| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "net/third_party/quiche/src/quic/core/quic_received_packet_manager.h" |
| |
| #include <algorithm> |
| #include <ostream> |
| #include <vector> |
| |
| #include "net/third_party/quiche/src/quic/core/congestion_control/rtt_stats.h" |
| #include "net/third_party/quiche/src/quic/core/crypto/crypto_protocol.h" |
| #include "net/third_party/quiche/src/quic/core/quic_connection_stats.h" |
| #include "net/third_party/quiche/src/quic/platform/api/quic_expect_bug.h" |
| #include "net/third_party/quiche/src/quic/platform/api/quic_test.h" |
| #include "net/third_party/quiche/src/quic/test_tools/mock_clock.h" |
| |
| namespace quic { |
| namespace test { |
| |
| class QuicReceivedPacketManagerPeer { |
| public: |
| static void SetAckMode(QuicReceivedPacketManager* manager, AckMode ack_mode) { |
| manager->ack_mode_ = ack_mode; |
| } |
| |
| static void SetFastAckAfterQuiescence(QuicReceivedPacketManager* manager, |
| bool fast_ack_after_quiescence) { |
| manager->fast_ack_after_quiescence_ = fast_ack_after_quiescence; |
| } |
| |
| static void SetAckDecimationDelay(QuicReceivedPacketManager* manager, |
| float ack_decimation_delay) { |
| manager->ack_decimation_delay_ = ack_decimation_delay; |
| } |
| }; |
| |
| namespace { |
| |
| const bool kInstigateAck = true; |
| const QuicTime::Delta kMinRttMs = QuicTime::Delta::FromMilliseconds(40); |
| const QuicTime::Delta kDelayedAckTime = |
| QuicTime::Delta::FromMilliseconds(kDefaultDelayedAckTimeMs); |
| |
| struct TestParams { |
| explicit TestParams(QuicTransportVersion version) : version(version) {} |
| |
| friend std::ostream& operator<<(std::ostream& os, const TestParams& p) { |
| os << "{ version: " << QuicVersionToString(p.version) << " }"; |
| return os; |
| } |
| |
| QuicTransportVersion version; |
| }; |
| |
| std::vector<TestParams> GetTestParams() { |
| std::vector<TestParams> params; |
| QuicTransportVersionVector all_supported_versions = |
| AllSupportedTransportVersions(); |
| for (size_t i = 0; i < all_supported_versions.size(); ++i) { |
| params.push_back(TestParams(all_supported_versions[i])); |
| } |
| return params; |
| } |
| |
| class QuicReceivedPacketManagerTest : public QuicTestWithParam<TestParams> { |
| protected: |
| QuicReceivedPacketManagerTest() : received_manager_(&stats_) { |
| clock_.AdvanceTime(QuicTime::Delta::FromSeconds(1)); |
| rtt_stats_.UpdateRtt(kMinRttMs, QuicTime::Delta::Zero(), QuicTime::Zero()); |
| received_manager_.set_save_timestamps(true); |
| } |
| |
| void RecordPacketReceipt(uint64_t packet_number) { |
| RecordPacketReceipt(packet_number, QuicTime::Zero()); |
| } |
| |
| void RecordPacketReceipt(uint64_t packet_number, QuicTime receipt_time) { |
| QuicPacketHeader header; |
| header.packet_number = QuicPacketNumber(packet_number); |
| received_manager_.RecordPacketReceived(header, receipt_time); |
| } |
| |
| bool HasPendingAck() { |
| return received_manager_.ack_timeout().IsInitialized(); |
| } |
| |
| void MaybeUpdateAckTimeout(bool should_last_packet_instigate_acks, |
| uint64_t last_received_packet_number) { |
| received_manager_.MaybeUpdateAckTimeout( |
| should_last_packet_instigate_acks, |
| QuicPacketNumber(last_received_packet_number), clock_.ApproximateNow(), |
| clock_.ApproximateNow(), &rtt_stats_); |
| } |
| |
| void CheckAckTimeout(QuicTime time) { |
| DCHECK(HasPendingAck() && received_manager_.ack_timeout() == time); |
| if (time <= clock_.ApproximateNow()) { |
| // ACK timeout expires, send an ACK. |
| received_manager_.ResetAckStates(); |
| DCHECK(!HasPendingAck()); |
| } |
