| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef QUICHE_HTTP2_DECODER_FRAME_DECODER_STATE_H_ |
| #define QUICHE_HTTP2_DECODER_FRAME_DECODER_STATE_H_ |
| |
| // FrameDecoderState provides state and behaviors in support of decoding |
| // the common frame header and the payload of all frame types. |
| // It is an input to all of the payload decoders. |
| |
| // TODO(jamessynge): Since FrameDecoderState has far more than state in it, |
| // rename to FrameDecoderHelper, or similar. |
| |
| #include <stddef.h> |
| |
| #include <cstdint> |
| |
| #include "http2/decoder/decode_buffer.h" |
| #include "http2/decoder/decode_status.h" |
| #include "http2/decoder/http2_frame_decoder_listener.h" |
| #include "http2/decoder/http2_structure_decoder.h" |
| #include "http2/http2_constants.h" |
| #include "http2/http2_structures.h" |
| #include "http2/platform/api/http2_logging.h" |
| #include "common/platform/api/quiche_export.h" |
| |
| namespace http2 { |
| namespace test { |
| class FrameDecoderStatePeer; |
| } // namespace test |
| |
| class QUICHE_EXPORT_PRIVATE FrameDecoderState { |
| public: |
| FrameDecoderState() {} |
| |
| // Sets the listener which the decoders should call as they decode HTTP/2 |
| // frames. The listener can be changed at any time, which allows for replacing |
| // it with a no-op listener when an error is detected, either by the payload |
| // decoder (OnPaddingTooLong or OnFrameSizeError) or by the "real" listener. |
| // That in turn allows us to define Http2FrameDecoderListener such that all |
| // methods have return type void, with no direct way to indicate whether the |
| // decoder should stop, and to eliminate from the decoder all checks of the |
| // return value. Instead the listener/caller can simply replace the current |
| // listener with a no-op listener implementation. |
| // TODO(jamessynge): Make set_listener private as only Http2FrameDecoder |
| // and tests need to set it, so it doesn't need to be public. |
| void set_listener(Http2FrameDecoderListener* listener) { |
| listener_ = listener; |
| } |
| Http2FrameDecoderListener* listener() const { return listener_; } |
| |
| // The most recently decoded frame header. |
| const Http2FrameHeader& frame_header() const { return frame_header_; } |
| |
| // Decode a structure in the payload, adjusting remaining_payload_ to account |
| // for the consumed portion of the payload. Returns kDecodeDone when fully |
| // decoded, kDecodeError if it ran out of payload before decoding completed, |
| // and kDecodeInProgress if the decode buffer didn't have enough of the |
| // remaining payload. |
| template <class S> |
| DecodeStatus StartDecodingStructureInPayload(S* out, DecodeBuffer* db) { |
| HTTP2_DVLOG(2) << __func__ << "\n\tdb->Remaining=" << db->Remaining() |
| << "\n\tremaining_payload_=" << remaining_payload_ |
| << "\n\tneed=" << S::EncodedSize(); |
| DecodeStatus status = |
| structure_decoder_.Start(out, db, &remaining_payload_); |
| if (status != DecodeStatus::kDecodeError) { |
| return status; |
| } |
| HTTP2_DVLOG(2) |
| << "StartDecodingStructureInPayload: detected frame size error"; |
| return ReportFrameSizeError(); |
| } |
| |
| // Resume decoding of a structure that has been split across buffers, |
| // adjusting remaining_payload_ to account for the consumed portion of |
| // the payload. Returns values are as for StartDecodingStructureInPayload. |
| template <class S> |
| DecodeStatus ResumeDecodingStructureInPayload(S* out, DecodeBuffer* db) { |
| HTTP2_DVLOG(2) << __func__ << "\n\tdb->Remaining=" << db->Remaining() |
| << "\n\tremaining_payload_=" << remaining_payload_; |
| if (structure_decoder_.Resume(out, db, &remaining_payload_)) { |
| return DecodeStatus::kDecodeDone; |
| } else if (remaining_payload_ > 0) { |
| return DecodeStatus::kDecodeInProgress; |
| } else { |
| HTTP2_DVLOG(2) |
