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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// The entity that handles framing writes for a Quic client or server.
// Each QuicSession will have a connection associated with it.
//
// On the server side, the Dispatcher handles the raw reads, and hands off
// packets via ProcessUdpPacket for framing and processing.
//
// On the client side, the Connection handles the raw reads, as well as the
// processing.
//
// Note: this class is not thread-safe.
#ifndef QUICHE_QUIC_CORE_QUIC_CONNECTION_H_
#define QUICHE_QUIC_CORE_QUIC_CONNECTION_H_
#include <cstddef>
#include <cstdint>
#include <list>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "net/third_party/quiche/src/quic/core/crypto/quic_decrypter.h"
#include "net/third_party/quiche/src/quic/core/crypto/quic_encrypter.h"
#include "net/third_party/quiche/src/quic/core/frames/quic_max_streams_frame.h"
#include "net/third_party/quiche/src/quic/core/proto/cached_network_parameters_proto.h"
#include "net/third_party/quiche/src/quic/core/quic_alarm.h"
#include "net/third_party/quiche/src/quic/core/quic_alarm_factory.h"
#include "net/third_party/quiche/src/quic/core/quic_blocked_writer_interface.h"
#include "net/third_party/quiche/src/quic/core/quic_connection_id.h"
#include "net/third_party/quiche/src/quic/core/quic_connection_stats.h"
#include "net/third_party/quiche/src/quic/core/quic_framer.h"
#include "net/third_party/quiche/src/quic/core/quic_mtu_discovery.h"
#include "net/third_party/quiche/src/quic/core/quic_one_block_arena.h"
#include "net/third_party/quiche/src/quic/core/quic_packet_creator.h"
#include "net/third_party/quiche/src/quic/core/quic_packet_generator.h"
#include "net/third_party/quiche/src/quic/core/quic_packet_writer.h"
#include "net/third_party/quiche/src/quic/core/quic_packets.h"
#include "net/third_party/quiche/src/quic/core/quic_sent_packet_manager.h"
#include "net/third_party/quiche/src/quic/core/quic_time.h"
#include "net/third_party/quiche/src/quic/core/quic_types.h"
#include "net/third_party/quiche/src/quic/core/uber_received_packet_manager.h"
#include "net/third_party/quiche/src/quic/platform/api/quic_containers.h"
#include "net/third_party/quiche/src/quic/platform/api/quic_export.h"
#include "net/third_party/quiche/src/quic/platform/api/quic_socket_address.h"
#include "net/third_party/quiche/src/quic/platform/api/quic_string_piece.h"
namespace quic {
class QuicClock;
class QuicConfig;
class QuicConnection;
class QuicRandom;
namespace test {
class QuicConnectionPeer;
} // namespace test
// Class that receives callbacks from the connection when frames are received
// and when other interesting events happen.
class QUIC_EXPORT_PRIVATE QuicConnectionVisitorInterface {
public:
virtual ~QuicConnectionVisitorInterface() {}
// A simple visitor interface for dealing with a data frame.
virtual void OnStreamFrame(const QuicStreamFrame& frame) = 0;
// Called when a CRYPTO frame containing handshake data is received.
virtual void OnCryptoFrame(const QuicCryptoFrame& frame) = 0;
// The session should process the WINDOW_UPDATE frame, adjusting both stream
// and connection level flow control windows.
virtual void OnWindowUpdateFrame(const QuicWindowUpdateFrame& frame) = 0;
// A BLOCKED frame indicates the peer is flow control blocked
// on a specified stream.
virtual void OnBlockedFrame(const QuicBlockedFrame& frame) = 0;
// Called when the stream is reset by the peer.
virtual void OnRstStream(const QuicRstStreamFrame& frame) = 0;
// Called when the connection is going away according to the peer.
virtual void OnGoAway(const QuicGoAwayFrame& frame) = 0;
// Called when |message| has been received.
virtual void OnMessageReceived(QuicStringPiece message) = 0;
// Called when a MAX_STREAMS frame has been received from the peer.
virtual bool OnMaxStreamsFrame(const QuicMaxStreamsFrame& frame) = 0;
// Called when a STREAMS_BLOCKED frame has been received from the peer.
virtual bool OnStreamsBlockedFrame(const QuicStreamsBlockedFrame& frame) = 0;
// Called when the connection is closed either locally by the framer, or
// remotely by the peer.
virtual void OnConnectionClosed(const QuicConnectionCloseFrame& frame,
ConnectionCloseSource source) = 0;
// Called when the connection failed to write because the socket was blocked.
virtual void OnWriteBlocked() = 0;
// Called once a specific QUIC version is agreed by both endpoints.
virtual void OnSuccessfulVersionNegotiation(
const ParsedQuicVersion& version) = 0;
// Called when a packet has been received by the connection, after being
// validated and parsed. Only called when the client receives a valid packet
// or the server receives a connectivity probing packet.
// |is_connectivity_probe| is true if the received packet is a connectivity
// probe.
virtual void OnPacketReceived(const QuicSocketAddress& self_address,
const QuicSocketAddress& peer_address,
bool is_connectivity_probe) = 0;
// Called when a blocked socket becomes writable.
virtual void OnCanWrite() = 0;
// Called when the connection needs more data to probe for additional
// bandwidth. Returns true if data was sent, false otherwise.
virtual bool SendProbingData() = 0;
// Called when the connection experiences a change in congestion window.
virtual void OnCongestionWindowChange(QuicTime now) = 0;
// Called when the connection receives a packet from a migrated client.
virtual void OnConnectionMigration(AddressChangeType type) = 0;
// Called when the peer seems unreachable over the current path.
virtual void OnPathDegrading() = 0;
// Called when the connection sends ack after
// max_consecutive_num_packets_with_no_retransmittable_frames_ consecutive not
// retransmittable packets sent. To instigate an ack from peer, a
// retransmittable frame needs to be added.
virtual void OnAckNeedsRetransmittableFrame() = 0;
// Called when a ping needs to be sent.
virtual void SendPing() = 0;
// Called to ask if the visitor wants to schedule write resumption as it both
// has pending data to write, and is able to write (e.g. based on flow control
// limits).
// Writes may be pending because they were write-blocked, congestion-throttled
// or yielded to other connections.
virtual bool WillingAndAbleToWrite() const = 0;
// Called to ask if any handshake messages are pending in this visitor.
virtual bool HasPendingHandshake() const = 0;
// Called to ask if the connection should be kept alive and prevented
// from timing out, for example if there are outstanding application
// transactions expecting a response.
virtual bool ShouldKeepConnectionAlive() const = 0;
// Called when a self address change is observed. Returns true if self address
// change is allowed.
virtual bool AllowSelfAddressChange() const = 0;
// Called when an ACK is received with a larger |largest_acked| than
// previously observed.
virtual void OnForwardProgressConfirmed() = 0;
// Called when a STOP_SENDING frame has been received.
virtual void OnStopSendingFrame(const QuicStopSendingFrame& frame) = 0;
};
// Interface which gets callbacks from the QuicConnection at interesting
// points. Implementations must not mutate the state of the connection
// as a result of these callbacks.
class QUIC_EXPORT_PRIVATE QuicConnectionDebugVisitor
: public QuicSentPacketManager::DebugDelegate {
public:
~QuicConnectionDebugVisitor() override {}
// Called when a packet has been sent.
virtual void OnPacketSent(const SerializedPacket& /*serialized_packet*/,
TransmissionType /*transmission_type*/,
QuicTime /*sent_time*/) {}
// Called when a PING frame has been sent.
