| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef QUICHE_QUIC_TEST_TOOLS_SIMULATOR_SWITCH_H_ |
| #define QUICHE_QUIC_TEST_TOOLS_SIMULATOR_SWITCH_H_ |
| |
| #include <deque> |
| |
| #include "net/third_party/quiche/src/quic/platform/api/quic_containers.h" |
| #include "net/third_party/quiche/src/quic/test_tools/simulator/queue.h" |
| |
| namespace quic { |
| namespace simulator { |
| |
| typedef size_t SwitchPortNumber; |
| |
| // Simulates a network switch with simple persistent learning scheme and queues |
| // on every output port. |
| class Switch { |
| public: |
| Switch(Simulator* simulator, |
| std::string name, |
| SwitchPortNumber port_count, |
| QuicByteCount queue_capacity); |
| Switch(const Switch&) = delete; |
| Switch& operator=(const Switch&) = delete; |
| ~Switch(); |
| |
| // Returns Endpoint associated with the port under number |port_number|. Just |
| // like on most real switches, port numbering starts with 1. |
| inline Endpoint* port(SwitchPortNumber port_number) { |
| DCHECK_NE(port_number, 0u); |
| return &ports_[port_number - 1]; |
| } |
| |
| inline Queue* port_queue(SwitchPortNumber port_number) { |
| return ports_[port_number - 1].queue(); |
| } |
| |
| private: |
| class Port : public Endpoint, public UnconstrainedPortInterface { |
| public: |
| Port(Simulator* simulator, |
| std::string name, |
| Switch* parent, |
| SwitchPortNumber port_number, |
| QuicByteCount queue_capacity); |
| Port(Port&&) = delete; |
| Port(const Port&) = delete; |
| Port& operator=(const Port&) = delete; |
| ~Port() override {} |
| |
| // Accepts packet to be routed into the switch. |
| void AcceptPacket(std::unique_ptr<Packet> packet) override; |
| // Enqueue packet to be routed out of the switch. |
| void EnqueuePacket(std::unique_ptr<Packet> packet); |
| |
| UnconstrainedPortInterface* GetRxPort() override; |
| void SetTxPort(ConstrainedPortInterface* port) override; |
| |
| void Act() override; |
| |
| inline bool connected() const { return connected_; } |
| inline Queue* queue() { return &queue_; } |
| |
| private: |
| Switch* parent_; |
| SwitchPortNumber port_number_; |
| bool connected_; |
| |
| Queue queue_; |
| }; |
| |
| // Sends the packet to the appropriate port, or to all ports if the |
| // appropriate port is not known. |
| void DispatchPacket(SwitchPortNumber port_number, |
| std::unique_ptr<Packet> packet); |
| |
| // This can not be a QuicDeque since pointers into this are |
| // assumed to be stable. |
| std::deque<Port> ports_; |
| QuicUnorderedMap<std::string, Port*> switching_table_; |
| }; |
| |
| } // namespace simulator |
| } // namespace quic |
| |
| #endif // QUICHE_QUIC_TEST_TOOLS_SIMULATOR_SWITCH_H_ |