| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // A toy server, which connects to a specified port and sends QUIC |
| // requests to that endpoint. |
| |
| #ifndef QUICHE_QUIC_TOOLS_QUIC_SPDY_SERVER_BASE_H_ |
| #define QUICHE_QUIC_TOOLS_QUIC_SPDY_SERVER_BASE_H_ |
| |
| #include "quiche/quic/platform/api/quic_socket_address.h" |
| |
| namespace quic { |
| |
| // Base class for service instances to be used with QuicToyServer. |
| class QuicSpdyServerBase { |
| public: |
| virtual ~QuicSpdyServerBase() = default; |
| |
| // Creates a UDP socket and listens on |address|. Returns true on success |
| // and false otherwise. |
| virtual bool CreateUDPSocketAndListen(const QuicSocketAddress& address) = 0; |
| |
| // Handles incoming requests. Does not return. |
| virtual void HandleEventsForever() = 0; |
| }; |
| |
| } // namespace quic |
| |
| #endif // QUICHE_QUIC_TOOLS_QUIC_SPDY_SERVER_BASE_H_ |