| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "net/third_party/quiche/src/quic/test_tools/simulator/simulator.h" | |
| #include "net/third_party/quiche/src/quic/core/crypto/quic_random.h" | |
| #include "net/third_party/quiche/src/quic/platform/api/quic_logging.h" | |
| namespace quic { | |
| namespace simulator { | |
| Simulator::Simulator() | |
| : random_generator_(nullptr), | |
| alarm_factory_(this, "Default Alarm Manager"), | |
| run_for_should_stop_(false), | |
| enable_random_delays_(false) { | |
| run_for_alarm_.reset( | |
| alarm_factory_.CreateAlarm(new RunForDelegate(&run_for_should_stop_))); | |
| } | |
| Simulator::~Simulator() { | |
| // Ensure that Actor under run_for_alarm_ is removed before Simulator data | |
| // structures are destructed. | |
| run_for_alarm_.reset(); | |
| } | |
| Simulator::Clock::Clock() : now_(kStartTime) {} | |
| QuicTime Simulator::Clock::ApproximateNow() const { | |
| return now_; | |
| } | |
| QuicTime Simulator::Clock::Now() const { | |
| return now_; | |
| } | |
| QuicWallTime Simulator::Clock::WallNow() const { | |
| return QuicWallTime::FromUNIXMicroseconds( | |
| (now_ - QuicTime::Zero()).ToMicroseconds()); | |
| } | |
| void Simulator::AddActor(Actor* actor) { | |
| auto emplace_times_result = | |
| scheduled_times_.insert(std::make_pair(actor, QuicTime::Infinite())); | |
| auto emplace_names_result = actor_names_.insert(actor->name()); | |
| // Ensure that the object was actually placed into the map. | |
| DCHECK(emplace_times_result.second); | |
| DCHECK(emplace_names_result.second); | |
| } | |
| void Simulator::RemoveActor(Actor* actor) { | |
| auto scheduled_time_it = scheduled_times_.find(actor); | |
| auto actor_names_it = actor_names_.find(actor->name()); | |
| DCHECK(scheduled_time_it != scheduled_times_.end()); | |
| DCHECK(actor_names_it != actor_names_.end()); | |
| QuicTime scheduled_time = scheduled_time_it->second; | |
| if (scheduled_time != QuicTime::Infinite()) { | |
| Unschedule(actor); | |
| } | |
| scheduled_times_.erase(scheduled_time_it); | |
| actor_names_.erase(actor_names_it); | |
| } | |
| void Simulator::Schedule(Actor* actor, QuicTime new_time) { | |
| auto scheduled_time_it = scheduled_times_.find(actor); | |
| DCHECK(scheduled_time_it != scheduled_times_.end()); | |
| QuicTime scheduled_time = scheduled_time_it->second; | |
| if (scheduled_time <= new_time) { | |
| return; | |
| } | |
| if (scheduled_time != QuicTime::Infinite()) { | |
| Unschedule(actor); | |
| } | |
| scheduled_time_it->second = new_time; | |
| schedule_.insert(std::make_pair(new_time, actor)); | |
| } | |
| void Simulator::Unschedule(Actor* actor) { | |
| auto scheduled_time_it = scheduled_times_.find(actor); | |
| DCHECK(scheduled_time_it != scheduled_times_.end()); | |
| QuicTime scheduled_time = scheduled_time_it->second; | |
| DCHECK(scheduled_time != QuicTime::Infinite()); | |
| auto range = schedule_.equal_range(scheduled_time); | |
| for (auto it = range.first; it != range.second; ++it) { | |
| if (it->second == actor) { | |
| schedule_.erase(it); | |
| scheduled_time_it->second = QuicTime::Infinite(); | |
| return; | |
| } | |
| } | |
| DCHECK(false); | |
| } | |
| const QuicClock* Simulator::GetClock() const { | |
| return &clock_; | |
| } | |
| QuicRandom* Simulator::GetRandomGenerator() { | |
| if (random_generator_ == nullptr) { | |
| random_generator_ = QuicRandom::GetInstance(); | |
| } | |
| return random_generator_; | |
| } | |
| QuicBufferAllocator* Simulator::GetStreamSendBufferAllocator() { | |
| return &buffer_allocator_; | |
| } | |
| QuicAlarmFactory* Simulator::GetAlarmFactory() { | |
| return &alarm_factory_; | |
| } | |
| Simulator::RunForDelegate::RunForDelegate(bool* run_for_should_stop) | |
| : run_for_should_stop_(run_for_should_stop) {} | |
| void Simulator::RunForDelegate::OnAlarm() { | |
| *run_for_should_stop_ = true; | |
| } | |
| void Simulator::RunFor(QuicTime::Delta time_span) { | |
| DCHECK(!run_for_alarm_->IsSet()); | |
| // RunFor() ensures that the simulation stops at the exact time specified by | |
| // scheduling an alarm at that point and using that alarm to abort the | |
| // simulation. An alarm is necessary because otherwise it is possible that | |
| // nothing is scheduled at |end_time|, so the simulation will either go | |
| // further than requested or stop before reaching |end_time|. | |
| const QuicTime end_time = clock_.Now() + time_span; | |
| run_for_alarm_->Set(end_time); | |
| run_for_should_stop_ = false; | |
| bool simulation_result = RunUntil([this]() { return run_for_should_stop_; }); | |
| DCHECK(simulation_result); | |
| DCHECK(clock_.Now() == end_time); | |
| } | |
| void Simulator::HandleNextScheduledActor() { | |
| const auto current_event_it = schedule_.begin(); | |
| QuicTime event_time = current_event_it->first; | |
| Actor* actor = current_event_it->second; | |
| QUIC_DVLOG(3) << "At t = " << event_time.ToDebuggingValue() << ", calling " | |
| << actor->name(); | |
| Unschedule(actor); | |
| if (clock_.Now() > event_time) { | |
| QUIC_BUG << "Error: event registered by [" << actor->name() | |
| << "] requires travelling back in time. Current time: " | |
| << clock_.Now().ToDebuggingValue() | |
| << ", scheduled time: " << event_time.ToDebuggingValue(); | |
| } | |
| clock_.now_ = event_time; | |
| actor->Act(); | |
| } | |
| } // namespace simulator | |
| } // namespace quic |