| << "ResumeDecodingStructureInPayload: detected frame size error"; |
| return ReportFrameSizeError(); |
| } |
| } |
| |
| // Initializes the two remaining* fields, which is needed if the frame's |
| // payload is split across buffers, or the decoder calls ReadPadLength or |
| // StartDecodingStructureInPayload, and of course the methods below which |
| // read those fields, as their names imply. |
| void InitializeRemainders() { |
| remaining_payload_ = frame_header().payload_length; |
| // Note that remaining_total_payload() relies on remaining_padding_ being |
| // zero for frames that have no padding. |
| remaining_padding_ = 0; |
| } |
| |
| // Returns the number of bytes of the frame's payload that remain to be |
| // decoded, including any trailing padding. This method must only be called |
| // after the variables have been initialized, which in practice means once a |
| // payload decoder has called InitializeRemainders and/or ReadPadLength. |
| size_t remaining_total_payload() const { |
| DCHECK(IsPaddable() || remaining_padding_ == 0) << frame_header(); |
| return remaining_payload_ + remaining_padding_; |
| } |
| |
| // Returns the number of bytes of the frame's payload that remain to be |
| // decoded, excluding any trailing padding. This method must only be called |
| // after the variable has been initialized, which in practice means once a |
| // payload decoder has called InitializeRemainders; ReadPadLength will deduct |
| // the total number of padding bytes from remaining_payload_, including the |
| // size of the Pad Length field itself (1 byte). |
| size_t remaining_payload() const { return remaining_payload_; } |
| |
| // Returns the number of bytes of the frame's payload that remain to be |
| // decoded, including any trailing padding. This method must only be called if |
| // the frame type allows padding, and after the variable has been initialized, |
| // which in practice means once a payload decoder has called |
| // InitializeRemainders and/or ReadPadLength. |
| size_t remaining_payload_and_padding() const { |
| DCHECK(IsPaddable()) << frame_header(); |
| return remaining_payload_ + remaining_padding_; |
| } |
| |
| // Returns the number of bytes of trailing padding after the payload that |
| // remain to be decoded. This method must only be called if the frame type |
| // allows padding, and after the variable has been initialized, which in |
| // practice means once a payload decoder has called InitializeRemainders, |
| // and isn't set to a non-zero value until ReadPadLength has been called. |
| uint32_t remaining_padding() const { |
| DCHECK(IsPaddable()) << frame_header(); |
| return remaining_padding_; |
| } |
| |
| // How many bytes of the remaining payload are in db? |
| size_t AvailablePayload(DecodeBuffer* db) const { |
| return db->MinLengthRemaining(remaining_payload_); |
| } |
| |
| // How many bytes of the remaining payload and padding are in db? |
| // Call only for frames whose type is paddable. |
| size_t AvailablePayloadAndPadding(DecodeBuffer* db) const { |
| DCHECK(IsPaddable()) << frame_header(); |
| return db->MinLengthRemaining(remaining_payload_ + remaining_padding_); |
| } |
| |
| // How many bytes of the padding that have not yet been skipped are in db? |
| // Call only after remaining_padding_ has been set (for padded frames), or |
| // been cleared (for unpadded frames); and after all of the non-padding |
| // payload has been decoded. |
| size_t AvailablePadding(DecodeBuffer* db) const { |
| DCHECK(IsPaddable()) << frame_header(); |
| DCHECK_EQ(remaining_payload_, 0u); |
| return db->MinLengthRemaining(remaining_padding_); |
| } |
| |
| // Reduces remaining_payload_ by amount. To be called by a payload decoder |
| // after it has passed a variable length portion of the payload to the |
| // listener; remaining_payload_ will be automatically reduced when fixed |
