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Change-Id: I109a68f44db867b20f8c6a7732b0ce657133e52a
diff --git a/quic/tools/quic_client_base.h b/quic/tools/quic_client_base.h
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+// Copyright (c) 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// A base class for the toy client, which connects to a specified port and sends
+// QUIC request to that endpoint.
+
+#ifndef QUICHE_QUIC_TOOLS_QUIC_CLIENT_BASE_H_
+#define QUICHE_QUIC_TOOLS_QUIC_CLIENT_BASE_H_
+
+#include <string>
+
+#include "net/third_party/quiche/src/quic/core/crypto/crypto_handshake.h"
+#include "net/third_party/quiche/src/quic/core/http/quic_client_push_promise_index.h"
+#include "net/third_party/quiche/src/quic/core/http/quic_spdy_client_session.h"
+#include "net/third_party/quiche/src/quic/core/http/quic_spdy_client_stream.h"
+#include "net/third_party/quiche/src/quic/core/quic_config.h"
+#include "net/third_party/quiche/src/quic/platform/api/quic_macros.h"
+#include "net/third_party/quiche/src/quic/platform/api/quic_socket_address.h"
+#include "net/third_party/quiche/src/quic/platform/api/quic_string_piece.h"
+
+namespace quic {
+
+class ProofVerifier;
+class QuicServerId;
+
+// QuicClientBase handles establishing a connection to the passed in
+// server id, including ensuring that it supports the passed in versions
+// and config.
+// Subclasses derived from this class are responsible for creating the
+// actual QuicSession instance, as well as defining functions that
+// create and run the underlying network transport.
+class QuicClientBase {
+ public:
+ // An interface to various network events that the QuicClient will need to
+ // interact with.
+ class NetworkHelper {
+ public:
+ virtual ~NetworkHelper();
+
+ // Runs one iteration of the event loop.
+ virtual void RunEventLoop() = 0;
+
+ // Used during initialization: creates the UDP socket FD, sets socket
+ // options, and binds the socket to our address.
+ virtual bool CreateUDPSocketAndBind(QuicSocketAddress server_address,
+ QuicIpAddress bind_to_address,
+ int bind_to_port) = 0;
+
+ // Unregister and close all open UDP sockets.
+ virtual void CleanUpAllUDPSockets() = 0;
+
+ // If the client has at least one UDP socket, return address of the latest
+ // created one. Otherwise, return an empty socket address.
+ virtual QuicSocketAddress GetLatestClientAddress() const = 0;
+
+ // Creates a packet writer to be used for the next connection.
+ virtual QuicPacketWriter* CreateQuicPacketWriter() = 0;
+ };
+
+ QuicClientBase(const QuicServerId& server_id,
+ const ParsedQuicVersionVector& supported_versions,
+ const QuicConfig& config,
+ QuicConnectionHelperInterface* helper,
+ QuicAlarmFactory* alarm_factory,
+ std::unique_ptr<NetworkHelper> network_helper,
+ std::unique_ptr<ProofVerifier> proof_verifier);
+ QuicClientBase(const QuicClientBase&) = delete;
+ QuicClientBase& operator=(const QuicClientBase&) = delete;
+
+ virtual ~QuicClientBase();
+
+ // Initializes the client to create a connection. Should be called exactly
+ // once before calling StartConnect or Connect. Returns true if the
+ // initialization succeeds, false otherwise.
+ virtual bool Initialize();
+
+ // "Connect" to the QUIC server, including performing synchronous crypto
+ // handshake.
+ bool Connect();
+
+ // Start the crypto handshake. This can be done in place of the synchronous
+ // Connect(), but callers are responsible for making sure the crypto handshake
+ // completes.
+ void StartConnect();
+
+ // Calls session()->Initialize(). Subclasses may override this if any extra
+ // initialization needs to be done. Subclasses should expect that session()
+ // is non-null and valid.
+ virtual void InitializeSession();
+
+ // Disconnects from the QUIC server.
+ void Disconnect();
+
+ // Returns true if the crypto handshake has yet to establish encryption.
+ // Returns false if encryption is active (even if the server hasn't confirmed
+ // the handshake) or if the connection has been closed.
+ bool EncryptionBeingEstablished();
+
+ // Wait for events until the stream with the given ID is closed.
+ void WaitForStreamToClose(QuicStreamId id);
+
+ // Wait for events until the handshake is confirmed.
+ // Returns true if the crypto handshake succeeds, false otherwise.
+ bool WaitForCryptoHandshakeConfirmed() QUIC_MUST_USE_RESULT;
+
+ // Wait up to 50ms, and handle any events which occur.
+ // Returns true if there are any outstanding requests.
+ bool WaitForEvents();
+
+ // Migrate to a new socket (new_host) during an active connection.