| } |
| |
| MockClock clock_; |
| RttStats rtt_stats_; |
| QuicConnectionStats stats_; |
| QuicReceivedPacketManager received_manager_; |
| }; |
| |
| INSTANTIATE_TEST_SUITE_P(QuicReceivedPacketManagerTest, |
| QuicReceivedPacketManagerTest, |
| ::testing::ValuesIn(GetTestParams())); |
| |
| TEST_P(QuicReceivedPacketManagerTest, DontWaitForPacketsBefore) { |
| QuicPacketHeader header; |
| header.packet_number = QuicPacketNumber(2u); |
| received_manager_.RecordPacketReceived(header, QuicTime::Zero()); |
| header.packet_number = QuicPacketNumber(7u); |
| received_manager_.RecordPacketReceived(header, QuicTime::Zero()); |
| EXPECT_TRUE(received_manager_.IsAwaitingPacket(QuicPacketNumber(3u))); |
| EXPECT_TRUE(received_manager_.IsAwaitingPacket(QuicPacketNumber(6u))); |
| received_manager_.DontWaitForPacketsBefore(QuicPacketNumber(4)); |
| EXPECT_FALSE(received_manager_.IsAwaitingPacket(QuicPacketNumber(3u))); |
| EXPECT_TRUE(received_manager_.IsAwaitingPacket(QuicPacketNumber(6u))); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, GetUpdatedAckFrame) { |
| QuicPacketHeader header; |
| header.packet_number = QuicPacketNumber(2u); |
| QuicTime two_ms = QuicTime::Zero() + QuicTime::Delta::FromMilliseconds(2); |
| EXPECT_FALSE(received_manager_.ack_frame_updated()); |
| received_manager_.RecordPacketReceived(header, two_ms); |
| EXPECT_TRUE(received_manager_.ack_frame_updated()); |
| |
| QuicFrame ack = received_manager_.GetUpdatedAckFrame(QuicTime::Zero()); |
| received_manager_.ResetAckStates(); |
| EXPECT_FALSE(received_manager_.ack_frame_updated()); |
| // When UpdateReceivedPacketInfo with a time earlier than the time of the |
| // largest observed packet, make sure that the delta is 0, not negative. |
| EXPECT_EQ(QuicTime::Delta::Zero(), ack.ack_frame->ack_delay_time); |
| EXPECT_EQ(1u, ack.ack_frame->received_packet_times.size()); |
| |
| QuicTime four_ms = QuicTime::Zero() + QuicTime::Delta::FromMilliseconds(4); |
| ack = received_manager_.GetUpdatedAckFrame(four_ms); |
| received_manager_.ResetAckStates(); |
| EXPECT_FALSE(received_manager_.ack_frame_updated()); |
| // When UpdateReceivedPacketInfo after not having received a new packet, |
| // the delta should still be accurate. |
| EXPECT_EQ(QuicTime::Delta::FromMilliseconds(2), |
| ack.ack_frame->ack_delay_time); |
| // And received packet times won't have change. |
| EXPECT_EQ(1u, ack.ack_frame->received_packet_times.size()); |
| |
| header.packet_number = QuicPacketNumber(999u); |
| received_manager_.RecordPacketReceived(header, two_ms); |
| header.packet_number = QuicPacketNumber(4u); |
| received_manager_.RecordPacketReceived(header, two_ms); |
| header.packet_number = QuicPacketNumber(1000u); |
| received_manager_.RecordPacketReceived(header, two_ms); |
| EXPECT_TRUE(received_manager_.ack_frame_updated()); |
| ack = received_manager_.GetUpdatedAckFrame(two_ms); |
| received_manager_.ResetAckStates(); |
| EXPECT_FALSE(received_manager_.ack_frame_updated()); |
| // UpdateReceivedPacketInfo should discard any times which can't be |
| // expressed on the wire. |
| EXPECT_EQ(2u, ack.ack_frame->received_packet_times.size()); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, UpdateReceivedConnectionStats) { |
| EXPECT_FALSE(received_manager_.ack_frame_updated()); |
| RecordPacketReceipt(1); |
| EXPECT_TRUE(received_manager_.ack_frame_updated()); |
| RecordPacketReceipt(6); |
| RecordPacketReceipt(2, |
| QuicTime::Zero() + QuicTime::Delta::FromMilliseconds(1)); |
| |
| EXPECT_EQ(4u, stats_.max_sequence_reordering); |
| EXPECT_EQ(1000, stats_.max_time_reordering_us); |