virtual void OnPingSent() {}
// Called when a packet has been received, but before it is
// validated or parsed.
virtual void OnPacketReceived(const QuicSocketAddress& /*self_address*/,
const QuicSocketAddress& /*peer_address*/,
const QuicEncryptedPacket& /*packet*/) {}
// Called when the unauthenticated portion of the header has been parsed.
virtual void OnUnauthenticatedHeader(const QuicPacketHeader& /*header*/) {}
// Called when a packet is received with a connection id that does not
// match the ID of this connection.
virtual void OnIncorrectConnectionId(QuicConnectionId /*connection_id*/) {}
// Called when an undecryptable packet has been received.
virtual void OnUndecryptablePacket() {}
// Called when a duplicate packet has been received.
virtual void OnDuplicatePacket(QuicPacketNumber /*packet_number*/) {}
// Called when the protocol version on the received packet doensn't match
// current protocol version of the connection.
virtual void OnProtocolVersionMismatch(ParsedQuicVersion /*version*/) {}
// Called when the complete header of a packet has been parsed.
virtual void OnPacketHeader(const QuicPacketHeader& /*header*/) {}
// Called when a StreamFrame has been parsed.
virtual void OnStreamFrame(const QuicStreamFrame& /*frame*/) {}
// Called when a CRYPTO frame containing handshake data is received.
virtual void OnCryptoFrame(const QuicCryptoFrame& /*frame*/) {}
// Called when a StopWaitingFrame has been parsed.
virtual void OnStopWaitingFrame(const QuicStopWaitingFrame& /*frame*/) {}
// Called when a QuicPaddingFrame has been parsed.
virtual void OnPaddingFrame(const QuicPaddingFrame& /*frame*/) {}
// Called when a Ping has been parsed.
virtual void OnPingFrame(const QuicPingFrame& /*frame*/) {}
// Called when a GoAway has been parsed.
virtual void OnGoAwayFrame(const QuicGoAwayFrame& /*frame*/) {}
// Called when a RstStreamFrame has been parsed.
virtual void OnRstStreamFrame(const QuicRstStreamFrame& /*frame*/) {}
// Called when a ConnectionCloseFrame has been parsed. All forms
// of CONNECTION CLOSE are handled, Google QUIC, IETF QUIC
// CONNECTION CLOSE/Transport and IETF QUIC CONNECTION CLOSE/Application
virtual void OnConnectionCloseFrame(
const QuicConnectionCloseFrame& /*frame*/) {}
// Called when a WindowUpdate has been parsed.
virtual void OnWindowUpdateFrame(const QuicWindowUpdateFrame& /*frame*/,
const QuicTime& /*receive_time*/) {}
// Called when a BlockedFrame has been parsed.
virtual void OnBlockedFrame(const QuicBlockedFrame& /*frame*/) {}
// Called when a NewConnectionIdFrame has been parsed.
virtual void OnNewConnectionIdFrame(
const QuicNewConnectionIdFrame& /*frame*/) {}
// Called when a RetireConnectionIdFrame has been parsed.
virtual void OnRetireConnectionIdFrame(
const QuicRetireConnectionIdFrame& /*frame*/) {}
// Called when a NewTokenFrame has been parsed.
virtual void OnNewTokenFrame(const QuicNewTokenFrame& /*frame*/) {}
// Called when a MessageFrame has been parsed.
virtual void OnMessageFrame(const QuicMessageFrame& /*frame*/) {}
// Called when a public reset packet has been received.
virtual void OnPublicResetPacket(const QuicPublicResetPacket& /*packet*/) {}
// Called when a version negotiation packet has been received.
virtual void OnVersionNegotiationPacket(
const QuicVersionNegotiationPacket& /*packet*/) {}
// Called when the connection is closed.
virtual void OnConnectionClosed(const QuicConnectionCloseFrame& /*frame*/,
ConnectionCloseSource /*source*/) {}
// Called when the version negotiation is successful.
virtual void OnSuccessfulVersionNegotiation(
const ParsedQuicVersion& /*version*/) {}
// Called when a CachedNetworkParameters is sent to the client.
virtual void OnSendConnectionState(
const CachedNetworkParameters& /*cached_network_params*/) {}
// Called when a CachedNetworkParameters are received from the client.
virtual void OnReceiveConnectionState(
const CachedNetworkParameters& /*cached_network_params*/) {}
// Called when the connection parameters are set from the supplied
// |config|.
virtual void OnSetFromConfig(const QuicConfig& /*config*/) {}
// Called when RTT may have changed, including when an RTT is read from
// the config.
virtual void OnRttChanged(QuicTime::Delta /*rtt*/) const {}
// Called when a StopSendingFrame has been parsed.
virtual void OnStopSendingFrame(const QuicStopSendingFrame& /*frame*/) {}
// Called when a PathChallengeFrame has been parsed.
virtual void OnPathChallengeFrame(const QuicPathChallengeFrame& /*frame*/) {}
// Called when a PathResponseFrame has been parsed.
virtual void OnPathResponseFrame(const QuicPathResponseFrame& /*frame*/) {}
// Called when a StreamsBlockedFrame has been parsed.
virtual void OnStreamsBlockedFrame(const QuicStreamsBlockedFrame& /*frame*/) {
}
// Called when a MaxStreamsFrame has been parsed.
virtual void OnMaxStreamsFrame(const QuicMaxStreamsFrame& /*frame*/) {}
};
class QUIC_EXPORT_PRIVATE QuicConnectionHelperInterface {
public:
virtual ~QuicConnectionHelperInterface() {}
// Returns a QuicClock to be used for all time related functions.
virtual const QuicClock* GetClock() const = 0;
// Returns a QuicRandom to be used for all random number related functions.
virtual QuicRandom* GetRandomGenerator() = 0;
// Returns a QuicBufferAllocator to be used for stream send buffers.
virtual QuicBufferAllocator* GetStreamSendBufferAllocator() = 0;
};
class QUIC_EXPORT_PRIVATE QuicConnection
: public QuicFramerVisitorInterface,
public QuicBlockedWriterInterface,
public QuicPacketCreator::DelegateInterface,
public QuicSentPacketManager::NetworkChangeVisitor {
public:
// Constructs a new QuicConnection for |connection_id| and
// |initial_peer_address| using |writer| to write packets. |owns_writer|
// specifies whether the connection takes ownership of |writer|. |helper| must
// outlive this connection.
QuicConnection(QuicConnectionId server_connection_id,
QuicSocketAddress initial_peer_address,
QuicConnectionHelperInterface* helper,
QuicAlarmFactory* alarm_factory,
QuicPacketWriter* writer,
bool owns_writer,
Perspective perspective,
const ParsedQuicVersionVector& supported_versions);
QuicConnection(const QuicConnection&) = delete;
QuicConnection& operator=(const QuicConnection&) = delete;
~QuicConnection() override;
// Sets connection parameters from the supplied |config|.
void SetFromConfig(const QuicConfig& config);
// Called by the session when sending connection state to the client.
virtual void OnSendConnectionState(
const CachedNetworkParameters& cached_network_params);
// Called by the session when receiving connection state from the client.
virtual void OnReceiveConnectionState(
const CachedNetworkParameters& cached_network_params);
// Called by the Session when the client has provided CachedNetworkParameters.
virtual void ResumeConnectionState(
const CachedNetworkParameters& cached_network_params,
bool max_bandwidth_resumption);
// Called by the Session when a max pacing rate for the connection is needed.
