blob: a0e0b33cbab5315b27c1751a8f681c664234c7cb [file] [log] [blame]
// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/third_party/quiche/src/quic/core/quic_control_frame_manager.h"
#include "net/third_party/quiche/src/quic/platform/api/quic_flags.h"
#include "net/third_party/quiche/src/quic/platform/api/quic_ptr_util.h"
#include "net/third_party/quiche/src/quic/platform/api/quic_test.h"
#include "net/third_party/quiche/src/quic/test_tools/quic_test_utils.h"
using testing::_;
using testing::InSequence;
using testing::Return;
using testing::StrictMock;
namespace quic {
namespace test {
class QuicControlFrameManagerPeer {
public:
static size_t QueueSize(QuicControlFrameManager* manager) {
return manager->control_frames_.size();
}
};
namespace {
const QuicStreamId kTestStreamId = 5;
const QuicStreamId kTestStopSendingCode = 321;
class QuicControlFrameManagerTest : public QuicTest {
public:
bool ClearControlFrame(const QuicFrame& frame) {
DeleteFrame(&const_cast<QuicFrame&>(frame));
return true;
}
bool SaveControlFrame(const QuicFrame& frame) {
frame_ = frame;
return true;
}
protected:
// Pre-fills the control frame queue with the following frames:
// ID Type
// 1 RST_STREAM
// 2 GO_AWAY
// 3 WINDOW_UPDATE
// 4 BLOCKED
// 5 STOP_SENDING
// This is verified. The tests then perform manipulations on these.
void Initialize() {
connection_ = new MockQuicConnection(&helper_, &alarm_factory_,
Perspective::IS_SERVER);
session_ = QuicMakeUnique<StrictMock<MockQuicSession>>(connection_);
manager_ = QuicMakeUnique<QuicControlFrameManager>(session_.get());
EXPECT_EQ(0u, QuicControlFrameManagerPeer::QueueSize(manager_.get()));
EXPECT_FALSE(manager_->HasPendingRetransmission());
EXPECT_FALSE(manager_->WillingToWrite());
EXPECT_CALL(*connection_, SendControlFrame(_)).WillOnce(Return(false));
manager_->WriteOrBufferRstStream(kTestStreamId, QUIC_STREAM_CANCELLED, 0);
manager_->WriteOrBufferGoAway(QUIC_PEER_GOING_AWAY, kTestStreamId,
"Going away.");
manager_->WriteOrBufferWindowUpdate(kTestStreamId, 100);
manager_->WriteOrBufferBlocked(kTestStreamId);
manager_->WriteOrBufferStopSending(kTestStopSendingCode, kTestStreamId);
number_of_frames_ = 5u;
ping_frame_id_ = 6u;
EXPECT_EQ(number_of_frames_,
QuicControlFrameManagerPeer::QueueSize(manager_.get()));
EXPECT_TRUE(manager_->IsControlFrameOutstanding(QuicFrame(&rst_stream_)));
EXPECT_TRUE(manager_->IsControlFrameOutstanding(QuicFrame(&goaway_)));
EXPECT_TRUE(
manager_->IsControlFrameOutstanding(QuicFrame(&window_update_)));
EXPECT_TRUE(manager_->IsControlFrameOutstanding(QuicFrame(&blocked_)));
EXPECT_TRUE(manager_->IsControlFrameOutstanding(QuicFrame(&stop_sending_)));
EXPECT_FALSE(manager_->IsControlFrameOutstanding(
QuicFrame(QuicPingFrame(ping_frame_id_))));
EXPECT_FALSE(manager_->HasPendingRetransmission());
EXPECT_TRUE(manager_->WillingToWrite());
}
QuicRstStreamFrame rst_stream_ = {1, kTestStreamId, QUIC_STREAM_CANCELLED, 0};
QuicGoAwayFrame goaway_ = {2, QUIC_PEER_GOING_AWAY, kTestStreamId,
"Going away."};
QuicWindowUpdateFrame window_update_ = {3, kTestStreamId, 100};
QuicBlockedFrame blocked_ = {4, kTestStreamId};
QuicStopSendingFrame stop_sending_ = {5, kTestStreamId, kTestStopSendingCode};
MockQuicConnectionHelper helper_;
MockAlarmFactory alarm_factory_;
MockQuicConnection* connection_;
std::unique_ptr<StrictMock<MockQuicSession>> session_;
std::unique_ptr<QuicControlFrameManager> manager_;
QuicFrame frame_;
size_t number_of_frames_;
int ping_frame_id_;
};
TEST_F(QuicControlFrameManagerTest, OnControlFrameAcked) {
Initialize();
InSequence s;
EXPECT_CALL(*connection_, SendControlFrame(_))
.Times(3)
.WillRepeatedly(
Invoke(this, &QuicControlFrameManagerTest::ClearControlFrame));
EXPECT_CALL(*connection_, SendControlFrame(_)).WillOnce(Return(false));
// Send control frames 1, 2, 3.
