Rename connection_id to server_connection_id
This is a step on the way to enabling client connection IDs. It will make the code less ambiguous once we introduce client_connection_id.
gfe-relnote: n/a, renaming code only
PiperOrigin-RevId: 249045070
Change-Id: Ia7ba75511f96c896bc6f0f4978dae2cd13e707fb
diff --git a/quic/core/quic_dispatcher_test.cc b/quic/core/quic_dispatcher_test.cc
index 46c5bc2..de06c52 100644
--- a/quic/core/quic_dispatcher_test.cc
+++ b/quic/core/quic_dispatcher_test.cc
@@ -156,7 +156,7 @@
using QuicDispatcher::current_client_address;
using QuicDispatcher::current_peer_address;
using QuicDispatcher::current_self_address;
- using QuicDispatcher::SetAllowShortInitialConnectionIds;
+ using QuicDispatcher::SetAllowShortInitialServerConnectionIds;
using QuicDispatcher::writer;
};
@@ -686,7 +686,7 @@
QuicUtils::CreateRandomConnectionId(mock_helper_.GetRandomGenerator());
// Disable validation of invalid short connection IDs.
- dispatcher_->SetAllowShortInitialConnectionIds(true);
+ dispatcher_->SetAllowShortInitialServerConnectionIds(true);
// Note that StrayPacketTruncatedConnectionId covers the case where the
// validation is still enabled.