/quiche/src/quic/quartc/quartc_session.h"
namespace quic {
QuartcFactory::QuartcFactory(const QuartcFactoryConfig& factory_config)
: alarm_factory_(factory_config.alarm_factory),
clock_(factory_config.clock) {}
QuartcFactory::~QuartcFactory() {}
std::unique_ptr<QuartcSession> QuartcFactory::CreateQuartcSession(
const QuartcSessionConfig& quartc_session_config) {
Perspective perspective = quartc_session_config.perspective;
// QuartcSession will eventually own both |writer| and |quic_connection|.
auto writer =
// Fixes behavior of StopReading() with level-triggered stream sequencers.
SetQuicReloadableFlag(quic_stop_reading_when_level_triggered, true);
// Fix b/110259444.
SetQuicReloadableFlag(quic_fix_spurious_ack_alarm, true);
// Enable version 45+ to enable SendMessage API.
// Enable version 47+ to enable 'quic bit' per draft 17.
SetQuicReloadableFlag(quic_enable_version_45, true);
SetQuicReloadableFlag(quic_enable_version_46, true);
SetQuicReloadableFlag(quic_enable_version_47, true);
// Fix for inconsistent reporting of crypto handshake.
SetQuicReloadableFlag(quic_fix_has_pending_crypto_data, true);
// Ensure that we don't drop data because QUIC streams refuse to buffer it.
// TODO(b/120099046): Replace this with correct handling of WriteMemSlices().
// TODO(b/117157454): Perform version negotiation for Quartc outside of
// QuicSession/QuicConnection. Currently default of
// gfe2_restart_flag_quic_no_server_conn_ver_negotiation2 is false,
// but we fail blueprint test that sets all QUIC flags to true.
// Forcing flag to false to pass blueprint tests, but eventually we'll have
// to implement negotiation outside of QuicConnection.
SetQuicRestartFlag(quic_no_server_conn_ver_negotiation2, false);
std::unique_ptr<QuicConnection> quic_connection =
CreateQuicConnection(perspective, writer.get());
QuicTagVector copt;
// Enable and request QUIC to include receive timestamps in ACK frames.
SetQuicReloadableFlag(quic_send_timestamps, true);
// Enable ACK_DECIMATION_WITH_REORDERING. It requires ack_decimation to be
// false.
SetQuicReloadableFlag(quic_enable_ack_decimation, false);
// Use unlimited decimation in order to reduce number of unbundled ACKs.
// Enable time-based loss detection.
QuicSentPacketManager& sent_packet_manager =
// Default delayed ack time is 25ms.
// If data packets are sent less often (e.g. because p-time was modified),
// we would force acks to be sent every 25ms regardless, increasing
// overhead. Since generally we guarantee a packet every 20ms, changing
// this value should have miniscule effect on quality on good connections,
// but on poor connections, changing this number significantly reduced the
// number of ack-only packets.
// The p-time can go up to as high as 120ms, and when it does, it's
// when the low overhead is the most important thing. Ideally it should be
// above 120ms, but it cannot be higher than 0.5*RTO, which equals to 100ms.
// Note: flag settings have no effect for Exoblaze builds since
// SetQuicReloadableFlag() gets stubbed out.
SetQuicReloadableFlag(quic_bbr_less_probe_rtt, true); // Enable BBR6,7,8.
SetQuicReloadableFlag(quic_unified_iw_options, true); // Enable IWXX opts.
SetQuicReloadableFlag(quic_bbr_slower_startup3, true); // Enable BBQX opts.
SetQuicReloadableFlag(quic_bbr_flexible_app_limited, true); // Enable BBR9.
copt.push_back(kBBR3); // Stay in low-gain until in-flight < BDP.
copt.push_back(kBBR5); // 40 RTT ack aggregation.
copt.push_back(kBBR6); // Use a 0.75 * BDP cwnd during PROBE_RTT.
copt.push_back(kBBR8); // Skip PROBE_RTT if app-limited.
copt.push_back(kBBR9); // Ignore app-limited if enough data is in flight.
copt.push_back(kBBQ1); // 2.773 pacing gain in STARTUP.
copt.push_back(kBBQ2); // 2.0 CWND gain in STARTUP.
copt.push_back(kBBQ4); // 0.75 pacing gain in DRAIN.
copt.push_back(k1RTT); // Exit STARTUP after 1 RTT with no gains.
copt.push_back(kIW10); // 10-packet (14600 byte) initial cwnd.
if (!quartc_session_config.enable_tail_loss_probe) {
// We start ack decimation after 15 packets. Typically, we would see
// 1-2 crypto handshake packets, one media packet, and 10 probing packets.
