blob: 03851fa580916c1f99c6c321264b28891e8cafad [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/third_party/quiche/src/quic/platform/api/quic_clock.h"
#include <limits>
#include "net/third_party/quiche/src/quic/platform/api/quic_logging.h"
namespace quic {
QuicClock::QuicClock()
: is_calibrated_(false), calibration_offset_(QuicTime::Delta::Zero()) {}
QuicClock::~QuicClock() {}
QuicTime::Delta QuicClock::ComputeCalibrationOffset() const {
// In the ideal world, all we need to do is to return the difference of
// WallNow() and Now(). In the real world, things like context switch may
// happen between the calls to WallNow() and Now(), causing their difference
// to be arbitrarily large, so we repeat the calculation many times and use
// the one with the minimum difference as the true offset.
int64_t min_offset_us = std::numeric_limits<int64_t>::max();
for (int i = 0; i < 128; ++i) {
int64_t now_in_us = (Now() - QuicTime::Zero()).ToMicroseconds();
int64_t wallnow_in_us =
static_cast<int64_t>(WallNow().ToUNIXMicroseconds());
int64_t offset_us = wallnow_in_us - now_in_us;
if (offset_us < min_offset_us) {
min_offset_us = offset_us;
}
}
return QuicTime::Delta::FromMicroseconds(min_offset_us);
}
void QuicClock::SetCalibrationOffset(QuicTime::Delta offset) {
DCHECK(!is_calibrated_) << "A clock should only be calibrated once";
calibration_offset_ = offset;
is_calibrated_ = true;
}
QuicTime QuicClock::ConvertWallTimeToQuicTime(
const QuicWallTime& walltime) const {
if (is_calibrated_) {
int64_t time_in_us = static_cast<int64_t>(walltime.ToUNIXMicroseconds()) -
calibration_offset_.ToMicroseconds();
return QuicTime::Zero() + QuicTime::Delta::FromMicroseconds(time_in_us);
}
// ..........................
// | | |
// unix epoch |walltime| WallNow()
// ..........................
// | | |
// clock epoch | Now()
// result
//
// result = Now() - (WallNow() - walltime)
return Now() - QuicTime::Delta::FromMicroseconds(
WallNow()
.Subtract(QuicTime::Delta::FromMicroseconds(
walltime.ToUNIXMicroseconds()))
.ToUNIXMicroseconds());
}
} // namespace quic