| EXPECT_EQ(1u, stats_.packets_reordered); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, LimitAckRanges) { |
| received_manager_.set_max_ack_ranges(10); |
| EXPECT_FALSE(received_manager_.ack_frame_updated()); |
| for (int i = 0; i < 100; ++i) { |
| RecordPacketReceipt(1 + 2 * i); |
| EXPECT_TRUE(received_manager_.ack_frame_updated()); |
| received_manager_.GetUpdatedAckFrame(QuicTime::Zero()); |
| EXPECT_GE(10u, received_manager_.ack_frame().packets.NumIntervals()); |
| EXPECT_EQ(QuicPacketNumber(1u + 2 * i), |
| received_manager_.ack_frame().packets.Max()); |
| for (int j = 0; j < std::min(10, i + 1); ++j) { |
| ASSERT_GE(i, j); |
| EXPECT_TRUE(received_manager_.ack_frame().packets.Contains( |
| QuicPacketNumber(1 + (i - j) * 2))); |
| if (i > j) { |
| EXPECT_FALSE(received_manager_.ack_frame().packets.Contains( |
| QuicPacketNumber((i - j) * 2))); |
| } |
| } |
| } |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, IgnoreOutOfOrderTimestamps) { |
| EXPECT_FALSE(received_manager_.ack_frame_updated()); |
| RecordPacketReceipt(1, QuicTime::Zero()); |
| EXPECT_TRUE(received_manager_.ack_frame_updated()); |
| EXPECT_EQ(1u, received_manager_.ack_frame().received_packet_times.size()); |
| RecordPacketReceipt(2, |
| QuicTime::Zero() + QuicTime::Delta::FromMilliseconds(1)); |
| EXPECT_EQ(2u, received_manager_.ack_frame().received_packet_times.size()); |
| RecordPacketReceipt(3, QuicTime::Zero()); |
| EXPECT_EQ(2u, received_manager_.ack_frame().received_packet_times.size()); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, HasMissingPackets) { |
| EXPECT_QUIC_BUG(received_manager_.PeerFirstSendingPacketNumber(), |
| "No packets have been received yet"); |
| RecordPacketReceipt(4, QuicTime::Zero()); |
| EXPECT_EQ(QuicPacketNumber(4), |
| received_manager_.PeerFirstSendingPacketNumber()); |
| EXPECT_FALSE(received_manager_.HasMissingPackets()); |
| RecordPacketReceipt(3, QuicTime::Zero()); |
| EXPECT_FALSE(received_manager_.HasMissingPackets()); |
| EXPECT_EQ(QuicPacketNumber(3), |
| received_manager_.PeerFirstSendingPacketNumber()); |
| RecordPacketReceipt(1, QuicTime::Zero()); |
| EXPECT_EQ(QuicPacketNumber(1), |
| received_manager_.PeerFirstSendingPacketNumber()); |
| EXPECT_TRUE(received_manager_.HasMissingPackets()); |
| RecordPacketReceipt(2, QuicTime::Zero()); |
| EXPECT_EQ(QuicPacketNumber(1), |
| received_manager_.PeerFirstSendingPacketNumber()); |
| EXPECT_FALSE(received_manager_.HasMissingPackets()); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, OutOfOrderReceiptCausesAckSent) { |
| EXPECT_FALSE(HasPendingAck()); |
| |
| RecordPacketReceipt(3, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, 3); |
| // Delayed ack is scheduled. |
| CheckAckTimeout(clock_.ApproximateNow() + kDelayedAckTime); |
| |
| RecordPacketReceipt(2, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, 2); |
| CheckAckTimeout(clock_.ApproximateNow()); |
| |
| RecordPacketReceipt(1, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, 1); |
| // Should ack immediately, since this fills the last hole. |
| CheckAckTimeout(clock_.ApproximateNow()); |
| |
| RecordPacketReceipt(4, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, 4); |
| // Delayed ack is scheduled. |
| CheckAckTimeout(clock_.ApproximateNow() + kDelayedAckTime); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, OutOfOrderAckReceiptCausesNoAck) { |
| EXPECT_FALSE(HasPendingAck()); |
| |
| RecordPacketReceipt(2, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(!kInstigateAck, 2); |
| EXPECT_FALSE(HasPendingAck()); |
| |