virtual void SetMaxPacingRate(QuicBandwidth max_pacing_rate);
// Allows the client to adjust network parameters based on external
// information.
void AdjustNetworkParameters(QuicBandwidth bandwidth,
QuicTime::Delta rtt,
bool allow_cwnd_to_decrease);
// Returns the max pacing rate for the connection.
virtual QuicBandwidth MaxPacingRate() const;
// Sends crypto handshake messages of length |write_length| to the peer in as
// few packets as possible. Returns the number of bytes consumed from the
// data.
virtual size_t SendCryptoData(EncryptionLevel level,
size_t write_length,
QuicStreamOffset offset);
// Send the data of length |write_length| to the peer in as few packets as
// possible. Returns the number of bytes consumed from data, and a boolean
// indicating if the fin bit was consumed. This does not indicate the data
// has been sent on the wire: it may have been turned into a packet and queued
// if the socket was unexpectedly blocked.
virtual QuicConsumedData SendStreamData(QuicStreamId id,
size_t write_length,
QuicStreamOffset offset,
StreamSendingState state);
// Send |frame| to the peer. Returns true if frame is consumed, false
// otherwise.
virtual bool SendControlFrame(const QuicFrame& frame);
// Called when stream |id| is reset because of |error|.
virtual void OnStreamReset(QuicStreamId id, QuicRstStreamErrorCode error);
// Closes the connection.
// |connection_close_behavior| determines whether or not a connection close
// packet is sent to the peer.
virtual void CloseConnection(
QuicErrorCode error,
const std::string& details,
ConnectionCloseBehavior connection_close_behavior);
// Returns statistics tracked for this connection.
const QuicConnectionStats& GetStats();
// Processes an incoming UDP packet (consisting of a QuicEncryptedPacket) from
// the peer.
// In a client, the packet may be "stray" and have a different connection ID
// than that of this connection.
virtual void ProcessUdpPacket(const QuicSocketAddress& self_address,
const QuicSocketAddress& peer_address,
const QuicReceivedPacket& packet);
// QuicBlockedWriterInterface
// Called when the underlying connection becomes writable to allow queued
// writes to happen.
void OnBlockedWriterCanWrite() override;
bool IsWriterBlocked() const override {
return writer_ != nullptr && writer_->IsWriteBlocked();
}
// Called when the caller thinks it's worth a try to write.
virtual void OnCanWrite();
// Called when an error occurs while attempting to write a packet to the
// network.
void OnWriteError(int error_code);
// Whether |result| represents a MSG TOO BIG write error.
bool IsMsgTooBig(const WriteResult& result);
// If the socket is not blocked, writes queued packets.
void WriteIfNotBlocked();
// If the socket is not blocked, writes queued packets and bundles any pending
// ACKs.
void WriteAndBundleAcksIfNotBlocked();
// Set the packet writer.
void SetQuicPacketWriter(QuicPacketWriter* writer, bool owns_writer) {
DCHECK(writer != nullptr);
if (writer_ != nullptr && owns_writer_) {
delete writer_;
}
writer_ = writer;
owns_writer_ = owns_writer;
}
// Set self address.
void SetSelfAddress(QuicSocketAddress address) { self_address_ = address; }
// The version of the protocol this connection is using.
QuicTransportVersion transport_version() const {
return framer_.transport_version();
}
ParsedQuicVersion version() const { return framer_.version(); }
// The versions of the protocol that this connection supports.
const ParsedQuicVersionVector& supported_versions() const {
return framer_.supported_versions();
}
// From QuicFramerVisitorInterface
void OnError(QuicFramer* framer) override;
bool OnProtocolVersionMismatch(ParsedQuicVersion received_version) override;
void OnPacket() override;
void OnPublicResetPacket(const QuicPublicResetPacket& packet) override;
void OnVersionNegotiationPacket(
const QuicVersionNegotiationPacket& packet) override;
void OnRetryPacket(QuicConnectionId original_connection_id,
QuicConnectionId new_connection_id,
QuicStringPiece retry_token) override;
bool OnUnauthenticatedPublicHeader(const QuicPacketHeader& header) override;
bool OnUnauthenticatedHeader(const QuicPacketHeader& header) override;
void OnDecryptedPacket(EncryptionLevel level) override;
bool OnPacketHeader(const QuicPacketHeader& header) override;
void OnCoalescedPacket(const QuicEncryptedPacket& packet) override;
void OnUndecryptablePacket(const QuicEncryptedPacket& packet,
EncryptionLevel decryption_level,
bool has_decryption_key) override;
bool OnStreamFrame(const QuicStreamFrame& frame) override;
bool OnCryptoFrame(const QuicCryptoFrame& frame) override;
bool OnAckFrameStart(QuicPacketNumber largest_acked,
QuicTime::Delta ack_delay_time) override;
bool OnAckRange(QuicPacketNumber start, QuicPacketNumber end) override;
bool OnAckTimestamp(QuicPacketNumber packet_number,
QuicTime timestamp) override;
bool OnAckFrameEnd(QuicPacketNumber start) override;
bool OnStopWaitingFrame(const QuicStopWaitingFrame& frame) override;
bool OnPaddingFrame(const QuicPaddingFrame& frame) override;
bool OnPingFrame(const QuicPingFrame& frame) override;
bool OnRstStreamFrame(const QuicRstStreamFrame& frame) override;
bool OnConnectionCloseFrame(const QuicConnectionCloseFrame& frame) override;
bool OnStopSendingFrame(const QuicStopSendingFrame& frame) override;
bool OnPathChallengeFrame(const QuicPathChallengeFrame& frame) override;
bool OnPathResponseFrame(const QuicPathResponseFrame& frame) override;
bool OnGoAwayFrame(const QuicGoAwayFrame& frame) override;
bool OnMaxStreamsFrame(const QuicMaxStreamsFrame& frame) override;
bool OnStreamsBlockedFrame(const QuicStreamsBlockedFrame& frame) override;
bool OnWindowUpdateFrame(const QuicWindowUpdateFrame& frame) override;
bool OnBlockedFrame(const QuicBlockedFrame& frame) override;
bool OnNewConnectionIdFrame(const QuicNewConnectionIdFrame& frame) override;
bool OnRetireConnectionIdFrame(
const QuicRetireConnectionIdFrame& frame) override;
bool OnNewTokenFrame(const QuicNewTokenFrame& frame) override;
bool OnMessageFrame(const QuicMessageFrame& frame) override;
void OnPacketComplete() override;
bool IsValidStatelessResetToken(QuicUint128 token) const override;
void OnAuthenticatedIetfStatelessResetPacket(
const QuicIetfStatelessResetPacket& packet) override;
// QuicPacketGenerator::DelegateInterface
bool ShouldGeneratePacket(HasRetransmittableData retransmittable,
IsHandshake handshake) override;
const QuicFrames MaybeBundleAckOpportunistically() override;
// QuicPacketCreator::DelegateInterface
char* GetPacketBuffer() override;
void OnSerializedPacket(SerializedPacket* packet) override;
void OnUnrecoverableError(QuicErrorCode error,
const std::string& error_details) override;
// QuicSentPacketManager::NetworkChangeVisitor
void OnCongestionChange() override;
void OnPathMtuIncreased(QuicPacketLength packet_size) override;
// Please note, this is not a const function. For logging purpose, please use
// ack_frame().
const QuicFrame GetUpdatedAckFrame();
// Called when the handshake completes. On the client side, handshake
// completes on receipt of SHLO. On the server side, handshake completes when
// SHLO gets ACKed (or a forward secure packet gets decrypted successfully).