manager_->OnCanWrite();
EXPECT_TRUE(manager_->IsControlFrameOutstanding(QuicFrame(&rst_stream_)));
EXPECT_TRUE(manager_->IsControlFrameOutstanding(QuicFrame(&goaway_)));
EXPECT_TRUE(manager_->IsControlFrameOutstanding(QuicFrame(&window_update_)));
EXPECT_TRUE(manager_->IsControlFrameOutstanding(QuicFrame(&blocked_)));
EXPECT_TRUE(manager_->IsControlFrameOutstanding(QuicFrame(&stop_sending_)));
EXPECT_FALSE(manager_->IsControlFrameOutstanding(
QuicFrame(QuicPingFrame(ping_frame_id_))));
EXPECT_TRUE(manager_->OnControlFrameAcked(QuicFrame(&window_update_)));
EXPECT_FALSE(manager_->IsControlFrameOutstanding(QuicFrame(&window_update_)));
EXPECT_EQ(number_of_frames_,
QuicControlFrameManagerPeer::QueueSize(manager_.get()));
EXPECT_TRUE(manager_->OnControlFrameAcked(QuicFrame(&goaway_)));
EXPECT_FALSE(manager_->IsControlFrameOutstanding(QuicFrame(&goaway_)));
EXPECT_EQ(number_of_frames_,
QuicControlFrameManagerPeer::QueueSize(manager_.get()));
EXPECT_TRUE(manager_->OnControlFrameAcked(QuicFrame(&rst_stream_)));
EXPECT_FALSE(manager_->IsControlFrameOutstanding(QuicFrame(&rst_stream_)));
// Only after the first frame in the queue is acked do the frames get
// removed ... now see that the length has been reduced by 3.
EXPECT_EQ(number_of_frames_ - 3u,
QuicControlFrameManagerPeer::QueueSize(manager_.get()));
// Duplicate ack.
EXPECT_FALSE(manager_->OnControlFrameAcked(QuicFrame(&goaway_)));
EXPECT_FALSE(manager_->HasPendingRetransmission());
EXPECT_TRUE(manager_->WillingToWrite());
// Send control frames 4, 5.
EXPECT_CALL(*connection_, SendControlFrame(_))
.WillRepeatedly(
Invoke(this, &QuicControlFrameManagerTest::ClearControlFrame));
manager_->OnCanWrite();
manager_->WritePing();
EXPECT_FALSE(manager_->WillingToWrite());
}
TEST_F(QuicControlFrameManagerTest, OnControlFrameLost) {
Initialize();
InSequence s;
EXPECT_CALL(*connection_, SendControlFrame(_))
.Times(3)
.WillRepeatedly(
Invoke(this, &QuicControlFrameManagerTest::ClearControlFrame));
EXPECT_CALL(*connection_, SendControlFrame(_)).WillOnce(Return(false));
// Send control frames 1, 2, 3.
manager_->OnCanWrite();
// Lost control frames 1, 2, 3.
manager_->OnControlFrameLost(QuicFrame(&rst_stream_));
manager_->OnControlFrameLost(QuicFrame(&goaway_));
manager_->OnControlFrameLost(QuicFrame(&window_update_));
EXPECT_TRUE(manager_->HasPendingRetransmission());
// Ack control frame 2.
manager_->OnControlFrameAcked(QuicFrame(&goaway_));
// Retransmit control frames 1, 3.
EXPECT_CALL(*connection_, SendControlFrame(_))
.Times(2)
.WillRepeatedly(
Invoke(this, &QuicControlFrameManagerTest::ClearControlFrame));
manager_->OnCanWrite();
EXPECT_FALSE(manager_->HasPendingRetransmission());
EXPECT_TRUE(manager_->WillingToWrite());
// Send control frames 4, 5, and 6.
EXPECT_CALL(*connection_, SendControlFrame(_))
.Times(number_of_frames_ - 2u)
.WillRepeatedly(
Invoke(this, &QuicControlFrameManagerTest::ClearControlFrame));
manager_->OnCanWrite();
manager_->WritePing();
EXPECT_FALSE(manager_->WillingToWrite());
}
TEST_F(QuicControlFrameManagerTest, RetransmitControlFrame) {
Initialize();
InSequence s;
// Send control frames 1, 2, 3, 4.
EXPECT_CALL(*connection_, SendControlFrame(_))
.Times(number_of_frames_)
.WillRepeatedly(
Invoke(this, &QuicControlFrameManagerTest::ClearControlFrame));
manager_->OnCanWrite();
// Ack control frame 2.
manager_->OnControlFrameAcked(QuicFrame(&goaway_));
// Do not retransmit an acked frame.
EXPECT_CALL(*connection_, SendControlFrame(_)).Times(0);
EXPECT_TRUE(manager_->RetransmitControlFrame(QuicFrame(&goaway_)));
// Retransmit control frame 3.