+ bool MigrateSocket(const QuicIpAddress& new_host);
+
+ // Migrate to a new socket (new_host, port) during an active connection.
+ bool MigrateSocketWithSpecifiedPort(const QuicIpAddress& new_host, int port);
+
+ // Open a new socket to change to a new ephemeral port.
+ bool ChangeEphemeralPort();
+
+ QuicSession* session();
+
+ bool connected() const;
+ bool goaway_received() const;
+
+ const QuicServerId& server_id() const { return server_id_; }
+
+ // This should only be set before the initial Connect()
+ void set_server_id(const QuicServerId& server_id) { server_id_ = server_id; }
+
+ void SetUserAgentID(const QuicString& user_agent_id) {
+ crypto_config_.set_user_agent_id(user_agent_id);
+ }
+
+ // SetChannelIDSource sets a ChannelIDSource that will be called, when the
+ // server supports channel IDs, to obtain a channel ID for signing a message
+ // proving possession of the channel ID. This object takes ownership of
+ // |source|.
+ void SetChannelIDSource(ChannelIDSource* source) {
+ crypto_config_.SetChannelIDSource(source);
+ }
+
+ const ParsedQuicVersionVector& supported_versions() const {
+ return supported_versions_;
+ }
+
+ void SetSupportedVersions(const ParsedQuicVersionVector& versions) {
+ supported_versions_ = versions;
+ }
+
+ QuicConfig* config() { return &config_; }
+
+ QuicCryptoClientConfig* crypto_config() { return &crypto_config_; }
+
+ // Change the initial maximum packet size of the connection. Has to be called
+ // before Connect()/StartConnect() in order to have any effect.
+ void set_initial_max_packet_length(QuicByteCount initial_max_packet_length) {
+ initial_max_packet_length_ = initial_max_packet_length;
+ }
+
+ int num_stateless_rejects_received() const {
+ return num_stateless_rejects_received_;
+ }
+
+ // The number of client hellos sent, taking stateless rejects into
+ // account. In the case of a stateless reject, the initial
+ // connection object may be torn down and a new one created. The
+ // user cannot rely upon the latest connection object to get the
+ // total number of client hellos sent, and should use this function
+ // instead.
+ int GetNumSentClientHellos();
+
+ // Gather the stats for the last session and update the stats for the overall
+ // connection.
+ void UpdateStats();
+
+ // The number of server config updates received. We assume no
+ // updates can be sent during a previously, statelessly rejected
+ // connection, so only the latest session is taken into account.
+ int GetNumReceivedServerConfigUpdates();
+
+ // Returns any errors that occurred at the connection-level (as
+ // opposed to the session-level). When a stateless reject occurs,
+ // the error of the last session may not reflect the overall state
+ // of the connection.
+ QuicErrorCode connection_error() const;
+ void set_connection_error(QuicErrorCode connection_error) {
+ connection_error_ = connection_error;
+ }
+
+ bool connected_or_attempting_connect() const {
+ return connected_or_attempting_connect_;
+ }
+ void set_connected_or_attempting_connect(
+ bool connected_or_attempting_connect) {
+ connected_or_attempting_connect_ = connected_or_attempting_connect;
+ }
+
+ QuicPacketWriter* writer() { return writer_.get(); }
+ void set_writer(QuicPacketWriter* writer) {
+ if (writer_.get() != writer) {
+ writer_.reset(writer);
+ }
+ }
+
+ void reset_writer() { writer_.reset(); }
+
+ ProofVerifier* proof_verifier() const;
+
+ void set_bind_to_address(QuicIpAddress address) {
+ bind_to_address_ = address;
+ }
+
+ QuicIpAddress bind_to_address() const { return bind_to_address_; }
+
+ void set_local_port(int local_port) { local_port_ = local_port; }
+
+ int local_port() const { return local_port_; }
+
+ const QuicSocketAddress& server_address() const { return server_address_; }
+
+ void set_server_address(const QuicSocketAddress& server_address) {
+ server_address_ = server_address;
+ }
+
+ QuicConnectionHelperInterface* helper() { return helper_.get(); }
+
+ NetworkHelper* network_helper();
+ const NetworkHelper* network_helper() const;
+
+ bool initialized() const { return initialized_; }
+
+ void SetPreSharedKey(QuicStringPiece key) {
+ crypto_config_.set_pre_shared_key(key);
+ }
+
+ protected:
+ // TODO(rch): Move GetNumSentClientHellosFromSession and
+ // GetNumReceivedServerConfigUpdatesFromSession into a new/better
+ // QuicSpdyClientSession class. The current inherits dependencies from
+ // Spdy. When that happens this class and all its subclasses should
+ // work with QuicSpdyClientSession instead of QuicSession.
+ // That will obviate the need for the pure virtual functions below.
+
+ // Extract the number of sent client hellos from the session.