// TODO(fayang): Add a guard that this only gets called once.
void OnHandshakeComplete();
// Accessors
void set_visitor(QuicConnectionVisitorInterface* visitor) {
visitor_ = visitor;
}
void set_debug_visitor(QuicConnectionDebugVisitor* debug_visitor) {
debug_visitor_ = debug_visitor;
sent_packet_manager_.SetDebugDelegate(debug_visitor);
}
// Used in Chromium, but not internally.
// Must only be called before ping_alarm_ is set.
void set_ping_timeout(QuicTime::Delta ping_timeout) {
DCHECK(!ping_alarm_->IsSet());
ping_timeout_ = ping_timeout;
}
const QuicTime::Delta ping_timeout() const { return ping_timeout_; }
// Used in Chromium, but not internally.
// Sets an initial timeout for the ping alarm when there is no retransmittable
// data in flight, allowing for a more aggressive ping alarm in that case.
void set_initial_retransmittable_on_wire_timeout(
QuicTime::Delta retransmittable_on_wire_timeout) {
DCHECK(!ping_alarm_->IsSet());
initial_retransmittable_on_wire_timeout_ = retransmittable_on_wire_timeout;
}
const QuicTime::Delta initial_retransmittable_on_wire_timeout() const {
return initial_retransmittable_on_wire_timeout_;
}
// Used in Chromium, but not internally.
void set_creator_debug_delegate(QuicPacketCreator::DebugDelegate* visitor) {
packet_generator_.set_debug_delegate(visitor);
}
const QuicSocketAddress& self_address() const { return self_address_; }
const QuicSocketAddress& peer_address() const { return direct_peer_address_; }
const QuicSocketAddress& effective_peer_address() const {
return effective_peer_address_;
}
QuicConnectionId connection_id() const { return server_connection_id_; }
QuicConnectionId client_connection_id() const {
return client_connection_id_;
}
void set_client_connection_id(QuicConnectionId client_connection_id);
const QuicClock* clock() const { return clock_; }
QuicRandom* random_generator() const { return random_generator_; }
QuicByteCount max_packet_length() const;
void SetMaxPacketLength(QuicByteCount length);
size_t mtu_probe_count() const { return mtu_probe_count_; }
bool connected() const { return connected_; }
// Must only be called on client connections.
const ParsedQuicVersionVector& server_supported_versions() const {
DCHECK_EQ(Perspective::IS_CLIENT, perspective_);
return server_supported_versions_;
}
// Testing only.
size_t NumQueuedPackets() const {
if (treat_queued_packets_as_sent_) {
return buffered_packets_.size();
}
return queued_packets_.size();
}
// Returns true if the underlying UDP socket is writable, there is
// no queued data and the connection is not congestion-control
// blocked.
bool CanWriteStreamData();
// Returns true if the connection has queued packets or frames.
bool HasQueuedData() const;
// Sets the handshake and idle state connection timeouts.
void SetNetworkTimeouts(QuicTime::Delta handshake_timeout,
QuicTime::Delta idle_timeout);
// If the connection has timed out, this will close the connection.
// Otherwise, it will reschedule the timeout alarm.
void CheckForTimeout();
// Called when the ping alarm fires. Causes a ping frame to be sent only
// if the retransmission alarm is not running.
void OnPingTimeout();
// Sets up a packet with an QuicAckFrame and sends it out.
void SendAck();
// Called when the path degrading alarm fires.
void OnPathDegradingTimeout();
// Called when an RTO fires. Resets the retransmission alarm if there are
// remaining unacked packets.
void OnRetransmissionTimeout();
// Retransmits all unacked packets with retransmittable frames if
// |retransmission_type| is ALL_UNACKED_PACKETS, otherwise retransmits only
// initially encrypted packets. Used when the negotiated protocol version is
// different from what was initially assumed and when the initial encryption
// changes.
void RetransmitUnackedPackets(TransmissionType retransmission_type);
// Calls |sent_packet_manager_|'s NeuterUnencryptedPackets. Used when the
// connection becomes forward secure and hasn't received acks for all packets.
void NeuterUnencryptedPackets();
// Changes the encrypter used for level |level| to |encrypter|.
void SetEncrypter(EncryptionLevel level,
std::unique_ptr<QuicEncrypter> encrypter);
// SetNonceForPublicHeader sets the nonce that will be transmitted in the
// header of each packet encrypted at the initial encryption level decrypted.
// This should only be called on the server side.
void SetDiversificationNonce(const DiversificationNonce& nonce);
// SetDefaultEncryptionLevel sets the encryption level that will be applied
// to new packets.
void SetDefaultEncryptionLevel(EncryptionLevel level);
// SetDecrypter sets the primary decrypter, replacing any that already exists.
// If an alternative decrypter is in place then the function DCHECKs. This is
// intended for cases where one knows that future packets will be using the
// new decrypter and the previous decrypter is now obsolete. |level| indicates
// the encryption level of the new decrypter.
void SetDecrypter(EncryptionLevel level,
std::unique_ptr<QuicDecrypter> decrypter);
// SetAlternativeDecrypter sets a decrypter that may be used to decrypt
// future packets. |level| indicates the encryption level of the decrypter. If
// |latch_once_used| is true, then the first time that the decrypter is
// successful it will replace the primary decrypter. Otherwise both
// decrypters will remain active and the primary decrypter will be the one
// last used.
void SetAlternativeDecrypter(EncryptionLevel level,
std::unique_ptr<QuicDecrypter> decrypter,
bool latch_once_used);
void InstallDecrypter(EncryptionLevel level,
std::unique_ptr<QuicDecrypter> decrypter);
void RemoveDecrypter(EncryptionLevel level);
const QuicDecrypter* decrypter() const;
const QuicDecrypter* alternative_decrypter() const;
Perspective perspective() const { return perspective_; }
// Allow easy overriding of truncated connection IDs.
void set_can_truncate_connection_ids(bool can) {
can_truncate_connection_ids_ = can;
}
// Returns the underlying sent packet manager.
const QuicSentPacketManager& sent_packet_manager() const {
return sent_packet_manager_;
}
// Returns the underlying sent packet manager.
QuicSentPacketManager& sent_packet_manager() { return sent_packet_manager_; }
UberReceivedPacketManager& received_packet_manager() {
return uber_received_packet_manager_;
}
bool CanWrite(HasRetransmittableData retransmittable);
// When the flusher is out of scope, only the outermost flusher will cause a
// flush of the connection and set the retransmission alarm if there is one
// pending. In addition, this flusher can be configured to ensure that an ACK
// frame is included in the first packet created, if there's new ack
// information to be sent.
class QUIC_EXPORT_PRIVATE ScopedPacketFlusher {
public:
explicit ScopedPacketFlusher(QuicConnection* connection);
~ScopedPacketFlusher();
private:
QuicConnection* connection_;
// If true, when this flusher goes out of scope, flush connection and set
// retransmission alarm if there is one pending.
bool flush_and_set_pending_retransmission_alarm_on_delete_;
};
QuicPacketWriter* writer() { return writer_; }
const QuicPacketWriter* writer() const { return writer_; }
// Sends an MTU discovery packet of size |target_mtu|. If the packet is
// acknowledged by the peer, the maximum packet size will be increased to
// |target_mtu|.
void SendMtuDiscoveryPacket(QuicByteCount target_mtu);
// Sends a connectivity probing packet to |peer_address| with
// |probing_writer|. If |probing_writer| is nullptr, will use default
// packet writer to write the packet. Returns true if subsequent packets can
// be written to the probing writer. If connection is V99, a padded IETF QUIC
// PATH_CHALLENGE packet is transmitted; if not V99, a Google QUIC padded PING
// packet is transmitted.
virtual bool SendConnectivityProbingPacket(
QuicPacketWriter* probing_writer,
const QuicSocketAddress& peer_address);
// Sends response to a connectivity probe. Sends either a Padded Ping
// or an IETF PATH_RESPONSE based on the version of the connection.