| // size structures and padding, including the Pad Length field, are decoded. |
| void ConsumePayload(size_t amount) { |
| DCHECK_LE(amount, remaining_payload_); |
| remaining_payload_ -= amount; |
| } |
| |
| // Reads the Pad Length field into remaining_padding_, and appropriately sets |
| // remaining_payload_. When present, the Pad Length field is always the first |
| // field in the payload, which this method relies on so that the caller need |
| // not set remaining_payload_ before calling this method. |
| // If report_pad_length is true, calls the listener's OnPadLength method when |
| // it decodes the Pad Length field. |
| // Returns kDecodeDone if the decode buffer was not empty (i.e. because the |
| // field is only a single byte long, it can always be decoded if the buffer is |
| // not empty). |
| // Returns kDecodeError if the buffer is empty because the frame has no |
| // payload (i.e. payload_length() == 0). |
| // Returns kDecodeInProgress if the buffer is empty but the frame has a |
| // payload. |
| DecodeStatus ReadPadLength(DecodeBuffer* db, bool report_pad_length); |
| |
| // Skip the trailing padding bytes; only call once remaining_payload_==0. |
| // Returns true when the padding has been skipped. |
| // Does NOT check that the padding is all zeroes. |
| bool SkipPadding(DecodeBuffer* db); |
| |
| // Calls the listener's OnFrameSizeError method and returns kDecodeError. |
| DecodeStatus ReportFrameSizeError(); |
| |
| private: |
| friend class Http2FrameDecoder; |
| friend class test::FrameDecoderStatePeer; |
| |
| // Starts the decoding of a common frame header. Returns true if completed the |
| // decoding, false if the decode buffer didn't have enough data in it, in |
| // which case the decode buffer will have been drained and the caller should |
| // call ResumeDecodingFrameHeader when more data is available. This is called |
| // from Http2FrameDecoder, a friend class. |
| bool StartDecodingFrameHeader(DecodeBuffer* db) { |
| return structure_decoder_.Start(&frame_header_, db); |
| } |
| |
| // Resumes decoding the common frame header after the preceding call to |
| // StartDecodingFrameHeader returned false, as did any subsequent calls to |
| // ResumeDecodingFrameHeader. This is called from Http2FrameDecoder, |
| // a friend class. |
| bool ResumeDecodingFrameHeader(DecodeBuffer* db) { |
| return structure_decoder_.Resume(&frame_header_, db); |
| } |
| |
| // Clear any of the flags in the frame header that aren't set in valid_flags. |
| void RetainFlags(uint8_t valid_flags) { |
| frame_header_.RetainFlags(valid_flags); |
| } |
| |
| // Clear all of the flags in the frame header; for use with frame types that |
| // don't define any flags, such as WINDOW_UPDATE. |
| void ClearFlags() { frame_header_.flags = Http2FrameFlag(); } |
| |
| // Returns true if the type of frame being decoded can have padding. |
| bool IsPaddable() const { |
| return frame_header().type == Http2FrameType::DATA || |
| frame_header().type == Http2FrameType::HEADERS || |
| frame_header().type == Http2FrameType::PUSH_PROMISE; |
| } |
| |
| Http2FrameDecoderListener* listener_ = nullptr; |
| Http2FrameHeader frame_header_; |
| |
| // Number of bytes remaining to be decoded, if set; does not include the |
| // trailing padding once the length of padding has been determined. |
| // See ReadPadLength. |
| uint32_t remaining_payload_; |
| |
| // The amount of trailing padding after the payload that remains to be |
| // decoded. See ReadPadLength. |
| uint32_t remaining_padding_; |
| |
| // Generic decoder of structures, which takes care of buffering the needed |
| // bytes if the encoded structure is split across decode buffers. |
| Http2StructureDecoder structure_decoder_; |
| }; |
| |
| } // namespace http2 |
| |
| #endif // QUICHE_HTTP2_DECODER_FRAME_DECODER_STATE_H_ |