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// Copyright (c) 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// A base class for the toy client, which connects to a specified port and sends
// QUIC request to that endpoint.
#include <string>
#include "net/third_party/quiche/src/quic/core/crypto/crypto_handshake.h"
#include "net/third_party/quiche/src/quic/core/http/quic_client_push_promise_index.h"
#include "net/third_party/quiche/src/quic/core/http/quic_spdy_client_session.h"
#include "net/third_party/quiche/src/quic/core/http/quic_spdy_client_stream.h"
#include "net/third_party/quiche/src/quic/core/quic_config.h"
#include "net/third_party/quiche/src/quic/platform/api/quic_socket_address.h"
#include "net/third_party/quiche/src/quic/platform/api/quic_string_piece.h"
#include "net/third_party/quiche/src/quic/tools/quic_client_base.h"
namespace quic {
class ProofVerifier;
class QuicServerId;
class QuicSpdyClientBase : public QuicClientBase,
public QuicClientPushPromiseIndex::Delegate,
public QuicSpdyStream::Visitor {
// A ResponseListener is notified when a complete response is received.
class ResponseListener {
ResponseListener() {}
virtual ~ResponseListener() {}
virtual void OnCompleteResponse(
QuicStreamId id,
const spdy::SpdyHeaderBlock& response_headers,
const std::string& response_body) = 0;
// A piece of data that can be sent multiple times. For example, it can be a
// HTTP request that is resent after a connect=>version negotiation=>reconnect
// sequence.
class QuicDataToResend {
// |headers| may be null, since it's possible to send data without headers.
QuicDataToResend(std::unique_ptr<spdy::SpdyHeaderBlock> headers,
QuicStringPiece body,
bool fin);
QuicDataToResend(const QuicDataToResend&) = delete;
QuicDataToResend& operator=(const QuicDataToResend&) = delete;
virtual ~QuicDataToResend();
// Must be overridden by specific classes with the actual method for
// re-sending data.
virtual void Resend() = 0;
std::unique_ptr<spdy::SpdyHeaderBlock> headers_;
QuicStringPiece body_;
bool fin_;
QuicSpdyClientBase(const QuicServerId& server_id,
const ParsedQuicVersionVector& supported_versions,
const QuicConfig& config,
QuicConnectionHelperInterface* helper,
QuicAlarmFactory* alarm_factory,
std::unique_ptr<NetworkHelper> network_helper,
std::unique_ptr<ProofVerifier> proof_verifier);
QuicSpdyClientBase(const QuicSpdyClientBase&) = delete;
QuicSpdyClientBase& operator=(const QuicSpdyClientBase&) = delete;
~QuicSpdyClientBase() override;
// QuicSpdyStream::Visitor
void OnClose(QuicSpdyStream* stream) override;
// A spdy session has to call CryptoConnect on top of the regular
// initialization.
void InitializeSession() override;
// Sends an HTTP request and does not wait for response before returning.
void SendRequest(const spdy::SpdyHeaderBlock& headers,
QuicStringPiece body,
bool fin);
// Sends an HTTP request and waits for response before returning.
void SendRequestAndWaitForResponse(const spdy::SpdyHeaderBlock& headers,
QuicStringPiece body,
bool fin);
// Sends a request simple GET for each URL in |url_list|, and then waits for
// each to complete.
void SendRequestsAndWaitForResponse(const std::vector<std::string>& url_list);
// Returns a newly created QuicSpdyClientStream.
QuicSpdyClientStream* CreateClientStream();
// Returns a the session used for this client downcasted to a
// QuicSpdyClientSession.
QuicSpdyClientSession* client_session();
QuicClientPushPromiseIndex* push_promise_index() {
return &push_promise_index_;
bool CheckVary(const spdy::SpdyHeaderBlock& client_request,
const spdy::SpdyHeaderBlock& promise_request,
const spdy::SpdyHeaderBlock& promise_response) override;
void OnRendezvousResult(QuicSpdyStream*) override;
// If the crypto handshake has not yet been confirmed, adds the data to the
// queue of data to resend if the client receives a stateless reject.
// Otherwise, deletes the data.
void MaybeAddQuicDataToResend(
std::unique_ptr<QuicDataToResend> data_to_resend);
void set_store_response(bool val) { store_response_ = val; }
size_t latest_response_code() const;
const std::string& latest_response_headers() const;
const std::string& preliminary_response_headers() const;
const spdy::SpdyHeaderBlock& latest_response_header_block() const;
const std::string& latest_response_body() const;
const std::string& latest_response_trailers() const;
void set_response_listener(std::unique_ptr<ResponseListener> listener) {
response_listener_ = std::move(listener);
void set_drop_response_body(bool drop_response_body) {
drop_response_body_ = drop_response_body;
bool drop_response_body() const { return drop_response_body_; }
int GetNumSentClientHellosFromSession() override;
int GetNumReceivedServerConfigUpdatesFromSession() override;
// Takes ownership of |connection|.
std::unique_ptr<QuicSession> CreateQuicClientSession(
const quic::ParsedQuicVersionVector& supported_versions,
QuicConnection* connection) override;
void ClearDataToResend() override;
void ResendSavedData() override;
void AddPromiseDataToResend(const spdy::SpdyHeaderBlock& headers,
QuicStringPiece body,
bool fin);
bool HasActiveRequests() override;
// Specific QuicClient class for storing data to resend.
class ClientQuicDataToResend : public QuicDataToResend {
ClientQuicDataToResend(std::unique_ptr<spdy::SpdyHeaderBlock> headers,
QuicStringPiece body,
bool fin,
QuicSpdyClientBase* client)
: QuicDataToResend(std::move(headers), body, fin), client_(client) {
ClientQuicDataToResend(const ClientQuicDataToResend&) = delete;
ClientQuicDataToResend& operator=(const ClientQuicDataToResend&) = delete;
~ClientQuicDataToResend() override {}
void Resend() override;
QuicSpdyClientBase* client_;
// Index of pending promised streams. Must outlive |session_|.
QuicClientPushPromiseIndex push_promise_index_;
// If true, store the latest response code, headers, and body.
bool store_response_;
// HTTP response code from most recent response.
int latest_response_code_;
// HTTP/2 headers from most recent response.
std::string latest_response_headers_;
// preliminary 100 Continue HTTP/2 headers from most recent response, if any.
std::string preliminary_response_headers_;
// HTTP/2 headers from most recent response.
spdy::SpdyHeaderBlock latest_response_header_block_;
// Body of most recent response.
std::string latest_response_body_;
// HTTP/2 trailers from most recent response.
std::string latest_response_trailers_;
// Listens for full responses.
std::unique_ptr<ResponseListener> response_listener_;
// Keeps track of any data that must be resent upon a subsequent successful
// connection, in case the client receives a stateless reject.
std::vector<std::unique_ptr<QuicDataToResend>> data_to_resend_on_connect_;
std::unique_ptr<ClientQuicDataToResend> push_promise_data_to_resend_;
bool drop_response_body_ = false;
} // namespace quic