// Is the counterpart to SendConnectivityProbingPacket().
virtual void SendConnectivityProbingResponsePacket(
const QuicSocketAddress& peer_address);
// Sends an MTU discovery packet of size |mtu_discovery_target_| and updates
// the MTU discovery alarm.
void DiscoverMtu();
// Sets the session notifier on the SentPacketManager.
void SetSessionNotifier(SessionNotifierInterface* session_notifier);
// Set data producer in framer.
void SetDataProducer(QuicStreamFrameDataProducer* data_producer);
// Set transmission type of next sending packets.
void SetTransmissionType(TransmissionType type);
// Tries to send |message| and returns the message status.
virtual MessageStatus SendMessage(QuicMessageId message_id,
QuicMemSliceSpan message);
// Returns the largest payload that will fit into a single MESSAGE frame.
// Because overhead can vary during a connection, this method should be
// checked for every message.
QuicPacketLength GetCurrentLargestMessagePayload() const;
// Returns the largest payload that will fit into a single MESSAGE frame at
// any point during the connection. This assumes the version and
// connection ID lengths do not change.
QuicPacketLength GetGuaranteedLargestMessagePayload() const;
// Returns the id of the cipher last used for decrypting packets.
uint32_t cipher_id() const;
std::vector<std::unique_ptr<QuicEncryptedPacket>>* termination_packets() {
return termination_packets_.get();
}
bool ack_frame_updated() const;
QuicConnectionHelperInterface* helper() { return helper_; }
QuicAlarmFactory* alarm_factory() { return alarm_factory_; }
QuicStringPiece GetCurrentPacket();
const QuicFramer& framer() const { return framer_; }
const QuicPacketGenerator& packet_generator() const {
return packet_generator_;
}
EncryptionLevel encryption_level() const { return encryption_level_; }
EncryptionLevel last_decrypted_level() const {
return last_decrypted_packet_level_;
}
const QuicSocketAddress& last_packet_source_address() const {
return last_packet_source_address_;
}
bool fill_up_link_during_probing() const {
return fill_up_link_during_probing_;
}
void set_fill_up_link_during_probing(bool new_value) {
fill_up_link_during_probing_ = new_value;
}
// This setting may be changed during the crypto handshake in order to
// enable/disable padding of different packets in the crypto handshake.
//
// This setting should never be set to false in public facing endpoints. It
// can only be set to false if there is some other mechanism of preventing
// amplification attacks, such as ICE (plus its a non-standard quic).
void set_fully_pad_crypto_handshake_packets(bool new_value) {
packet_generator_.set_fully_pad_crypto_handshake_packets(new_value);
}
bool fully_pad_during_crypto_handshake() const {
return packet_generator_.fully_pad_crypto_handshake_packets();
}
size_t min_received_before_ack_decimation() const;
void set_min_received_before_ack_decimation(size_t new_value);
size_t ack_frequency_before_ack_decimation() const;
void set_ack_frequency_before_ack_decimation(size_t new_value);
// If |defer| is true, configures the connection to defer sending packets in
// response to an ACK to the SendAlarm. If |defer| is false, packets may be
// sent immediately after receiving an ACK.
void set_defer_send_in_response_to_packets(bool defer) {
defer_send_in_response_to_packets_ = defer;
}
// Sets the current per-packet options for the connection. The QuicConnection
// does not take ownership of |options|; |options| must live for as long as
// the QuicConnection is in use.
void set_per_packet_options(PerPacketOptions* options) {
per_packet_options_ = options;
}
bool IsPathDegrading() const { return is_path_degrading_; }
// Attempts to process any queued undecryptable packets.
void MaybeProcessUndecryptablePackets();
// Queue a coalesced packet.
void QueueCoalescedPacket(const QuicEncryptedPacket& packet);
// Process previously queued coalesced packets.
void MaybeProcessCoalescedPackets();
enum PacketContent : uint8_t {
NO_FRAMES_RECEIVED,
// TODO(fkastenholz): Change name when we get rid of padded ping/
// pre-version-99.
// Also PATH CHALLENGE and PATH RESPONSE.
FIRST_FRAME_IS_PING,
SECOND_FRAME_IS_PADDING,
NOT_PADDED_PING, // Set if the packet is not {PING, PADDING}.
};
// Whether the handshake is confirmed from this connection's perspective.
bool IsHandshakeConfirmed() const {
return sent_packet_manager_.handshake_confirmed();
}
// Returns the largest received packet number sent by peer.
QuicPacketNumber GetLargestReceivedPacket() const;
// Adds the connection ID to a set of connection IDs that are accepted as
// destination on incoming packets.
void AddIncomingConnectionId(QuicConnectionId connection_id);
// Called when ACK alarm goes off. Sends ACKs of those packet number spaces
// which have expired ACK timeout. Only used when this connection supports
// multiple packet number spaces.
void SendAllPendingAcks();
// Returns true if this connection supports multiple packet number spaces.
bool SupportsMultiplePacketNumberSpaces() const;
// For logging purpose.
const QuicAckFrame& ack_frame() const;
// Install encrypter and decrypter for ENCRYPTION_INITIAL using
// |connection_id| as the first client-sent destination connection ID,
// or the one sent after an IETF Retry.
void InstallInitialCrypters(QuicConnectionId connection_id);
protected:
// Calls cancel() on all the alarms owned by this connection.
void CancelAllAlarms();
// Send a packet to the peer, and takes ownership of the packet if the packet
// cannot be written immediately.
virtual void SendOrQueuePacket(SerializedPacket* packet);
// Called after a packet is received from a new effective peer address and is
// decrypted. Starts validation of effective peer's address change. Calls
// OnConnectionMigration as soon as the address changed.
void StartEffectivePeerMigration(AddressChangeType type);
// Called when a effective peer address migration is validated.
virtual void OnEffectivePeerMigrationValidated();
// Get the effective peer address from the packet being processed. For proxied
// connections, effective peer address is the address of the endpoint behind
// the proxy. For non-proxied connections, effective peer address is the same
// as peer address.
//
// Notes for implementations in subclasses:
// - If the connection is not proxied, the overridden method should use the
// base implementation:
//
// return QuicConnection::GetEffectivePeerAddressFromCurrentPacket();
//
// - If the connection is proxied, the overridden method may return either of
// the following:
// a) The address of the endpoint behind the proxy. The address is used to
// drive effective peer migration.
// b) An uninitialized address, meaning the effective peer address does not
// change.
virtual QuicSocketAddress GetEffectivePeerAddressFromCurrentPacket() const;
// Selects and updates the version of the protocol being used by selecting a
// version from |available_versions| which is also supported. Returns true if
// such a version exists, false otherwise.
bool SelectMutualVersion(const ParsedQuicVersionVector& available_versions);
// Returns the current per-packet options for the connection.
PerPacketOptions* per_packet_options() { return per_packet_options_; }
AddressChangeType active_effective_peer_migration_type() const {
return active_effective_peer_migration_type_;
}
// Sends a connection close packet to the peer and includes an ACK if the ACK
// is not empty, the |error| is not PACKET_WRITE_ERROR, and it fits.
virtual void SendConnectionClosePacket(QuicErrorCode error,
const std::string& details);
// Returns true if the packet should be discarded and not sent.
virtual bool ShouldDiscardPacket(const SerializedPacket& packet);
// Retransmits packets continuously until blocked by the congestion control.
