| // Copyright 2013 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef QUICHE_QUIC_TEST_TOOLS_SERVER_THREAD_H_ | |
| #define QUICHE_QUIC_TEST_TOOLS_SERVER_THREAD_H_ | |
| #include <memory> | |
| #include "quic/core/quic_config.h" | |
| #include "quic/platform/api/quic_containers.h" | |
| #include "quic/platform/api/quic_mutex.h" | |
| #include "quic/platform/api/quic_socket_address.h" | |
| #include "quic/platform/api/quic_thread.h" | |
| #include "quic/tools/quic_server.h" | |
| namespace quic { | |
| namespace test { | |
| // Simple wrapper class to run QuicServer in a dedicated thread. | |
| class ServerThread : public QuicThread { | |
| public: | |
| ServerThread(QuicServer* server, const QuicSocketAddress& address); | |
| ServerThread(const ServerThread&) = delete; | |
| ServerThread& operator=(const ServerThread&) = delete; | |
| ~ServerThread() override; | |
| // Prepares the server, but does not start accepting connections. Useful for | |
| // injecting mocks. | |
| void Initialize(); | |
| // Runs the event loop. Will initialize if necessary. | |
| void Run() override; | |
| // Schedules the given action for execution in the event loop. | |
| void Schedule(std::function<void()> action); | |
| // Waits for the handshake to be confirmed for the first session created. | |
| void WaitForCryptoHandshakeConfirmed(); | |
| // Wait until |termination_predicate| returns true in server thread, or | |
| // reached |timeout|. Must be called from an external thread. | |
| // Return whether the function returned after |termination_predicate| become | |
| // true. | |
| bool WaitUntil(std::function<bool()> termination_predicate, | |
| QuicTime::Delta timeout); | |
| // Pauses execution of the server until Resume() is called. May only be | |
| // called once. | |
| void Pause(); | |
| // Resumes execution of the server after Pause() has been called. May only | |
| // be called once. | |
| void Resume(); | |
| // Stops the server from executing and shuts it down, destroying all | |
| // server objects. | |
| void Quit(); | |
| // Returns the underlying server. Care must be taken to avoid data races | |
| // when accessing the server. It is always safe to access the server | |
| // after calling Pause() and before calling Resume(). | |
| QuicServer* server() { return server_.get(); } | |
| // Returns the port that the server is listening on. | |
| int GetPort(); | |
| private: | |
| void MaybeNotifyOfHandshakeConfirmation(); | |
| void ExecuteScheduledActions(); | |
| QuicNotification | |
| confirmed_; // Notified when the first handshake is confirmed. | |
| QuicNotification pause_; // Notified when the server should pause. | |
| QuicNotification paused_; // Notitied when the server has paused | |
| QuicNotification resume_; // Notified when the server should resume. | |
| QuicNotification quit_; // Notified when the server should quit. | |
| std::unique_ptr<QuicServer> server_; | |
| QuicEpollClock clock_; | |
| QuicSocketAddress address_; | |
| mutable QuicMutex port_lock_; | |
| int port_ QUIC_GUARDED_BY(port_lock_); | |
| bool initialized_; | |
| QuicMutex scheduled_actions_lock_; | |
| QuicCircularDeque<std::function<void()>> scheduled_actions_ | |
| QUIC_GUARDED_BY(scheduled_actions_lock_); | |
| }; | |
| } // namespace test | |
| } // namespace quic | |
| #endif // QUICHE_QUIC_TEST_TOOLS_SERVER_THREAD_H_ |