// We want to get acks for the probing packets as soon as possible,
// but we can start using ack decimation right after first probing completes.
// The default was to not start ack decimation for the first 100 packets.
// TODO(b/112192153): Test and possible enable slower startup when pipe
// filling is ready to use. Slower startup is kBBRS.
QuicConfig quic_config;
// Use the limits for the session & stream flow control. The default 16KB
// limit leads to significantly undersending (not reaching BWE on the outgoing
// bitrate) due to blocked frames, and it leads to high latency (and one-way
// delay). Setting it to its limits is not going to cause issues (our streams
// are small generally, and if we were to buffer 24MB it wouldn't be the end
// of the world). We can consider setting different limits in future (e.g. 1MB
// stream, 1.5MB session). It's worth noting that on 1mbps bitrate, limit of
// 24MB can capture approx 4 minutes of the call, and the default increase in
// size of the window (half of the window size) is approximately 2 minutes of
// the call.
if (quartc_session_config.max_time_before_crypto_handshake >
QuicTime::Delta::Zero()) {
if (quartc_session_config.max_idle_time_before_crypto_handshake >
QuicTime::Delta::Zero()) {
if (quartc_session_config.idle_network_timeout > QuicTime::Delta::Zero()) {
// The ICE transport provides a unique 5-tuple for each connection. Save
// overhead by omitting the connection id.
// Allow up to 1000 incoming streams at once. Quartc streams typically contain
// one audio or video frame and close immediately. However, when a video frame
// becomes larger than one packet, there is some delay between the start and
// end of each stream. The default maximum of 100 only leaves about 1 second
// of headroom (Quartc sends ~30 video frames per second) before QUIC starts
// to refuse incoming streams. Back-pressure should clear backlogs of
// incomplete streams, but targets 1 second for recovery. Increasing the
// number of open streams gives sufficient headroom to recover before QUIC
// refuses new streams.
return QuicMakeUnique<QuartcSession>(
std::move(quic_connection), quic_config, CurrentSupportedVersions(),
quartc_session_config.unique_remote_server_id, perspective,
this /*QuicConnectionHelperInterface*/, clock_, std::move(writer));
std::unique_ptr<QuicConnection> QuartcFactory::CreateQuicConnection(
Perspective perspective,
QuartcPacketWriter* packet_writer) {
// dummy_id and dummy_address are used because Quartc network layer will not
// use these two.
QuicConnectionId dummy_id;
if (!QuicConnectionIdSupportsVariableLength(perspective)) {
dummy_id = QuicConnectionIdFromUInt64(0);
} else {
char connection_id_bytes[sizeof(uint64_t)] = {};
dummy_id = QuicConnectionId(static_cast<char*>(connection_id_bytes),
QuicSocketAddress dummy_address(QuicIpAddress::Any4(), 0 /*Port*/);
return QuicMakeUnique<QuicConnection>(
dummy_id, dummy_address, this, /*QuicConnectionHelperInterface*/
alarm_factory_ /*QuicAlarmFactory*/, packet_writer, /*owns_writer=*/false,
perspective, CurrentSupportedVersions());
const QuicClock* QuartcFactory::GetClock() const {
return clock_;
QuicRandom* QuartcFactory::GetRandomGenerator() {
return QuicRandom::GetInstance();
QuicBufferAllocator* QuartcFactory::GetStreamSendBufferAllocator() {
return &buffer_allocator_;
std::unique_ptr<QuartcFactory> CreateQuartcFactory(
const QuartcFactoryConfig& factory_config) {
return std::unique_ptr<QuartcFactory>(new QuartcFactory(factory_config));
} // namespace quic