// If there are no packets to retransmit, does not do anything.
void SendProbingRetransmissions();
// Decides whether to send probing retransmissions, and does so if required.
void MaybeSendProbingRetransmissions();
// Notify various components(SendPacketManager, Session etc.) that this
// connection has been migrated.
virtual void OnConnectionMigration(AddressChangeType addr_change_type);
// Return whether the packet being processed is a connectivity probing.
// A packet is a connectivity probing if it is a padded ping packet with self
// and/or peer address changes.
bool IsCurrentPacketConnectivityProbing() const;
// Return true iff the writer is blocked, if blocked, call
// visitor_->OnWriteBlocked() to add the connection into the write blocked
// list.
bool HandleWriteBlocked();
private:
friend class test::QuicConnectionPeer;
typedef std::list<SerializedPacket> QueuedPacketList;
// Indicates the fate of a serialized packet in WritePacket().
enum SerializedPacketFate : uint8_t {
COALESCE, // Try to coalesce packet.
BUFFER, // Buffer packet in buffered_packets_.
SEND_TO_WRITER, // Send packet to writer.
};
// BufferedPacket stores necessary information (encrypted buffer and self/peer
// addresses) of those packets which are serialized but failed to send because
// socket is blocked. From unacked packet map and send algorithm's
// perspective, buffered packets are treated as sent.
struct QUIC_EXPORT_PRIVATE BufferedPacket {
BufferedPacket(const SerializedPacket& packet,
const QuicSocketAddress& self_address,
const QuicSocketAddress& peer_address);
BufferedPacket(const BufferedPacket& other) = delete;
BufferedPacket(const BufferedPacket&& other) = delete;
~BufferedPacket();
// encrypted_buffer is owned by buffered packet.
QuicStringPiece encrypted_buffer;
// Self and peer addresses when the packet is serialized.
const QuicSocketAddress self_address;
const QuicSocketAddress peer_address;
};
// Notifies the visitor of the close and marks the connection as disconnected.
// Does not send a connection close frame to the peer. It should only be
// called by CloseConnection or OnConnectionCloseFrame, OnPublicResetPacket,
// and OnAuthenticatedIetfStatelessResetPacket.
void TearDownLocalConnectionState(QuicErrorCode error,
const std::string& details,
ConnectionCloseSource source);
void TearDownLocalConnectionState(const QuicConnectionCloseFrame& frame,
ConnectionCloseSource source);
// Writes the given packet to socket, encrypted with packet's
// encryption_level. Returns true on successful write, and false if the writer
// was blocked and the write needs to be tried again. Notifies the
// SentPacketManager when the write is successful and sets
// retransmittable frames to nullptr.
// Saves the connection close packet for later transmission, even if the
// writer is write blocked.
bool WritePacket(SerializedPacket* packet);
// Flush packets buffered in the writer, if any.
void FlushPackets();
// Make sure a stop waiting we got from our peer is sane.
// Returns nullptr if the frame is valid or an error string if it was invalid.
const char* ValidateStopWaitingFrame(
const QuicStopWaitingFrame& stop_waiting);
// Sends a version negotiation packet to the peer.
void SendVersionNegotiationPacket(bool ietf_quic, bool has_length_prefix);
// Clears any accumulated frames from the last received packet.
void ClearLastFrames();
// Deletes and clears any queued packets.
void ClearQueuedPackets();
// Closes the connection if the sent packet manager is tracking too many
// outstanding packets.
void CloseIfTooManyOutstandingSentPackets();
// Writes as many queued packets as possible. The connection must not be
// blocked when this is called.
void WriteQueuedPackets();
// Writes new data if congestion control allows.
void WriteNewData();
// Queues |packet| in the hopes that it can be decrypted in the
// future, when a new key is installed.
void QueueUndecryptablePacket(const QuicEncryptedPacket& packet);
// Sends any packets which are a response to the last packet, including both
// acks and pending writes if an ack opened the congestion window.
void MaybeSendInResponseToPacket();
// Gets the least unacked packet number, which is the next packet number to be
// sent if there are no outstanding packets.
QuicPacketNumber GetLeastUnacked() const;
// Sets the timeout alarm to the appropriate value, if any.
void SetTimeoutAlarm();
// Sets the ping alarm to the appropriate value, if any.
void SetPingAlarm();
// Sets the retransmission alarm based on SentPacketManager.
void SetRetransmissionAlarm();
// Sets the path degrading alarm.
void SetPathDegradingAlarm();
// Sets the MTU discovery alarm if necessary.
// |sent_packet_number| is the recently sent packet number.
void MaybeSetMtuAlarm(QuicPacketNumber sent_packet_number);
// Sets ack alarm to |time| if ack alarm is not set or the deadline > time.
void MaybeSetAckAlarmTo(QuicTime time);
HasRetransmittableData IsRetransmittable(const SerializedPacket& packet);
bool IsTerminationPacket(const SerializedPacket& packet);
// Set the size of the packet we are targeting while doing path MTU discovery.
void SetMtuDiscoveryTarget(QuicByteCount target);
// Returns |suggested_max_packet_size| clamped to any limits set by the
// underlying writer, connection, or protocol.
QuicByteCount GetLimitedMaxPacketSize(
QuicByteCount suggested_max_packet_size);
// Do any work which logically would be done in OnPacket but can not be
// safely done until the packet is validated. Returns true if packet can be
// handled, false otherwise.
bool ProcessValidatedPacket(const QuicPacketHeader& header);
// Returns true if received |packet_number| can be processed. Please note,
// this is called after packet got decrypted successfully.
bool ValidateReceivedPacketNumber(QuicPacketNumber packet_number);
// Consider receiving crypto frame on non crypto stream as memory corruption.
bool MaybeConsiderAsMemoryCorruption(const QuicStreamFrame& frame);
// Check if the connection has no outstanding data to send and notify
// congestion controller if it is the case.
void CheckIfApplicationLimited();
// Sets |current_packet_content_| to |type| if applicable. And
// starts effective peer migration if current packet is confirmed not a
// connectivity probe and |current_effective_peer_migration_type_| indicates
// effective peer address change.
void UpdatePacketContent(PacketContent type);
// Called when last received ack frame has been processed.
// |send_stop_waiting| indicates whether a stop waiting needs to be sent.
// |acked_new_packet| is true if a previously-unacked packet was acked.
void PostProcessAfterAckFrame(bool send_stop_waiting, bool acked_new_packet);
// Called when an ACK is received to set the path degrading alarm or
// retransmittable on wire alarm.
void MaybeSetPathDegradingAlarm(bool acked_new_packet);
// Updates the release time into the future.
void UpdateReleaseTimeIntoFuture();
// Sends generic path probe packet to the peer. If we are not IETF QUIC, will
// always send a padded ping, regardless of whether this is a request or
// response. If version 99/ietf quic, will send a PATH_RESPONSE if
// |is_response| is true, a PATH_CHALLENGE if not.
bool SendGenericPathProbePacket(QuicPacketWriter* probing_writer,
const QuicSocketAddress& peer_address,
bool is_response);
// Called when an ACK is about to send. Resets ACK related internal states,
// e.g., cancels ack_alarm_, resets
// num_retransmittable_packets_received_since_last_ack_sent_ etc.
void ResetAckStates();
void PopulateStopWaitingFrame(QuicStopWaitingFrame* stop_waiting);
// Enables multiple packet number spaces support based on handshake protocol
// and flags.
void MaybeEnableMultiplePacketNumberSpacesSupport();
// Returns packet fate when trying to write a packet.