+ virtual int GetNumSentClientHellosFromSession() = 0;
+
+ // The number of server config updates received. We assume no
+ // updates can be sent during a previously, statelessly rejected
+ // connection, so only the latest session is taken into account.
+ virtual int GetNumReceivedServerConfigUpdatesFromSession() = 0;
+
+ // If this client supports buffering data, resend it.
+ virtual void ResendSavedData() = 0;
+
+ // If this client supports buffering data, clear it.
+ virtual void ClearDataToResend() = 0;
+
+ // Takes ownership of |connection|. If you override this function,
+ // you probably want to call ResetSession() in your destructor.
+ // TODO(rch): Change the connection parameter to take in a
+ // std::unique_ptr<QuicConnection> instead.
+ virtual std::unique_ptr<QuicSession> CreateQuicClientSession(
+ const ParsedQuicVersionVector& supported_versions,
+ QuicConnection* connection) = 0;
+
+ // Generates the next ConnectionId for |server_id_|. By default, if the
+ // cached server config contains a server-designated ID, that ID will be
+ // returned. Otherwise, the next random ID will be returned.
+ QuicConnectionId GetNextConnectionId();
+
+ // Returns the next server-designated ConnectionId from the cached config for
+ // |server_id_|, if it exists. Otherwise, returns 0.
+ QuicConnectionId GetNextServerDesignatedConnectionId();
+
+ // Generates a new, random connection ID (as opposed to a server-designated
+ // connection ID).
+ virtual QuicConnectionId GenerateNewConnectionId();
+
+ QuicAlarmFactory* alarm_factory() { return alarm_factory_.get(); }
+
+ // Subclasses may need to explicitly clear the session on destruction
+ // if they create it with objects that will be destroyed before this is.
+ // You probably want to call this if you override CreateQuicSpdyClientSession.
+ void ResetSession() { session_.reset(); }
+
+ private:
+ // Returns true and set |version| if client can reconnect with a different
+ // version.
+ bool CanReconnectWithDifferentVersion(ParsedQuicVersion* version) const;
+
+ // |server_id_| is a tuple (hostname, port, is_https) of the server.
+ QuicServerId server_id_;
+
+ // Tracks if the client is initialized to connect.
+ bool initialized_;
+
+ // Address of the server.
+ QuicSocketAddress server_address_;
+
+ // If initialized, the address to bind to.
+ QuicIpAddress bind_to_address_;
+
+ // Local port to bind to. Initialize to 0.
+ int local_port_;
+
+ // config_ and crypto_config_ contain configuration and cached state about
+ // servers.
+ QuicConfig config_;
+ QuicCryptoClientConfig crypto_config_;
+
+ // Helper to be used by created connections. Must outlive |session_|.
+ std::unique_ptr<QuicConnectionHelperInterface> helper_;
+
+ // Alarm factory to be used by created connections. Must outlive |session_|.
+ std::unique_ptr<QuicAlarmFactory> alarm_factory_;
+
+ // Writer used to actually send packets to the wire. Must outlive |session_|.
+ std::unique_ptr<QuicPacketWriter> writer_;
+
+ // Session which manages streams.
+ std::unique_ptr<QuicSession> session_;
+
+ // This vector contains QUIC versions which we currently support.
+ // This should be ordered such that the highest supported version is the first
+ // element, with subsequent elements in descending order (versions can be
+ // skipped as necessary). We will always pick supported_versions_[0] as the
+ // initial version to use.
+ ParsedQuicVersionVector supported_versions_;
+
+ // The initial value of maximum packet size of the connection. If set to
+ // zero, the default is used.
+ QuicByteCount initial_max_packet_length_;
+
+ // The number of stateless rejects received during the current/latest
+ // connection.
+ // TODO(jokulik): Consider some consistent naming scheme (or other) for member
+ // variables that are kept per-request, per-connection, and over the client's
+ // lifetime.
+ int num_stateless_rejects_received_;
+
+ // The number of hellos sent during the current/latest connection.
+ int num_sent_client_hellos_;
+
+ // Used to store any errors that occurred with the overall connection (as
+ // opposed to that associated with the last session object).
+ QuicErrorCode connection_error_;
+
+ // True when the client is attempting to connect or re-connect the session (in
+ // the case of a stateless reject). Set to false between a call to
+ // Disconnect() and the subsequent call to StartConnect(). When
+ // connected_or_attempting_connect_ is false, the session object corresponds
+ // to the previous client-level connection.
+ bool connected_or_attempting_connect_;
+
+ // The network helper used to create sockets and manage the event loop.
+ // Not owned by this class.
+ std::unique_ptr<NetworkHelper> network_helper_;
+};
+
+} // namespace quic
+
+#endif // QUICHE_QUIC_TOOLS_QUIC_CLIENT_BASE_H_