| RecordPacketReceipt(1, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(!kInstigateAck, 1); |
| EXPECT_FALSE(HasPendingAck()); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, AckReceiptCausesAckSend) { |
| EXPECT_FALSE(HasPendingAck()); |
| |
| RecordPacketReceipt(1, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(!kInstigateAck, 1); |
| EXPECT_FALSE(HasPendingAck()); |
| |
| RecordPacketReceipt(2, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(!kInstigateAck, 2); |
| EXPECT_FALSE(HasPendingAck()); |
| |
| RecordPacketReceipt(3, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, 3); |
| // Delayed ack is scheduled. |
| CheckAckTimeout(clock_.ApproximateNow() + kDelayedAckTime); |
| clock_.AdvanceTime(kDelayedAckTime); |
| CheckAckTimeout(clock_.ApproximateNow()); |
| |
| RecordPacketReceipt(4, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(!kInstigateAck, 4); |
| EXPECT_FALSE(HasPendingAck()); |
| |
| RecordPacketReceipt(5, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(!kInstigateAck, 5); |
| EXPECT_FALSE(HasPendingAck()); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, AckSentEveryNthPacket) { |
| EXPECT_FALSE(HasPendingAck()); |
| received_manager_.set_ack_frequency_before_ack_decimation(3); |
| |
| // Receives packets 1 - 39. |
| for (size_t i = 1; i <= 39; ++i) { |
| RecordPacketReceipt(i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, i); |
| if (i % 3 == 0) { |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } else { |
| CheckAckTimeout(clock_.ApproximateNow() + kDelayedAckTime); |
| } |
| } |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, AckDecimationReducesAcks) { |
| EXPECT_FALSE(HasPendingAck()); |
| QuicReceivedPacketManagerPeer::SetAckMode(&received_manager_, |
| ACK_DECIMATION_WITH_REORDERING); |
| |
| // Start ack decimation from 10th packet. |
| received_manager_.set_min_received_before_ack_decimation(10); |
| |
| // Receives packets 1 - 29. |
| for (size_t i = 1; i <= 29; ++i) { |
| RecordPacketReceipt(i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, i); |
| if (i <= 10) { |
| // For packets 1-10, ack every 2 packets. |
| if (i % 2 == 0) { |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } else { |
| CheckAckTimeout(clock_.ApproximateNow() + kDelayedAckTime); |
| } |
| continue; |
| } |
| // ack at 20. |
| if (i == 20) { |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } else { |
| CheckAckTimeout(clock_.ApproximateNow() + kMinRttMs * 0.25); |
| } |
| } |
| |
| // We now receive the 30th packet, and so we send an ack. |
| RecordPacketReceipt(30, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, 30); |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, SendDelayedAfterQuiescence) { |
| EXPECT_FALSE(HasPendingAck()); |
| QuicReceivedPacketManagerPeer::SetFastAckAfterQuiescence(&received_manager_, |
| true); |
| // The beginning of the connection counts as quiescence. |
| QuicTime ack_time = |
| clock_.ApproximateNow() + QuicTime::Delta::FromMilliseconds(1); |
| |
| RecordPacketReceipt(1, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, 1); |
| CheckAckTimeout(ack_time); |
| // Simulate delayed ack alarm firing. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(1)); |
| CheckAckTimeout(clock_.ApproximateNow()); |
| |
| // Process another packet immediately after sending the ack and expect the |
| // ack timeout to be set delayed ack time in the future. |
| ack_time = clock_.ApproximateNow() + kDelayedAckTime; |
| RecordPacketReceipt(2, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, 2); |
| CheckAckTimeout(ack_time); |
| // Simulate delayed ack alarm firing. |