SerializedPacketFate DeterminePacketFate();
// Returns the encryption level the connection close packet should be sent at,
// which is the highest encryption level that peer can guarantee to process.
EncryptionLevel GetConnectionCloseEncryptionLevel() const;
// Called after an ACK frame is successfully processed to update largest
// received packet number which contains an ACK frame.
void SetLargestReceivedPacketWithAck(QuicPacketNumber new_value);
// Returns largest received packet number which contains an ACK frame.
QuicPacketNumber GetLargestReceivedPacketWithAck() const;
// Returns the largest packet number that has been sent.
QuicPacketNumber GetLargestSentPacket() const;
// Returns the largest sent packet number that has been ACKed by peer.
QuicPacketNumber GetLargestAckedPacket() const;
// Whether incoming_connection_ids_ contains connection_id.
bool HasIncomingConnectionId(QuicConnectionId connection_id);
// Whether connection enforces anti-amplification limit.
bool EnforceAntiAmplificationLimit() const;
// Whether connection is limited by amplification factor.
bool LimitedByAmplificationFactor() const;
QuicFramer framer_;
// Contents received in the current packet, especially used to identify
// whether the current packet is a padded PING packet.
PacketContent current_packet_content_;
// Set to true as soon as the packet currently being processed has been
// detected as a connectivity probing.
// Always false outside the context of ProcessUdpPacket().
bool is_current_packet_connectivity_probing_;
// Caches the current effective peer migration type if a effective peer
// migration might be initiated. As soon as the current packet is confirmed
// not a connectivity probe, effective peer migration will start.
AddressChangeType current_effective_peer_migration_type_;
QuicConnectionHelperInterface* helper_; // Not owned.
QuicAlarmFactory* alarm_factory_; // Not owned.
PerPacketOptions* per_packet_options_; // Not owned.
QuicPacketWriter* writer_; // Owned or not depending on |owns_writer_|.
bool owns_writer_;
// Encryption level for new packets. Should only be changed via
// SetDefaultEncryptionLevel().
EncryptionLevel encryption_level_;
const QuicClock* clock_;
QuicRandom* random_generator_;
QuicConnectionId server_connection_id_;
QuicConnectionId client_connection_id_;
// On the server, the connection ID is set when receiving the first packet.
// This variable ensures we only set it this way once.
bool client_connection_id_is_set_;
// Address on the last successfully processed packet received from the
// direct peer.
QuicSocketAddress self_address_;
QuicSocketAddress peer_address_;
QuicSocketAddress direct_peer_address_;
// Address of the endpoint behind the proxy if the connection is proxied.
// Otherwise it is the same as |peer_address_|.
// NOTE: Currently |effective_peer_address_| and |peer_address_| are always
// the same(the address of the direct peer), but soon we'll change
// |effective_peer_address_| to be the address of the endpoint behind the
// proxy if the connection is proxied.
QuicSocketAddress effective_peer_address_;
// Records change type when the effective peer initiates migration to a new
// address. Reset to NO_CHANGE after effective peer migration is validated.
AddressChangeType active_effective_peer_migration_type_;
// Records highest sent packet number when effective peer migration is
// started.
QuicPacketNumber highest_packet_sent_before_effective_peer_migration_;
// True if the last packet has gotten far enough in the framer to be
// decrypted.
bool last_packet_decrypted_;
QuicByteCount last_size_; // Size of the last received packet.
// TODO(rch): remove this when b/27221014 is fixed.
const char* current_packet_data_; // UDP payload of packet currently being
// parsed or nullptr.
EncryptionLevel last_decrypted_packet_level_;
QuicPacketHeader last_header_;
bool should_last_packet_instigate_acks_;
// Track some peer state so we can do less bookkeeping
// Largest sequence sent by the peer which had an ack frame (latest ack info).
// Do not read or write directly, use GetLargestReceivedPacketWithAck() and
// SetLargestReceivedPacketWithAck() instead.
QuicPacketNumber largest_seen_packet_with_ack_;
// Largest packet number sent by the peer which had an ACK frame per packet
// number space. Only used when this connection supports multiple packet
// number spaces.
QuicPacketNumber largest_seen_packets_with_ack_[NUM_PACKET_NUMBER_SPACES];
// Largest packet number sent by the peer which had a stop waiting frame.
QuicPacketNumber largest_seen_packet_with_stop_waiting_;
// Collection of packets which were received before encryption was
// established, but which could not be decrypted. We buffer these on
// the assumption that they could not be processed because they were
// sent with the INITIAL encryption and the CHLO message was lost.
QuicDeque<std::unique_ptr<QuicEncryptedPacket>> undecryptable_packets_;
// Collection of coalesced packets which were received while processing
// the current packet.
QuicDeque<std::unique_ptr<QuicEncryptedPacket>> coalesced_packets_;
// Maximum number of undecryptable packets the connection will store.
size_t max_undecryptable_packets_;
// Maximum number of tracked packets.
QuicPacketCount max_tracked_packets_;
// When the version negotiation packet could not be sent because the socket
// was not writable, this is set to true.
bool pending_version_negotiation_packet_;
// Used when pending_version_negotiation_packet_ is true.
bool send_ietf_version_negotiation_packet_;
bool send_version_negotiation_packet_with_prefixed_lengths_;
// When packets could not be sent because the socket was not writable,
// they are added to this list. All corresponding frames are in
// unacked_packets_ if they are to be retransmitted. Packets encrypted_buffer
// fields are owned by the QueuedPacketList, in order to ensure they outlast
// the original scope of the SerializedPacket.
// TODO(fayang): Remove this when deprecating
// quic_treat_queued_packets_as_sent.
QueuedPacketList queued_packets_;
// Contains the connection close packets if the connection has been closed.
std::unique_ptr<std::vector<std::unique_ptr<QuicEncryptedPacket>>>
termination_packets_;
// Determines whether or not a connection close packet is sent to the peer
// after idle timeout due to lack of network activity.
// This is particularly important on mobile, where waking up the radio is
// undesirable.
ConnectionCloseBehavior idle_timeout_connection_close_behavior_;
// When true, close the QUIC connection after 5 RTOs. Due to the min rto of
// 200ms, this is over 5 seconds.
bool close_connection_after_five_rtos_;
UberReceivedPacketManager uber_received_packet_manager_;
// Indicates how many consecutive times an ack has arrived which indicates
// the peer needs to stop waiting for some packets.
// TODO(fayang): remove this when deprecating QUIC_VERSION_43.
int stop_waiting_count_;
// Indicates the retransmission alarm needs to be set.
bool pending_retransmission_alarm_;
// If true, defer sending data in response to received packets to the
// SendAlarm.
bool defer_send_in_response_to_packets_;
// The timeout for PING.
QuicTime::Delta ping_timeout_;
// Initial timeout for how long the wire can have no retransmittable packets.
QuicTime::Delta initial_retransmittable_on_wire_timeout_;
// Indicates how many retransmittable-on-wire pings have been emitted without
// receiving any new data in between.
int consecutive_retransmittable_on_wire_ping_count_;
// Arena to store class implementations within the QuicConnection.
QuicConnectionArena arena_;
// An alarm that fires when an ACK should be sent to the peer.