EXPECT_CALL(*connection_, SendControlFrame(_))
.WillOnce(Invoke(this, &QuicControlFrameManagerTest::ClearControlFrame));
EXPECT_TRUE(manager_->RetransmitControlFrame(QuicFrame(&window_update_)));
// Retransmit control frame 4, and connection is write blocked.
EXPECT_CALL(*connection_, SendControlFrame(_)).WillOnce(Return(false));
EXPECT_FALSE(manager_->RetransmitControlFrame(QuicFrame(&window_update_)));
}
TEST_F(QuicControlFrameManagerTest, DonotSendPingWithBufferedFrames) {
Initialize();
InSequence s;
EXPECT_CALL(*connection_, SendControlFrame(_))
.WillOnce(Invoke(this, &QuicControlFrameManagerTest::ClearControlFrame));
EXPECT_CALL(*connection_, SendControlFrame(_)).WillOnce(Return(false));
// Send control frame 1.
manager_->OnCanWrite();
EXPECT_FALSE(manager_->HasPendingRetransmission());
EXPECT_TRUE(manager_->WillingToWrite());
// Send PING when there is buffered frames.
manager_->WritePing();
// Verify only the buffered frames are sent.
EXPECT_CALL(*connection_, SendControlFrame(_))
.Times(number_of_frames_ - 1)
.WillRepeatedly(
Invoke(this, &QuicControlFrameManagerTest::ClearControlFrame));
manager_->OnCanWrite();
EXPECT_FALSE(manager_->HasPendingRetransmission());
EXPECT_FALSE(manager_->WillingToWrite());
}
TEST_F(QuicControlFrameManagerTest, DonotRetransmitOldWindowUpdates) {
SetQuicReloadableFlag(quic_donot_retransmit_old_window_update2, true);
Initialize();
// Send two more window updates of the same stream.
manager_->WriteOrBufferWindowUpdate(kTestStreamId, 200);
QuicWindowUpdateFrame window_update2(number_of_frames_ + 1, kTestStreamId,
200);
manager_->WriteOrBufferWindowUpdate(kTestStreamId, 300);
QuicWindowUpdateFrame window_update3(number_of_frames_ + 2, kTestStreamId,
300);
InSequence s;
// Flush all buffered control frames.
EXPECT_CALL(*connection_, SendControlFrame(_))
.WillRepeatedly(
Invoke(this, &QuicControlFrameManagerTest::ClearControlFrame));
manager_->OnCanWrite();
// Mark all 3 window updates as lost.
manager_->OnControlFrameLost(QuicFrame(&window_update_));
manager_->OnControlFrameLost(QuicFrame(&window_update2));
manager_->OnControlFrameLost(QuicFrame(&window_update3));
EXPECT_TRUE(manager_->HasPendingRetransmission());
EXPECT_TRUE(manager_->WillingToWrite());
// Verify only the latest window update gets retransmitted.
EXPECT_CALL(*connection_, SendControlFrame(_))
.WillOnce(Invoke(this, &QuicControlFrameManagerTest::SaveControlFrame));
manager_->OnCanWrite();
EXPECT_EQ(number_of_frames_ + 2u,
frame_.window_update_frame->control_frame_id);
EXPECT_FALSE(manager_->HasPendingRetransmission());
EXPECT_FALSE(manager_->WillingToWrite());
DeleteFrame(&frame_);
}
TEST_F(QuicControlFrameManagerTest, RetransmitWindowUpdateOfDifferentStreams) {
SetQuicReloadableFlag(quic_donot_retransmit_old_window_update2, true);
Initialize();
// Send two more window updates of different streams.
manager_->WriteOrBufferWindowUpdate(kTestStreamId + 2, 200);
QuicWindowUpdateFrame window_update2(5, kTestStreamId + 2, 200);
manager_->WriteOrBufferWindowUpdate(kTestStreamId + 4, 300);
QuicWindowUpdateFrame window_update3(6, kTestStreamId + 4, 300);
InSequence s;
// Flush all buffered control frames.
EXPECT_CALL(*connection_, SendControlFrame(_))
.WillRepeatedly(
Invoke(this, &QuicControlFrameManagerTest::ClearControlFrame));
manager_->OnCanWrite();
// Mark all 3 window updates as lost.
manager_->OnControlFrameLost(QuicFrame(&window_update_));
manager_->OnControlFrameLost(QuicFrame(&window_update2));
manager_->OnControlFrameLost(QuicFrame(&window_update3));
EXPECT_TRUE(manager_->HasPendingRetransmission());
EXPECT_TRUE(manager_->WillingToWrite());
// Verify all 3 window updates get retransmitted.
EXPECT_CALL(*connection_, SendControlFrame(_))
.Times(3)
.WillRepeatedly(
Invoke(this, &QuicControlFrameManagerTest::ClearControlFrame));
manager_->OnCanWrite();
EXPECT_FALSE(manager_->HasPendingRetransmission());
EXPECT_FALSE(manager_->WillingToWrite());
}
} // namespace
} // namespace test
} // namespace quic