| clock_.AdvanceTime(kDelayedAckTime); |
| CheckAckTimeout(clock_.ApproximateNow()); |
| |
| // Wait 1 second and enesure the ack timeout is set to 1ms in the future. |
| clock_.AdvanceTime(QuicTime::Delta::FromSeconds(1)); |
| ack_time = clock_.ApproximateNow() + QuicTime::Delta::FromMilliseconds(1); |
| RecordPacketReceipt(3, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, 3); |
| CheckAckTimeout(ack_time); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, SendDelayedAckDecimation) { |
| EXPECT_FALSE(HasPendingAck()); |
| QuicReceivedPacketManagerPeer::SetAckMode(&received_manager_, ACK_DECIMATION); |
| // The ack time should be based on min_rtt * 1/4, since it's less than the |
| // default delayed ack time. |
| QuicTime ack_time = clock_.ApproximateNow() + kMinRttMs * 0.25; |
| |
| // Process all the packets in order so there aren't missing packets. |
| uint64_t kFirstDecimatedPacket = 101; |
| for (uint64_t i = 1; i < kFirstDecimatedPacket; ++i) { |
| RecordPacketReceipt(i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, i); |
| if (i % 2 == 0) { |
| // Ack every 2 packets by default. |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } else { |
| CheckAckTimeout(clock_.ApproximateNow() + kDelayedAckTime); |
| } |
| } |
| |
| RecordPacketReceipt(kFirstDecimatedPacket, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket); |
| CheckAckTimeout(ack_time); |
| |
| // The 10th received packet causes an ack to be sent. |
| for (uint64_t i = 1; i < 10; ++i) { |
| RecordPacketReceipt(kFirstDecimatedPacket + i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket + i); |
| } |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, |
| SendDelayedAckAckDecimationAfterQuiescence) { |
| EXPECT_FALSE(HasPendingAck()); |
| QuicReceivedPacketManagerPeer::SetAckMode(&received_manager_, ACK_DECIMATION); |
| QuicReceivedPacketManagerPeer::SetFastAckAfterQuiescence(&received_manager_, |
| true); |
| // The beginning of the connection counts as quiescence. |
| QuicTime ack_time = |
| clock_.ApproximateNow() + QuicTime::Delta::FromMilliseconds(1); |
| RecordPacketReceipt(1, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, 1); |
| CheckAckTimeout(ack_time); |
| // Simulate delayed ack alarm firing. |
| clock_.AdvanceTime(QuicTime::Delta::FromMilliseconds(1)); |
| CheckAckTimeout(clock_.ApproximateNow()); |
| |
| // Process another packet immedately after sending the ack and expect the |
| // ack timeout to be set delayed ack time in the future. |
| ack_time = clock_.ApproximateNow() + kDelayedAckTime; |
| RecordPacketReceipt(2, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, 2); |
| CheckAckTimeout(ack_time); |
| // Simulate delayed ack alarm firing. |
| clock_.AdvanceTime(kDelayedAckTime); |
| CheckAckTimeout(clock_.ApproximateNow()); |
| |
| // Wait 1 second and enesure the ack timeout is set to 1ms in the future. |
| clock_.AdvanceTime(QuicTime::Delta::FromSeconds(1)); |
| ack_time = clock_.ApproximateNow() + QuicTime::Delta::FromMilliseconds(1); |
| RecordPacketReceipt(3, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, 3); |
| CheckAckTimeout(ack_time); |
| // Process enough packets to get into ack decimation behavior. |
| // The ack time should be based on min_rtt/4, since it's less than the |
| // default delayed ack time. |
| ack_time = clock_.ApproximateNow() + kMinRttMs * 0.25; |
| uint64_t kFirstDecimatedPacket = 101; |
| for (uint64_t i = 4; i < kFirstDecimatedPacket; ++i) { |
| RecordPacketReceipt(i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, i); |
| if (i % 2 == 0) { |