QuicArenaScopedPtr<QuicAlarm> ack_alarm_;
// An alarm that fires when a packet needs to be retransmitted.
QuicArenaScopedPtr<QuicAlarm> retransmission_alarm_;
// An alarm that is scheduled when the SentPacketManager requires a delay
// before sending packets and fires when the packet may be sent.
QuicArenaScopedPtr<QuicAlarm> send_alarm_;
// An alarm that is scheduled when the connection can still write and there
// may be more data to send.
// An alarm that fires when the connection may have timed out.
QuicArenaScopedPtr<QuicAlarm> timeout_alarm_;
// An alarm that fires when a ping should be sent.
QuicArenaScopedPtr<QuicAlarm> ping_alarm_;
// An alarm that fires when an MTU probe should be sent.
QuicArenaScopedPtr<QuicAlarm> mtu_discovery_alarm_;
// An alarm that fires when this connection is considered degrading.
QuicArenaScopedPtr<QuicAlarm> path_degrading_alarm_;
// An alarm that fires to process undecryptable packets when new decyrption
// keys are available.
QuicArenaScopedPtr<QuicAlarm> process_undecryptable_packets_alarm_;
// Neither visitor is owned by this class.
QuicConnectionVisitorInterface* visitor_;
QuicConnectionDebugVisitor* debug_visitor_;
QuicPacketGenerator packet_generator_;
// Network idle time before this connection is closed.
QuicTime::Delta idle_network_timeout_;
// The connection will wait this long for the handshake to complete.
QuicTime::Delta handshake_timeout_;
// Statistics for this session.
QuicConnectionStats stats_;
// Timestamps used for timeouts.
// The time of the first retransmittable packet that was sent after the most
// recently received packet.
QuicTime time_of_first_packet_sent_after_receiving_;
// The time that a packet is received for this connection. Initialized to
// connection creation time.
// This is used for timeouts, and does not indicate the packet was processed.
QuicTime time_of_last_received_packet_;
// Sent packet manager which tracks the status of packets sent by this
// connection and contains the send and receive algorithms to determine when
// to send packets.
QuicSentPacketManager sent_packet_manager_;
// Indicates whether connection version has been negotiated.
bool version_negotiated_;
// Tracks if the connection was created by the server or the client.
Perspective perspective_;
// True by default. False if we've received or sent an explicit connection
// close.
bool connected_;
// Destination address of the last received packet.
QuicSocketAddress last_packet_destination_address_;
// Source address of the last received packet.
QuicSocketAddress last_packet_source_address_;
// Set to false if the connection should not send truncated connection IDs to
// the peer, even if the peer supports it.
bool can_truncate_connection_ids_;
// If non-empty this contains the set of versions received in a
// version negotiation packet.
ParsedQuicVersionVector server_supported_versions_;
// The size of the packet we are targeting while doing path MTU discovery.
QuicByteCount mtu_discovery_target_;
// The number of MTU probes already sent.
size_t mtu_probe_count_;
// The number of packets between MTU probes.
QuicPacketCount packets_between_mtu_probes_;
// The packet number of the packet after which the next MTU probe will be
// sent.
QuicPacketNumber next_mtu_probe_at_;
// The value of the MTU regularly used by the connection. This is different
// from the value returned by max_packet_size(), as max_packet_size() returns
// the value of the MTU as currently used by the serializer, so if
// serialization of an MTU probe is in progress, those two values will be
// different.
QuicByteCount long_term_mtu_;
// The size of the largest packet received from peer.
QuicByteCount largest_received_packet_size_;
// Indicates whether a write error is encountered currently. This is used to
// avoid infinite write errors.
bool write_error_occurred_;
// Indicates not to send or process stop waiting frames.
bool no_stop_waiting_frames_;
// Consecutive number of sent packets which have no retransmittable frames.
size_t consecutive_num_packets_with_no_retransmittable_frames_;
// After this many packets sent without retransmittable frames, an artificial
// retransmittable frame(a WINDOW_UPDATE) will be created to solicit an ack
// from the peer. Default to kMaxConsecutiveNonRetransmittablePackets.
size_t max_consecutive_num_packets_with_no_retransmittable_frames_;
// If true, the connection will fill up the pipe with extra data whenever the
// congestion controller needs it in order to make a bandwidth estimate. This
// is useful if the application pesistently underutilizes the link, but still
// relies on having a reasonable bandwidth estimate from the connection, e.g.
// for real time applications.
bool fill_up_link_during_probing_;
// If true, the probing retransmission will not be started again. This is
// used to safeguard against an accidental tail recursion in probing
// retransmission code.
bool probing_retransmission_pending_;
// Indicates whether a stateless reset token has been received from peer.
bool stateless_reset_token_received_;
// Stores received stateless reset token from peer. Used to verify whether a
// packet is a stateless reset packet.
QuicUint128 received_stateless_reset_token_;
// Id of latest sent control frame. 0 if no control frame has been sent.
QuicControlFrameId last_control_frame_id_;
// True if the peer is unreachable on the current path.
bool is_path_degrading_;
// True if an ack frame is being processed.
bool processing_ack_frame_;
// True if the writer supports release timestamp.
bool supports_release_time_;
// Time this connection can release packets into the future.
QuicTime::Delta release_time_into_future_;
// Payload of most recently transmitted IETF QUIC connectivity
// probe packet (the PATH_CHALLENGE payload). This implementation transmits
// only one PATH_CHALLENGE per connectivity probe, so only one
// QuicPathFrameBuffer is needed.
std::unique_ptr<QuicPathFrameBuffer> transmitted_connectivity_probe_payload_;
// Payloads that were received in the most recent probe. This needs to be a
// Deque because the peer might no be using this implementation, and others
// might send a packet with more than one PATH_CHALLENGE, so all need to be
// saved and responded to.
QuicDeque<QuicPathFrameBuffer> received_path_challenge_payloads_;
// Set of connection IDs that should be accepted as destination on
// received packets. This is conceptually a set but is implemented as a
// vector to improve performance since it is expected to be very small.
std::vector<QuicConnectionId> incoming_connection_ids_;
// Indicates whether a RETRY packet has been parsed.
bool retry_has_been_parsed_;
// If max_consecutive_ptos_ > 0, close connection if consecutive PTOs is
// greater than max_consecutive_ptos.
size_t max_consecutive_ptos_;
// Bytes received before address validation. Only used when
// EnforceAntiAmplificationLimit returns true.
size_t bytes_received_before_address_validation_;
// Bytes sent before address validation. Only used when
// EnforceAntiAmplificationLimit returns true.
size_t bytes_sent_before_address_validation_;
// True if peer address has been validated. Address is considered validated
// when 1) an address token is received and validated, or 2) a HANDSHAKE
// packet has been successfully processed. Only used when
// EnforceAntiAmplificationLimit returns true.
bool address_validated_;
// Used to store content of packets which cannot be sent because of write
// blocked. Packets' encrypted buffers are copied and owned by
// buffered_packets_. From unacked_packet_map (and congestion control)'s
// perspective, those packets are considered sent. This is only used when
// treat_queued_packets_as_sent_ is true.
std::list<BufferedPacket> buffered_packets_;
// Latched value of quic_treat_queued_packets_as_sent.
const bool treat_queued_packets_as_sent_;
// Latched value of quic_mtu_discovery_v2.
const bool mtu_discovery_v2_;
// Only used if quic_mtu_discovery_v2 is true.
QuicConnectionMtuDiscoverer mtu_discoverer_;
};
} // namespace quic
#endif // QUICHE_QUIC_CORE_QUIC_CONNECTION_H_