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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef QUICHE_QUIC_TEST_TOOLS_SIMULATOR_QUEUE_H_
#define QUICHE_QUIC_TEST_TOOLS_SIMULATOR_QUEUE_H_
#include "net/third_party/quiche/src/quic/core/quic_alarm.h"
#include "net/third_party/quiche/src/quic/test_tools/simulator/link.h"
namespace quic {
namespace simulator {
// A finitely sized queue which egresses packets onto a constrained link. The
// capacity of the queue is measured in bytes as opposed to packets.
class Queue : public Actor, public UnconstrainedPortInterface {
public:
class ListenerInterface {
public:
virtual ~ListenerInterface();
// Called whenever a packet is removed from the queue.
virtual void OnPacketDequeued() = 0;
};
Queue(Simulator* simulator, std::string name, QuicByteCount capacity);
Queue(const Queue&) = delete;
Queue& operator=(const Queue&) = delete;
~Queue() override;
void set_tx_port(ConstrainedPortInterface* port);
void AcceptPacket(std::unique_ptr<Packet> packet) override;
void Act() override;
inline QuicByteCount capacity() const { return capacity_; }
inline QuicByteCount bytes_queued() const { return bytes_queued_; }
inline QuicPacketCount packets_queued() const { return queue_.size(); }
inline void set_listener_interface(ListenerInterface* listener) {
listener_ = listener;
}
// Enables packet aggregation on the queue. Packet aggregation makes the
// queue bundle packets up until they reach certain size. When the
// aggregation is enabled, the packets are not dequeued until the total size
// of packets in the queue reaches |aggregation_threshold|. The packets are
// automatically flushed from the queue if the oldest packet has been in it
// for |aggregation_timeout|.
//
// This method may only be called when the queue is empty. Once enabled,
// aggregation cannot be disabled.
void EnableAggregation(QuicByteCount aggregation_threshold,
QuicTime::Delta aggregation_timeout);
private:
typedef uint64_t AggregationBundleNumber;
// In order to implement packet aggregation, each packet is tagged with a
// bundle number. The queue keeps a bundle counter, and whenever a bundle is
// ready, it increments the number of the current bundle. Only the packets
// outside of the current bundle are allowed to leave the queue.
struct EnqueuedPacket {
EnqueuedPacket(std::unique_ptr<Packet> packet,
AggregationBundleNumber bundle);
EnqueuedPacket(EnqueuedPacket&& other);
~EnqueuedPacket();
std::unique_ptr<Packet> packet;
AggregationBundleNumber bundle;
};
// Alarm handler for aggregation timeout.
class AggregationAlarmDelegate : public QuicAlarm::Delegate {
public:
explicit AggregationAlarmDelegate(Queue* queue);
void OnAlarm() override;
private:
Queue* queue_;
};
inline bool IsAggregationEnabled() const {
return aggregation_threshold_ > 0;
}
// Increment the bundle counter and reset the bundle state. This causes all
// packets currently in the bundle to be flushed onto the link.
void NextBundle();
void ScheduleNextPacketDequeue();
const QuicByteCount capacity_;
QuicByteCount bytes_queued_;
QuicByteCount aggregation_threshold_;
QuicTime::Delta aggregation_timeout_;
// The number of the current aggregation bundle. Monotonically increasing.
// All packets in the previous bundles are allowed to leave the queue, and
// none of the packets in the current one are.
AggregationBundleNumber current_bundle_;
// Size of the current bundle. Whenever it exceeds |aggregation_threshold_|,
// the next bundle is created.
QuicByteCount current_bundle_bytes_;
// Alarm responsible for flushing the current bundle upon timeout. Set when
// the first packet in the bundle is enqueued.
std::unique_ptr<QuicAlarm> aggregation_timeout_alarm_;
ConstrainedPortInterface* tx_port_;
QuicQueue<EnqueuedPacket> queue_;
ListenerInterface* listener_;
};
} // namespace simulator
} // namespace quic
#endif // QUICHE_QUIC_TEST_TOOLS_SIMULATOR_QUEUE_H_