| // Ack every 2 packets by default. |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } else { |
| CheckAckTimeout(clock_.ApproximateNow() + kDelayedAckTime); |
| } |
| } |
| EXPECT_FALSE(HasPendingAck()); |
| RecordPacketReceipt(kFirstDecimatedPacket, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket); |
| CheckAckTimeout(ack_time); |
| |
| // The 10th received packet causes an ack to be sent. |
| for (uint64_t i = 1; i < 10; ++i) { |
| RecordPacketReceipt(kFirstDecimatedPacket + i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket + i); |
| } |
| CheckAckTimeout(clock_.ApproximateNow()); |
| |
| // Wait 1 second and enesure the ack timeout is set to 1ms in the future. |
| clock_.AdvanceTime(QuicTime::Delta::FromSeconds(1)); |
| ack_time = clock_.ApproximateNow() + QuicTime::Delta::FromMilliseconds(1); |
| RecordPacketReceipt(kFirstDecimatedPacket + 10, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket + 10); |
| CheckAckTimeout(ack_time); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, |
| SendDelayedAckDecimationUnlimitedAggregation) { |
| EXPECT_FALSE(HasPendingAck()); |
| QuicConfig config; |
| QuicTagVector connection_options; |
| connection_options.push_back(kACKD); |
| // No limit on the number of packets received before sending an ack. |
| connection_options.push_back(kAKDU); |
| config.SetConnectionOptionsToSend(connection_options); |
| received_manager_.SetFromConfig(config, Perspective::IS_CLIENT); |
| |
| // The ack time should be based on min_rtt/4, since it's less than the |
| // default delayed ack time. |
| QuicTime ack_time = clock_.ApproximateNow() + kMinRttMs * 0.25; |
| |
| // Process all the initial packets in order so there aren't missing packets. |
| uint64_t kFirstDecimatedPacket = 101; |
| for (uint64_t i = 1; i < kFirstDecimatedPacket; ++i) { |
| RecordPacketReceipt(i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, i); |
| if (i % 2 == 0) { |
| // Ack every 2 packets by default. |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } else { |
| CheckAckTimeout(clock_.ApproximateNow() + kDelayedAckTime); |
| } |
| } |
| |
| RecordPacketReceipt(kFirstDecimatedPacket, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket); |
| CheckAckTimeout(ack_time); |
| |
| // 18 packets will not cause an ack to be sent. 19 will because when |
| // stop waiting frames are in use, we ack every 20 packets no matter what. |
| for (int i = 1; i <= 18; ++i) { |
| RecordPacketReceipt(kFirstDecimatedPacket + i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket + i); |
| } |
| CheckAckTimeout(ack_time); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, SendDelayedAckDecimationEighthRtt) { |
| EXPECT_FALSE(HasPendingAck()); |
| QuicReceivedPacketManagerPeer::SetAckMode(&received_manager_, ACK_DECIMATION); |
| QuicReceivedPacketManagerPeer::SetAckDecimationDelay(&received_manager_, |
| 0.125); |
| |
| // The ack time should be based on min_rtt/8, since it's less than the |
| // default delayed ack time. |
| QuicTime ack_time = clock_.ApproximateNow() + kMinRttMs * 0.125; |
| |
| // Process all the packets in order so there aren't missing packets. |
| uint64_t kFirstDecimatedPacket = 101; |
| for (uint64_t i = 1; i < kFirstDecimatedPacket; ++i) { |
| RecordPacketReceipt(i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, i); |
| if (i % 2 == 0) { |
| // Ack every 2 packets by default. |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } else { |
| CheckAckTimeout(clock_.ApproximateNow() + kDelayedAckTime); |
| } |
| } |
| |
| RecordPacketReceipt(kFirstDecimatedPacket, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket); |
| CheckAckTimeout(ack_time); |
| |
| // The 10th received packet causes an ack to be sent. |
| for (uint64_t i = 1; i < 10; ++i) { |
| RecordPacketReceipt(kFirstDecimatedPacket + i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket + i); |
| } |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, SendDelayedAckDecimationWithReordering) { |
| EXPECT_FALSE(HasPendingAck()); |
| QuicReceivedPacketManagerPeer::SetAckMode(&received_manager_, |
| ACK_DECIMATION_WITH_REORDERING); |
| |
| // The ack time should be based on min_rtt/4, since it's less than the |
| // default delayed ack time. |
| QuicTime ack_time = clock_.ApproximateNow() + kMinRttMs * 0.25; |
| // Process all the packets in order so there aren't missing packets. |
| uint64_t kFirstDecimatedPacket = 101; |
| for (uint64_t i = 1; i < kFirstDecimatedPacket; ++i) { |
| RecordPacketReceipt(i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, i); |
| if (i % 2 == 0) { |
| // Ack every 2 packets by default. |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } else { |
| CheckAckTimeout(clock_.ApproximateNow() + kDelayedAckTime); |
| } |
| } |
| |
| // Receive one packet out of order and then the rest in order. |
| // The loop leaves a one packet gap between acks sent to simulate some loss. |
| for (int j = 0; j < 3; ++j) { |
| // Process packet 10 first and ensure the timeout is one eighth min_rtt. |
| RecordPacketReceipt(kFirstDecimatedPacket + 9 + (j * 11), |
| clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket + 9 + (j * 11)); |
| ack_time = clock_.ApproximateNow() + QuicTime::Delta::FromMilliseconds(5); |
| CheckAckTimeout(ack_time); |
| |
| // The 10th received packet causes an ack to be sent. |
| for (int i = 0; i < 9; ++i) { |
| RecordPacketReceipt(kFirstDecimatedPacket + i + (j * 11), |
| clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, |
| kFirstDecimatedPacket + i + (j * 11)); |
| } |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, |
| SendDelayedAckDecimationWithLargeReordering) { |
| EXPECT_FALSE(HasPendingAck()); |
| QuicReceivedPacketManagerPeer::SetAckMode(&received_manager_, |
| ACK_DECIMATION_WITH_REORDERING); |
| // The ack time should be based on min_rtt/4, since it's less than the |
| // default delayed ack time. |
| QuicTime ack_time = clock_.ApproximateNow() + kMinRttMs * 0.25; |
| |
| // Process all the packets in order so there aren't missing packets. |
| uint64_t kFirstDecimatedPacket = 101; |
| for (uint64_t i = 1; i < kFirstDecimatedPacket; ++i) { |
| RecordPacketReceipt(i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, i); |
| if (i % 2 == 0) { |
| // Ack every 2 packets by default. |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } else { |
| CheckAckTimeout(clock_.ApproximateNow() + kDelayedAckTime); |
| } |
| } |
| |
| RecordPacketReceipt(kFirstDecimatedPacket, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket); |
| CheckAckTimeout(ack_time); |
| |
| RecordPacketReceipt(kFirstDecimatedPacket + 19, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket + 19); |
| ack_time = clock_.ApproximateNow() + kMinRttMs * 0.125; |
| CheckAckTimeout(ack_time); |
| |
| // The 10th received packet causes an ack to be sent. |
| for (int i = 1; i < 9; ++i) { |
| RecordPacketReceipt(kFirstDecimatedPacket + i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket + i); |
| } |
| CheckAckTimeout(clock_.ApproximateNow()); |
| |
| // The next packet received in order will cause an immediate ack, because it |
| // fills a hole. |
| RecordPacketReceipt(kFirstDecimatedPacket + 10, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket + 10); |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, |
| SendDelayedAckDecimationWithReorderingEighthRtt) { |
| EXPECT_FALSE(HasPendingAck()); |
| QuicReceivedPacketManagerPeer::SetAckMode(&received_manager_, |
| ACK_DECIMATION_WITH_REORDERING); |
| QuicReceivedPacketManagerPeer::SetAckDecimationDelay(&received_manager_, |
| 0.125); |
| // The ack time should be based on min_rtt/8, since it's less than the |
| // default delayed ack time. |
| QuicTime ack_time = clock_.ApproximateNow() + kMinRttMs * 0.125; |
| |
| // Process all the packets in order so there aren't missing packets. |
| uint64_t kFirstDecimatedPacket = 101; |
| for (uint64_t i = 1; i < kFirstDecimatedPacket; ++i) { |
| RecordPacketReceipt(i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, i); |
| if (i % 2 == 0) { |
| // Ack every 2 packets by default. |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } else { |
| CheckAckTimeout(clock_.ApproximateNow() + kDelayedAckTime); |
| } |
| } |
| |
| RecordPacketReceipt(kFirstDecimatedPacket, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket); |
| CheckAckTimeout(ack_time); |
| |
| // Process packet 10 first and ensure the timeout is one eighth min_rtt. |
| RecordPacketReceipt(kFirstDecimatedPacket + 9, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket + 9); |
| CheckAckTimeout(ack_time); |
| |
| // The 10th received packet causes an ack to be sent. |
| for (int i = 1; i < 9; ++i) { |
| RecordPacketReceipt(kFirstDecimatedPacket + i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck + i, kFirstDecimatedPacket); |
| } |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } |
| |
| TEST_P(QuicReceivedPacketManagerTest, |
| SendDelayedAckDecimationWithLargeReorderingEighthRtt) { |
| EXPECT_FALSE(HasPendingAck()); |
| QuicReceivedPacketManagerPeer::SetAckMode(&received_manager_, |
| ACK_DECIMATION_WITH_REORDERING); |
| QuicReceivedPacketManagerPeer::SetAckDecimationDelay(&received_manager_, |
| 0.125); |
| |
| // The ack time should be based on min_rtt/8, since it's less than the |
| // default delayed ack time. |
| QuicTime ack_time = clock_.ApproximateNow() + kMinRttMs * 0.125; |
| // Process all the packets in order so there aren't missing packets. |
| uint64_t kFirstDecimatedPacket = 101; |
| for (uint64_t i = 1; i < kFirstDecimatedPacket; ++i) { |
| RecordPacketReceipt(i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, i); |
| if (i % 2 == 0) { |
| // Ack every 2 packets by default. |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } else { |
| CheckAckTimeout(clock_.ApproximateNow() + kDelayedAckTime); |
| } |
| } |
| |
| RecordPacketReceipt(kFirstDecimatedPacket, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket); |
| CheckAckTimeout(ack_time); |
| |
| RecordPacketReceipt(kFirstDecimatedPacket + 19, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket + 19); |
| CheckAckTimeout(ack_time); |
| |
| // The 10th received packet causes an ack to be sent. |
| for (int i = 1; i < 9; ++i) { |
| RecordPacketReceipt(kFirstDecimatedPacket + i, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket + i); |
| } |
| CheckAckTimeout(clock_.ApproximateNow()); |
| |
| // The next packet received in order will cause an immediate ack, because it |
| // fills a hole. |
| RecordPacketReceipt(kFirstDecimatedPacket + 10, clock_.ApproximateNow()); |
| MaybeUpdateAckTimeout(kInstigateAck, kFirstDecimatedPacket + 10); |
| CheckAckTimeout(clock_.ApproximateNow()); |
| } |
| |
| } // namespace |
| } // namespace test |
| } // namespace quic |